Outer Wilds

Outer Wilds

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Viper Jun 20, 2020 @ 12:28pm
Feels Rogue like to me
Adventure for awhile. Get as far as you can. Die by either running out of Oxygen or some other cause. Try again and see how far you can get. Not exactly because you retain your discoveries. But close enough.
Last edited by Viper; Jun 20, 2020 @ 12:29pm
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Showing 1-15 of 15 comments
Viper Jun 20, 2020 @ 12:33pm 
I mean I like the puzzles and it has a neat feel to it. Getting tired of getting back to the point i was before trying to find someplace in all those tunnels in the Ember place or examining that temple place. Very Rogue like however.
Fear Gingers Jun 20, 2020 @ 12:35pm 
I mean it's not rogue but ok..

Roguelikes need randomness to them to be roguelikes, something so runs aren't the same.

Everything in this is scripted and set to happen at certain times.

There's also "see how far you can get" because the answer is 22 minutes, unless you're trying to end the game.
DarkWolf Jun 20, 2020 @ 12:47pm 
You don't gain anything, except knowledge about the overarching story. There's no upgrade system, no pickups, nothing changes between lives except your knowledge. It's more like an exploration game with some puzzly bits and an end goal (figuring out why you are stuck in a 22 minute time loop).
Derus Jun 20, 2020 @ 1:34pm 
Close, but there is no "how far you can get", there is no "far". You just need to figure out what you're supposed to do to beat the game, you just don't know how to do it yet.
Last edited by Derus; Jun 20, 2020 @ 1:35pm
reck_o Jun 20, 2020 @ 2:10pm 
It's not quite a rogue like but I can see why people would think that way. I'll link you this discussion, it's explained there: https://steamcommunity.com/app/753640/discussions/0/2518023667588821798/
periurban Jun 20, 2020 @ 2:57pm 
Originally posted by Derus:
Close, but there is no "how far you can get", there is no "far". You just need to figure out what you're supposed to do to beat the game, you just don't know how to do it yet.
Most games at least give you the means to figure out how you are supposed to figure out what you're supposed to do. This one leaves you to it, and it's annoying as hell!
Fear Gingers Jun 20, 2020 @ 3:02pm 
Originally posted by periurban:
Originally posted by Derus:
Close, but there is no "how far you can get", there is no "far". You just need to figure out what you're supposed to do to beat the game, you just don't know how to do it yet.
Most games at least give you the means to figure out how you are supposed to figure out what you're supposed to do. This one leaves you to it, and it's annoying as hell!

Well it does give you some direction, speaking to the very first guy you meet gives you a rumour and a location to investigate which leads to more things.

There's also the giant thing in the sky exploding as soon as you wake up which is kinda hard to miss.

Various people in the town will tell you different places to fly to.
reck_o Jun 20, 2020 @ 3:07pm 
Originally posted by Fear Gingers:
Originally posted by periurban:
Most games at least give you the means to figure out how you are supposed to figure out what you're supposed to do. This one leaves you to it, and it's annoying as hell!

Well it does give you some direction, speaking to the very first guy you meet gives you a rumour and a location to investigate which leads to more things.

There's also the giant thing in the sky exploding as soon as you wake up which is kinda hard to miss.

Various people in the town will tell you different places to fly to.

People also plainly ask you what you want to do when you go to space, which should give you a hint. There's also the mind map in the shuttle. But he is right though. The game doesn't hand you everything on a plate, and if you don't like thinking for yourself about how to progress further, you won't have much fun with Outer Wilds.
periurban Jun 20, 2020 @ 4:08pm 
Originally posted by reck_o:
Originally posted by Fear Gingers:

Well it does give you some direction, speaking to the very first guy you meet gives you a rumour and a location to investigate which leads to more things.

There's also the giant thing in the sky exploding as soon as you wake up which is kinda hard to miss.

Various people in the town will tell you different places to fly to.

People also plainly ask you what you want to do when you go to space, which should give you a hint. There's also the mind map in the shuttle. But he is right though. The game doesn't hand you everything on a plate, and if you don't like thinking for yourself about how to progress further, you won't have much fun with Outer Wilds.

Man, I love thinking for myself! I've been doing it every day for 60 years, and maybe that IS the problem. I play games to relax, be amazed, be entertained. The Outer Wilds certainly had lots of head scratching eye candy, but it's really just too much like a jigsaw with no edges, printed on both sides. There may be a solution, but the effort isn't worth the reward.
Someone here compared TOW to Myst, but it's not really the same, because there was always a button to press, or something to open that had a direct result in the world in the Myst games. So, although progress was quite slow, it was pretty consistent.
Here I played for 3.6 hours and affected NOTHING. I made zero difference, except obtaining the launch codes.
reck_o Jun 20, 2020 @ 4:24pm 
Originally posted by periurban:
Originally posted by reck_o:

People also plainly ask you what you want to do when you go to space, which should give you a hint. There's also the mind map in the shuttle. But he is right though. The game doesn't hand you everything on a plate, and if you don't like thinking for yourself about how to progress further, you won't have much fun with Outer Wilds.

Man, I love thinking for myself! I've been doing it every day for 60 years, and maybe that IS the problem. I play games to relax, be amazed, be entertained. The Outer Wilds certainly had lots of head scratching eye candy, but it's really just too much like a jigsaw with no edges, printed on both sides. There may be a solution, but the effort isn't worth the reward.
Someone here compared TOW to Myst, but it's not really the same, because there was always a button to press, or something to open that had a direct result in the world in the Myst games. So, although progress was quite slow, it was pretty consistent.
Here I played for 3.6 hours and affected NOTHING. I made zero difference, except obtaining the launch codes.

Mh, that's weird. Maybe it hasn't clicked with you yet? The first hours sure are mostly about getting to know the universe and trying to understand what is going on. Until you fully understand everything that is happening, it's very late into the game. But after 5 hours or so you should have a basic understanding what the individual pieces of the puzzle are and from there on you try to fill in the gaps.
That's basically the fascination of the game. These moments where you figure out or find a relevant story piece and it clicks. Maybe you're also exploring the game "too" fragmented?

It's not wrong to focus on one planet first (I think I started with Brittle Hollow) and try to understand what's happening there first. There are cross-references between each planet anyway, as it is all one interwoven mystery. When you feel like you can't continue there, go on to another planet, maybe one that was mentioned in one of the writings already, and continue your search there. Or try to look for another path on the same planet, this is especially true for Brittle Hollow. It's important to note that you have to read everything you find to really understand the story.
Last edited by reck_o; Jun 20, 2020 @ 4:29pm
periurban Jun 26, 2020 @ 4:39pm 
Originally posted by reck_o:
Originally posted by periurban:

Man, I love thinking for myself! I've been doing it every day for 60 years, and maybe that IS the problem. I play games to relax, be amazed, be entertained. The Outer Wilds certainly had lots of head scratching eye candy, but it's really just too much like a jigsaw with no edges, printed on both sides. There may be a solution, but the effort isn't worth the reward.
Someone here compared TOW to Myst, but it's not really the same, because there was always a button to press, or something to open that had a direct result in the world in the Myst games. So, although progress was quite slow, it was pretty consistent.
Here I played for 3.6 hours and affected NOTHING. I made zero difference, except obtaining the launch codes.

Mh, that's weird. Maybe it hasn't clicked with you yet? The first hours sure are mostly about getting to know the universe and trying to understand what is going on. Until you fully understand everything that is happening, it's very late into the game. But after 5 hours or so you should have a basic understanding what the individual pieces of the puzzle are and from there on you try to fill in the gaps.
That's basically the fascination of the game. These moments where you figure out or find a relevant story piece and it clicks. Maybe you're also exploring the game "too" fragmented?

It's not wrong to focus on one planet first (I think I started with Brittle Hollow) and try to understand what's happening there first. There are cross-references between each planet anyway, as it is all one interwoven mystery. When you feel like you can't continue there, go on to another planet, maybe one that was mentioned in one of the writings already, and continue your search there. Or try to look for another path on the same planet, this is especially true for Brittle Hollow. It's important to note that you have to read everything you find to really understand the story.
I felt like that's exactly what I was doing. I first started off by exploring the starting planet. Then I tried the next one and so on. Each time I was reset I tried to pick up where I left off, but in all the time I played (about 4 hours in all) I never felt that I had been given an opportunity to change or affect anything. I opened doors, watched other locations through strange portals, read a bunch of text and that was it. I wasn't advancing any puzzle mechanisms, or actually changing the world at all.
My expectation was that as each iteration repeated through the loop, that I would have changed things, so that the loop was different next time, but I don't think that's how it works, or if it is I never discovered it.
I watched a speed run, and in it I only saw the player make two changes in the 11 minutes it took to complete. And even then I had no idea how he had achieved it!
I've moved on.
SMJSMOK Jun 28, 2020 @ 6:44am 
Originally posted by periurban:
Originally posted by reck_o:

Mh, that's weird. Maybe it hasn't clicked with you yet? The first hours sure are mostly about getting to know the universe and trying to understand what is going on. Until you fully understand everything that is happening, it's very late into the game. But after 5 hours or so you should have a basic understanding what the individual pieces of the puzzle are and from there on you try to fill in the gaps.
That's basically the fascination of the game. These moments where you figure out or find a relevant story piece and it clicks. Maybe you're also exploring the game "too" fragmented?

It's not wrong to focus on one planet first (I think I started with Brittle Hollow) and try to understand what's happening there first. There are cross-references between each planet anyway, as it is all one interwoven mystery. When you feel like you can't continue there, go on to another planet, maybe one that was mentioned in one of the writings already, and continue your search there. Or try to look for another path on the same planet, this is especially true for Brittle Hollow. It's important to note that you have to read everything you find to really understand the story.
I felt like that's exactly what I was doing. I first started off by exploring the starting planet. Then I tried the next one and so on. Each time I was reset I tried to pick up where I left off, but in all the time I played (about 4 hours in all) I never felt that I had been given an opportunity to change or affect anything. I opened doors, watched other locations through strange portals, read a bunch of text and that was it. I wasn't advancing any puzzle mechanisms, or actually changing the world at all.
My expectation was that as each iteration repeated through the loop, that I would have changed things, so that the loop was different next time, but I don't think that's how it works, or if it is I never discovered it.
I watched a speed run, and in it I only saw the player make two changes in the 11 minutes it took to complete. And even then I had no idea how he had achieved it!
I've moved on.
I think you went in with wrong expectations. You keep mentioning changing things. Well, (spoilers from now on) this isn't a game about that. The galaxy is 22 minutes from obliteration by exploding sun, what change could you possibly make that would affect anything? Instead, the loop revolves around gathering knowledge and piecing information together. That's what actually changes between the runs.
periurban Jul 1, 2020 @ 4:25pm 
Originally posted by SMJSMOK:
Originally posted by periurban:
I felt like that's exactly what I was doing. I first started off by exploring the starting planet. Then I tried the next one and so on. Each time I was reset I tried to pick up where I left off, but in all the time I played (about 4 hours in all) I never felt that I had been given an opportunity to change or affect anything. I opened doors, watched other locations through strange portals, read a bunch of text and that was it. I wasn't advancing any puzzle mechanisms, or actually changing the world at all.
My expectation was that as each iteration repeated through the loop, that I would have changed things, so that the loop was different next time, but I don't think that's how it works, or if it is I never discovered it.
I watched a speed run, and in it I only saw the player make two changes in the 11 minutes it took to complete. And even then I had no idea how he had achieved it!
I've moved on.
I think you went in with wrong expectations. You keep mentioning changing things. Well, (spoilers from now on) this isn't a game about that. The galaxy is 22 minutes from obliteration by exploding sun, what change could you possibly make that would affect anything? Instead, the loop revolves around gathering knowledge and piecing information together. That's what actually changes between the runs.
Yeah, I understand that much, but in the run through I saw the disaster was averted by actions the player took, albeit I didn't understand exactly how it was achieved. I probably had the wrong expectations going in. It's still a great game for those that like it, I can see that. But just not for me.
Severs Jul 2, 2020 @ 12:29am 
Originally posted by periurban:
Originally posted by SMJSMOK:
I think you went in with wrong expectations. You keep mentioning changing things. Well, (spoilers from now on) this isn't a game about that. The galaxy is 22 minutes from obliteration by exploding sun, what change could you possibly make that would affect anything? Instead, the loop revolves around gathering knowledge and piecing information together. That's what actually changes between the runs.
Yeah, I understand that much, but in the run through I saw the disaster was averted by actions the player took, albeit I didn't understand exactly how it was achieved. I probably had the wrong expectations going in. It's still a great game for those that like it, I can see that. But just not for me.

Suppouse, you right - game is great, but not for all. For me, for example, it was wery facinating - i travel from planet, to planet. I read ancient texts and started to understand the motives, plans and fate of aliens (and the point of their great experiment, in which you, as a player stuck. And also, understand the mechanics of that world). it's actually a archaeologist simulator. The funniest part of their work.

In speedrun that you seen - player made few actions. And that all, that you should do, to beat the game. Literally an... three or four actions in ~15 minutes, depends how to count. But - to understand how and which action needs to be done, i spent ~20 hours of playing, reading, and explorations.
Last edited by Severs; Jul 2, 2020 @ 12:36am
Gilgamesh Jul 3, 2020 @ 5:12pm 
Originally posted by periurban:
Originally posted by SMJSMOK:
I think you went in with wrong expectations. You keep mentioning changing things. Well, (spoilers from now on) this isn't a game about that. The galaxy is 22 minutes from obliteration by exploding sun, what change could you possibly make that would affect anything? Instead, the loop revolves around gathering knowledge and piecing information together. That's what actually changes between the runs.
Yeah, I understand that much, but in the run through I saw the disaster was averted by actions the player took, albeit I didn't understand exactly how it was achieved. I probably had the wrong expectations going in. It's still a great game for those that like it, I can see that. But just not for me.

I can understand your problem with the game and all there really is to say, is that this game is really extraordinary and just not meant to be for everyone.
I actually dont like relaxing games because it just feels like boring entertainment to me, I want to put work into a game and I need a challenge. And Outer Wilds expects you to be aware of all the details of the story to be able to effectivly plan your explorations.
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Date Posted: Jun 20, 2020 @ 12:28pm
Posts: 15