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I figure there needs to be a drive for why the time loop is a negative thing. The player needs to want to stop it, so it needs to be a bit frustrating.
I personally wasn't too hampered by it. There's very few locations in the game that can't be reached within a minute, and death has no punishment. If you are exploring something and the loop resets, simply go back. No loss.
There are a few locations where I was like "♥♥♥♥♥♥♥♥♥ I need to work fast" but this was the best part of the game for me; usually this was end-game content.
I suppose it's different for different people.
It's very artificial pressure, it can give cliffhanger moments if you only reach somewhere at the last minute and are desperate to cram text into your eyeballs, but you have infinite tries, you retain all knowledge. A couple of minutes of effort to get back there gives you another 20 to carry on where you left off, and the game includes a mechanic to tell whether you got everything or need to go back
For instance, the first time you go to red amber, you might get stuck because of the sand but the next time you will know shortcuts to get to the main room faster and access previously buried rooms.
Now if you try to land on the solar plateform, that is very hard because of the gravity.
Do you not understand the difference between a limit and a loop?