Outer Wilds

Outer Wilds

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How to save the game?
I played for like an hour and was enjoying it but wanted to take a break and couldn't find a save option. now I have to start over. What gives?
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Showing 16-21 of 21 comments
Sonja Babs May 16, 2023 @ 9:11am 
Originally posted by tyr0mancer:
I hate games that will not let me save when I want/ have to. If you have all the time in the world this might not be an issue. If you have kids or want to play just casually this is a terrible design. Asked for a refund and had to give a negative review because of that ♥♥♥♥.
Honestly same. I have kids, life happens. (Plus I couldn't get use to the controls)
Dawidek Jul 24, 2023 @ 12:50am 
remove this crap and request refund, no save game = no buy
Originally posted by Dawidek:
remove this crap and request refund, no save game = no buy
bruh this is such bait

the game doesn't have a 'save' and it doesn't need one. every time you pick up a new piece of information, the game saves. gotta go do something? GO ♥♥♥♥♥♥♥ DO IT. pause the game, kill yourself in game, quit the game, whatever alt + f4 and shut your computer down, doesn't matter, the game will RETAIN what youve learned

keep playing instead of jumping to conclusions you dont know the answer to
Fear Ghoul Jul 24, 2023 @ 3:07pm 
Choosing to quit the game is the same as dying and starting a new loop, right? I guess when people talk about wanting to save, they mean being able to start up right after failing something, like trying some tricky maneuvers inside Brittle Hollow. I understand it can get annoying to have to fall into the black hole, then make your way back to that same point, but I don't know, it doesn't seem like that big of a deal.

Maybe I don't mind it so much because I grew up playing games on the NES and got used to dying at parts over and over and having to make my way back there? I mean, just think about Super Mario Bros. Hell, I never STOPPED playing those old games and still play them today.

Personally, I think the way it's done in this game is pretty merciful, and I actually like how immersed I can get in the game, how I feel more like I'm actually exploring a place and experimenting to figure stuff out, rather than feeling like I'm very much playing a game. Kind of like how I preferred how the first Pikmin felt like you really were stranded on a world that didn't care about you at all, and it was just up to you to figure out how to get your ship parts and make it off, while I don't think the sequels captured that feeling as well.
cthulhu jon Aug 18, 2024 @ 3:35pm 
I played for over 80 minutes... no save, all progress lost. did all the beginning area stuff, talked to everyone, practiced taking pictures, RC jet, zero-g cave, got codes, flew to the moon, met an npc on the moon... looks all good up to this points... but game did not save, had to switch it off.... re-loaded and I'm back to the beginning again... :(
Nert Aug 18, 2024 @ 3:47pm 
Originally posted by cthulhu jon:
I played for over 80 minutes... no save, all progress lost. did all the beginning area stuff, talked to everyone, practiced taking pictures, RC jet, zero-g cave, got codes, flew to the moon, met an npc on the moon... looks all good up to this points... but game did not save, had to switch it off.... re-loaded and I'm back to the beginning again... :(

You were very close to the end of the prologue, when you play again you can ignore everything in the village except for getting the codes and seeing the statue - they taught you plenty about mechanics but nothing you need to learn a second time. Think of it like a tutorial.

The moon you may want to revisit so that your log records it, up to you.

Once you see something very similar to the statue experience, you've completed the prologue and autosaving will start.
Last edited by Nert; Aug 18, 2024 @ 3:51pm
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