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Fordítási probléma jelentése
2) You can press space in your ship logs to mark them. They'll show up as you're just walking or flying around. It's really nice.
3) Isn't that the ship logs? If you want smth more thorough, like transcriptions of the dialogues all in your ship computer...... yknow what? im kinda interested in that.
4) Yeah, I would like the NPCs to be more interactable. That's what this missing. VN conversation branches. (Joking aside, I guess there is 1 or 2 people who're a bit more interactable than all the others. Still, it'd be kinda interesting to see everyone's reaction to what you discovered on planets or about the time loop. I just want their approval, man. I wanna see their reaction to the crazy stuff I've seen!)
The entire game is lore and hints, though sometimes you will need to study the environment and not just the text, some places you just need to know something you learn somewhere else and a lot lf the mystery is across the whole system not just single planets! Also as it is a timeloop, sometimes the answer is to know when to get somewhere, not just how
You can get through some puzzles with parkour or brute force but there will always be a simple way that doesn't require advanced skill to complete, just gotta figure out what it is!
For shortcuts they're always hidden near large landmarks you can find from orbit, there isn't a mapping feature besides the globe on your left that tracks where you've walked recently, as well as the North/South poles, but you can mark things that you've been to before using the ship log
As for NPCs, they just don't have answers most of the time, you're the first one to invent the translator tool! And they'll forget anything you tell them by the next loop anyway
If stuck it's best to ask for hints than look up anything, other fans will give gentle hints while most guides and wikis just blurt out the answer and not how you"re meant to figure it out which can spoil the fun of a mystery game like this
My advice when stuck is to always try and identify what the exact problem is, because the answer is usually something that you can do about it.
For example with the Tower of Quantum Knowledge: It's pretty broken even at the start of the loop and it's not gonna fix itself over time.. What if fixing it is not the easiest answer?