Outer Wilds

Outer Wilds

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love outerwilds, but i didn't want a horror game (spoilers)
anybody else who's not a fan of horror games kind of upset by the dlc? i love the story telling, but the gameplay i'm just not a huge fan of. i don't like trying to "trick" horror ai. i just want to know more of the story.
最近の変更はgooberが行いました; 2021年10月11日 18時10分
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Babsi 2021年10月10日 14時06分 
I stopped playing at the first stealth section. I probably won't finish the game.

Nope.
goober 2021年10月10日 14時25分 
🎃Babsi🎃 の投稿を引用:
I stopped playing at the first stealth section. I probably won't finish the game.

Nope.
valid
🎃Babsi🎃 の投稿を引用:
I stopped playing at the first stealth section. I probably won't finish the game.

Nope.
A homestuck? in a space game thread? it's more likely than you think.
Inari 2021年10月10日 23時42分 
So is the mechanic that lights the place up done outside or inside the place
Inari の投稿を引用:
So is the mechanic that lights the place up done outside or inside the place
Inside.
Inari 2021年10月11日 0時06分 
Hmm the candles you can light up with your lantern? Those are quite limited in brightness at least and not everywhere
goober 2021年10月11日 0時43分 
Inari の投稿を引用:
Hmm the candles you can light up with your lantern? Those are quite limited in brightness at least and not everywhere
what if you tried walking around the mansion without the artifact?
Inari 2021年10月11日 3時37分 
MONKEYMAN の投稿を引用:
Inari の投稿を引用:
Hmm the candles you can light up with your lantern? Those are quite limited in brightness at least and not everywhere
what if you tried walking around the mansion without the artifact?

Interesting, in what way does one figure that out? Don't think I would've ever thought of that. In fact, I didn't think I could even drop it as it seems so integral to being in that world
Inari の投稿を引用:
MONKEYMAN の投稿を引用:
what if you tried walking around the mansion without the artifact?

Interesting, in what way does one figure that out? Don't think I would've ever thought of that. In fact, I didn't think I could even drop it as it seems so integral to being in that world
They definitely steer you away from trying it, giving the artifact's high usage in those areas and the fact you really need to angle towards the ground to be given the option; there is a (forbidden) slide reel that hints at it.
Uollie 2021年10月11日 14時44分 
I haven't gotten to any horror parts yet, but I'm so annoyed by how dark everything is and complex the map gets in the dream states. I just want to see a *little bit* more than I currently can.

I can tell the rest of the DLC is going to occur mostly in the dream state and I'm really bummed out because of this. I hate the feeling of aimless walking around especially when I know I need to be in a specific area that I know I'll never find except by dumb luck.

Base game was one of the best experiences you can get from a video game, and parts of the beginning of the DLC were great too. And as I said, I haven't even gotten to horror sections yet, but I'm just so put off by starting at a black screen with dimly lit candles across a river constantly that I'm thinking about not finishing the story as badly as I wanted to know who these new aliens are.
goober 2021年10月11日 16時03分 
Inari の投稿を引用:
MONKEYMAN の投稿を引用:
what if you tried walking around the mansion without the artifact?

Interesting, in what way does one figure that out? Don't think I would've ever thought of that. In fact, I didn't think I could even drop it as it seems so integral to being in that world
the info reward at the end of the canyon is figuring that out. but you don't technically need to finish the area to accidentally figure it out
goober 2021年10月11日 16時06分 
Uollie の投稿を引用:
I haven't gotten to any horror parts yet, but I'm so annoyed by how dark everything is and complex the map gets in the dream states. I just want to see a *little bit* more than I currently can.

I can tell the rest of the DLC is going to occur mostly in the dream state and I'm really bummed out because of this. I hate the feeling of aimless walking around especially when I know I need to be in a specific area that I know I'll never find except by dumb luck.

Base game was one of the best experiences you can get from a video game, and parts of the beginning of the DLC were great too. And as I said, I haven't even gotten to horror sections yet, but I'm just so put off by starting at a black screen with dimly lit candles across a river constantly that I'm thinking about not finishing the story as badly as I wanted to know who these new aliens are.
really agree. the appeal of outerwilds was even what was scary, you could see allll of it. dark bramble and giants deep were scary to me because it only slightly limited my vision and made me think something was there when nothing ever was. the dream world just feels like artificial in how it forces darkness on you, while in giants deep and dark bramble, and deep in the ash twin, that darkness and horror of the area was very organic. i would argue dark bramble is a bait and switch because the enemy ai is super manipulable
MONKEYMAN の投稿を引用:
what if you tried walking around the mansion without the artifact?
MONKEYMAN の投稿を引用:
the info reward at the end of the canyon is figuring that out. but you don't technically need to finish the area to accidentally figure it out
Dude, we're in general forums. Watch it with the spoilers. It doesn't matter if you personally feel the rewards are lacking or if they can be accidentally discovered, that is a subjective opinion, and doesn't warrant being inconsiderate of other people. You can still be critical of things without outright posting solutions in plaintext.

MONKEYMAN の投稿を引用:
i would argue dark bramble is a bait and switch because the enemy ai is super manipulable
...so is the Ghostbirds' ai, what's your point?

MONKEYMAN の投稿を引用:
the dream world just feels like artificial in how it forces darkness on you, while in giants deep and dark bramble, and deep in the ash twin, that darkness and horror of the area was very organic
I'd argue the entire point of the areas is to serve as a home for a nocturnal race on a natural planet with minimal artificial lighting being used outside their residential buildings, which also makes the locations feel organic to the setting. Plus, you could certainly argue that the complete absence of light when the stars should be creating dim light makes the areas feel artificial, to which I would counter that means it's giving the right impression, doesn't it? The entire area is an artificial world after all, so having artificial lighting that don't account for the night sky is more fitting in my opinion, not less.
最近の変更はIris Fulgurが行いました; 2021年10月11日 16時45分
goober 2021年10月11日 18時09分 
Iris Fulgur の投稿を引用:
MONKEYMAN の投稿を引用:
what if you tried walking around the mansion without the artifact?
MONKEYMAN の投稿を引用:
the info reward at the end of the canyon is figuring that out. but you don't technically need to finish the area to accidentally figure it out
Dude, we're in general forums. Watch it with the spoilers. It doesn't matter if you personally feel the rewards are lacking or if they can be accidentally discovered, that is a subjective opinion, and doesn't warrant being inconsiderate of other people. You can still be critical of things without outright posting solutions in plaintext.

MONKEYMAN の投稿を引用:
i would argue dark bramble is a bait and switch because the enemy ai is super manipulable
...so is the Ghostbirds' ai, what's your point?

MONKEYMAN の投稿を引用:
the dream world just feels like artificial in how it forces darkness on you, while in giants deep and dark bramble, and deep in the ash twin, that darkness and horror of the area was very organic
I'd argue the entire point of the areas is to serve as a home for a nocturnal race on a natural planet with minimal artificial lighting being used outside their residential buildings, which also makes the locations feel organic to the setting. Plus, you could certainly argue that the complete absence of light when the stars should be creating dim light makes the areas feel artificial, to which I would counter that means it's giving the right impression, doesn't it? The entire area is an artificial world after all, so having artificial lighting that don't account for the night sky is more fitting in my opinion, not less.
this is page 3 of a spoiler filled discussion i don't think anyone is going to get this far if they cared about being spoiled.

i love the eote expansion, but it didn't have the same appeal as the base game. being able to manipulate gravity was the main appeal, and a flat to the ground amnesia type thing was very different than prior gameplay. if you had a more positive experience with it, i'm all for it, but i didn't and a lot of people in this thread didn't.

everything on the actual ship and moving around the ship was great. once the game took away my jetpack and pretty much all movement options i had it played like a completely different game and i wasn't a fan.
MONKEYMAN の投稿を引用:
this is page 3 of a spoiler filled discussion i don't think anyone is going to get this far if they cared about being spoiled.
People don't always read entire threads chronologically. If you're in a general form, even with a spoiler tag, it's still common courtesy to add spoiler formatting to potential spoilers unrelated to the thread's subject. (in this case, the subject is the horror elements in the game, so puzzle solutions aren't really covered by the tag)
MONKEYMAN の投稿を引用:
if you had a more positive experience with it, i'm all for it, but i didn't and a lot of people in this thread didn't.
Sorry, but this irks me a bit. So... what, you want an echo chamber where you can complain about things without dissenting opinions to challenge your assertions and force you to potentially re-evaluate your stance objectively? No, I don't think that's conducive to productive discourse, and using the reasoning that "most people in this thread" agree with you to dismiss my points is even less relevant when "most people in this thread" actively and willingly clicked and commented on a thread titled, "i didn't want a horror game." You're working with a biased data set there, friend.

Also, your assumption that I had a more positive experience with the areas is incorrect. I hate horror. I hated the dark sections, and I do genuinely think a patch would be beneficial to make the alternate paths around the stealth sections more apparent, or at least nudge players in the direction of them if they keep getting caught, potentially in the form of a ship log entry. It's an issue I understand can impact the accessibility of the DLC if not rectified.
No, the difference isn't that I had a more positive experience with the sections, it's that I got something positive out of them. Because I went into this DLC with the expectation of discovery and understanding, and each horror section rewards you with both upon completion. Just because I don't like the areas personally doesn't mean I can't defend them for being well made objectively, as well as fitting the story being built for the new race thematically. Plus, the fact that I went through them despite my own distaste for the genre forced me to face my fears and overcome them, which is actually the central point around which the narrative of the DLC revolves, since being held back by fear is what caused the Ghostbirds to oppose the eye.

MONKEYMAN の投稿を引用:
everything on the actual ship and moving around the ship was great. once the game took away my jetpack and pretty much all movement options i had it played like a completely different game and i wasn't a fan.
And that is a valid opinion to have. To an extent I even agree. But it's important to separate opinions from objective criticism. I don't like horror. That doesn't mean I'm going to say every game that includes horror is bad, and if a game I deeply enjoy wants to dip its toe into the genre because it fits the narrative, I'm willing to give the developers the benefit of the doubt and trust them to handle it tactfully, and in a way that adds to the overall setting, much like the Dark Bramble. Which, I truly believe, EotE managed to do very well.
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投稿日: 2021年10月2日 21時37分
投稿数: 102