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slow down, a lot.
use the auto pilot to get close to a planet.
use the landing cam to touch down accurately and gently.
once close to the planet, depending on the gravity (high gravity on giant's deep for instance), your ship will be attracted to it, so use the landing cam to control your speed and select a good spot for landing.
A lot of people absolutely struggle with it at first, not many games use realistic physics for controls for this reason, but it should get easier pretty quickly. Crashing into things is far from uncommon, and since you have infinite lives and a new ship each loop, you can afford to take a yolo approach to gentle landings if it's easier
Smacking into things below about 200m/s should net you only cosmetic damage, below 400m/s and you should still be able to walk away but your ship might not. 80m/s and under I think is the goal for no damage, and your landing gear can take more of a beating than anything else
Make sure you take advantage of Match Velocity, as long as you have something targeted when you hold the button down it'll render you perfectly still in relation to your target (although if you're near something like a planet, then its gravity will have words the second you stop matching)
Autopilot does have a glaring flaw but as long as you steer clear of things like the sun before engaging it you'll be fine, and watching how it works can help get a handle on how to fly without relying on it - particularly that since there are no brakes in space, you probably need to start slowing down at the halfway point rather than only the end of the journey
Can also think of it as thematic! This is the story of this graceful advanced space race, being delicately uncovered by a race of daredevil idiots crashing through the wall with spaceships made of wood, duct tape and rocket fuel.
BTW, I just landed on the Sun Station only wearing a suit.
whoops, sorry, meant not to brag.
With your ship you can accelerate and since there's no atmosphere in space, you can reach huge speed, there's actually no real limit to speed in the game as far as I know...
Which mean that once you accelerate for 10 sec in one direction, you will have to accelerate for 10 sec in the opposite direction to stop (that's exactly how the autopilot works, positionning then 50% acceleration, 50% brake)
+ the gravity of the planets and the sun will attract you more (the sun, giant's deep have huge gravition pull) or less (the attlerock) toward them
So you won't be able to stay in orbit around a planet unless you use some occasional acceleration (like real satelites)
Just a note on Steam refunds, I wasn't aware but the limit is 2 hours' play and the game has to have been purchased in the last 2 weeks. Unfortunately I played for 2h24m, and bought it months ago in the summer sale before playing it, so not eligible for refund... lesson learned!
However, now being more perseverant now paid off.
Yes, the controls are frustrating for mouse/kB players, in part because the game is meant to be played with a controller.
What I did is: lower mouse sensitivity to the lowest levels, otherwise 1mm movement will insta rotate me 180 degrees, learn and go slowly.
Oh, yes, and the Dev ship episode is not achievable with mouse/kB, so don't stop here, the real ship navigation is far easier!
Thanks, your reply was helpful. Given that I couldn't get a refund, it will sit in my library and I may reinstall to have another go at the controls. I had already used match velocity and autopilot with the rocket, which helped... but there are no equivalent aids with the jetpack. I probably spent most of my time trying to jump from one disappearing wooden ledge to the next, with very little success, and then struggling with the jetpack in space afterwards. It's immensely frustrating knowing where you want to go, but being unable to manoeuvre with any degree of competence. As I say, I understand the physics, but that doesn't translate to being able to move in a controllable manner.
The story was definitely intriguing, and for this, the high review scores, and your comment, I may try again at some point.
As for mastering the jetpack controls, I suggest trying out the following. Dedicate one entire loop to landing on a planet (Ember Twin and Brittle Hollow are good for this) and just screwing around with the jetpack. Try jumping over canyons, try hitting precise landing spots etc. If you do one such "lesson" on both of the mentioned planets, you'll be a jetpack master in no time.