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Worth keeping in mind it's not a standard unity game, it is doing physics modelling of an entire solar system in realtime, but still should easily be within those specs
The only similar issue I can recall is when trying to run at more than 60hz, there is a tweak for that at least in the support forum
Curiously, if I lower the resolution to 1440p and turn vsync on in the game's settings, it will run at 120 FPS and look extremely smooth. Perhaps because it's able to run at a constant 120 FPS.
This is the only game I have encountered that does this.
Fix for that is to ramp up the physics engine, at your own risk but plenty of people have done it without issue to my knowledge:
In your C:\Users\<username>\AppData\LocalLow\Mobius Digital\Outer Wilds directory, create a new .txt file called secretsettings.txt in that file, add the line PhysicsRate=120 , or instead of 120 whatever your target framerate is save the file, close it, and re-launch the game.
Sorry this was in response to Warp - I mentioned it in my reply to you that it likely wasn't the issue since you specifically mentioned you were already at 60hz!
It probably won't hurt to try anyway, this would push the physics harder but wouldn't cause tearing since your refresh rate would still be 60, but I'd be surprised if it was the answer
Maybe PhysX is running in software mode instead of hardware? total guess
It worked for me at least.
This is a great way to hard cap games. I'm having a similar issue and plan on doing this next.
(But as to your point, I can't really say if the game's display updates at 60 FPS or 120 FPS when Afterburner says 120, as I'm not that good at distinguishing between the two framerates. It could well be that the game is updating 60 times per second, and each frame is just being shown for two screen refreshes, which makes Afterburner think it's actually running at 120 Hz.)
If the game is running at 60, but you look at it at 120fps you'll see the same image twice before it changes, like 1 1 2 2 3 3 4 4, but it'll be consistent so it seems smooth at least
If you're going at 100 or 144 or some other number it'll be uneven, something more like 1 1 1 2 3 3 4 4 4 5 6 6 7 7 7 and it'll look stuttery, even though underneath it the game's still going the same speed
That's my understanding at least!
https://imgur.com/Tw8M08D
Okay as I was typing this and trying to gather evidence I noticed windows only had my display rate set to 30hz in the advance monitor settings. OMGWTFBBQ Microsoft?! Made sure the display output was set to 60hz and the above video turned into clean cripsy goodness even with the graphics settings turned all the way back up. Crisis averted, all I wanted to do fly around again!