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Could it be explained by Steam's overlay? or was it some update? I played this when it came out which was, what, one year ago? so there have been a number of updates, I believe.
I'm on an i5-3570 OC'd to 4.2, and a Geforce 970, still get some stutters/choppiness at 1920x1080 w/ everything on highest.
Yeah, the main reason is it was made by a bunch of students, starting years ago, using an older (compared to now) version of Unity and just not knowing as much. (Reading some interviews, they made some architectural choices they would do differently now.) I'd love to have the unity project and connect to it w/ the profiler and see where the bottlenecks are.
Also, this is first release w/ new patch, I expect some things to get cleaned up in a patch or two.