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翻訳の問題を報告
Nope.
Interesting, in what way does one figure that out? Don't think I would've ever thought of that. In fact, I didn't think I could even drop it as it seems so integral to being in that world
I can tell the rest of the DLC is going to occur mostly in the dream state and I'm really bummed out because of this. I hate the feeling of aimless walking around especially when I know I need to be in a specific area that I know I'll never find except by dumb luck.
Base game was one of the best experiences you can get from a video game, and parts of the beginning of the DLC were great too. And as I said, I haven't even gotten to horror sections yet, but I'm just so put off by starting at a black screen with dimly lit candles across a river constantly that I'm thinking about not finishing the story as badly as I wanted to know who these new aliens are.
...so is the Ghostbirds' ai, what's your point?
I'd argue the entire point of the areas is to serve as a home for a nocturnal race on a natural planet with minimal artificial lighting being used outside their residential buildings, which also makes the locations feel organic to the setting. Plus, you could certainly argue that the complete absence of light when the stars should be creating dim light makes the areas feel artificial, to which I would counter that means it's giving the right impression, doesn't it? The entire area is an artificial world after all, so having artificial lighting that don't account for the night sky is more fitting in my opinion, not less.
i love the eote expansion, but it didn't have the same appeal as the base game. being able to manipulate gravity was the main appeal, and a flat to the ground amnesia type thing was very different than prior gameplay. if you had a more positive experience with it, i'm all for it, but i didn't and a lot of people in this thread didn't.
everything on the actual ship and moving around the ship was great. once the game took away my jetpack and pretty much all movement options i had it played like a completely different game and i wasn't a fan.
Sorry, but this irks me a bit. So... what, you want an echo chamber where you can complain about things without dissenting opinions to challenge your assertions and force you to potentially re-evaluate your stance objectively? No, I don't think that's conducive to productive discourse, and using the reasoning that "most people in this thread" agree with you to dismiss my points is even less relevant when "most people in this thread" actively and willingly clicked and commented on a thread titled, "i didn't want a horror game." You're working with a biased data set there, friend.
Also, your assumption that I had a more positive experience with the areas is incorrect. I hate horror. I hated the dark sections, and I do genuinely think a patch would be beneficial to make the alternate paths around the stealth sections more apparent, or at least nudge players in the direction of them if they keep getting caught, potentially in the form of a ship log entry. It's an issue I understand can impact the accessibility of the DLC if not rectified.
No, the difference isn't that I had a more positive experience with the sections, it's that I got something positive out of them. Because I went into this DLC with the expectation of discovery and understanding, and each horror section rewards you with both upon completion. Just because I don't like the areas personally doesn't mean I can't defend them for being well made objectively, as well as fitting the story being built for the new race thematically. Plus, the fact that I went through them despite my own distaste for the genre forced me to face my fears and overcome them, which is actually the central point around which the narrative of the DLC revolves, since being held back by fear is what caused the Ghostbirds to oppose the eye.
And that is a valid opinion to have. To an extent I even agree. But it's important to separate opinions from objective criticism. I don't like horror. That doesn't mean I'm going to say every game that includes horror is bad, and if a game I deeply enjoy wants to dip its toe into the genre because it fits the narrative, I'm willing to give the developers the benefit of the doubt and trust them to handle it tactfully, and in a way that adds to the overall setting, much like the Dark Bramble. Which, I truly believe, EotE managed to do very well.