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Roguelikes need randomness to them to be roguelikes, something so runs aren't the same.
Everything in this is scripted and set to happen at certain times.
There's also "see how far you can get" because the answer is 22 minutes, unless you're trying to end the game.
Well it does give you some direction, speaking to the very first guy you meet gives you a rumour and a location to investigate which leads to more things.
There's also the giant thing in the sky exploding as soon as you wake up which is kinda hard to miss.
Various people in the town will tell you different places to fly to.
People also plainly ask you what you want to do when you go to space, which should give you a hint. There's also the mind map in the shuttle. But he is right though. The game doesn't hand you everything on a plate, and if you don't like thinking for yourself about how to progress further, you won't have much fun with Outer Wilds.
Man, I love thinking for myself! I've been doing it every day for 60 years, and maybe that IS the problem. I play games to relax, be amazed, be entertained. The Outer Wilds certainly had lots of head scratching eye candy, but it's really just too much like a jigsaw with no edges, printed on both sides. There may be a solution, but the effort isn't worth the reward.
Someone here compared TOW to Myst, but it's not really the same, because there was always a button to press, or something to open that had a direct result in the world in the Myst games. So, although progress was quite slow, it was pretty consistent.
Here I played for 3.6 hours and affected NOTHING. I made zero difference, except obtaining the launch codes.
Mh, that's weird. Maybe it hasn't clicked with you yet? The first hours sure are mostly about getting to know the universe and trying to understand what is going on. Until you fully understand everything that is happening, it's very late into the game. But after 5 hours or so you should have a basic understanding what the individual pieces of the puzzle are and from there on you try to fill in the gaps.
That's basically the fascination of the game. These moments where you figure out or find a relevant story piece and it clicks. Maybe you're also exploring the game "too" fragmented?
It's not wrong to focus on one planet first (I think I started with Brittle Hollow) and try to understand what's happening there first. There are cross-references between each planet anyway, as it is all one interwoven mystery. When you feel like you can't continue there, go on to another planet, maybe one that was mentioned in one of the writings already, and continue your search there. Or try to look for another path on the same planet, this is especially true for Brittle Hollow. It's important to note that you have to read everything you find to really understand the story.
My expectation was that as each iteration repeated through the loop, that I would have changed things, so that the loop was different next time, but I don't think that's how it works, or if it is I never discovered it.
I watched a speed run, and in it I only saw the player make two changes in the 11 minutes it took to complete. And even then I had no idea how he had achieved it!
I've moved on.
Suppouse, you right - game is great, but not for all. For me, for example, it was wery facinating - i travel from planet, to planet. I read ancient texts and started to understand the motives, plans and fate of aliens (and the point of their great experiment, in which you, as a player stuck. And also, understand the mechanics of that world). it's actually a archaeologist simulator. The funniest part of their work.
In speedrun that you seen - player made few actions. And that all, that you should do, to beat the game. Literally an... three or four actions in ~15 minutes, depends how to count. But - to understand how and which action needs to be done, i spent ~20 hours of playing, reading, and explorations.
I can understand your problem with the game and all there really is to say, is that this game is really extraordinary and just not meant to be for everyone.
I actually dont like relaxing games because it just feels like boring entertainment to me, I want to put work into a game and I need a challenge. And Outer Wilds expects you to be aware of all the details of the story to be able to effectivly plan your explorations.