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It's obstacles to get past. You don't know the solution to the puzzle, you know the trick to getting around that kind of obstacle. Some of these you can figure out through observation and trying stuff. Some, by considering what is unique about the particular environment. Most of the time, someone else in the system or story has figured out how to get past these obstacles, so if you find them you'll get clues as to how to do things. But it isn't required.
There are no locked doors standing in your way. No levels or equipment to collect. It's all about knowing how. Having finished the game, I can go hit "new game" right now, and be staring at the end credits inside of 30 minutes. Gaining the knowledge of how to do that took 30ish hours of trying, exploring, dying, staring at things going "how the hell?" and coming to epiphanies, having major moments of amazement (or "♥♥♥♥♥♥♥♥♥!") You can go anywhere, right from the start - if you know how.
The various worlds of this solar system are unique and different, with their own rules and dangers to deal with. The point of this game is not to solve puzzles - what's here isn't really puzzles in the traditional sense. The point of this game is to figure things out. And it is excellently done. Seriously one of the best written and tied-together games I have ever seen.
If you like being forced to THINK, to scratch together different fragments of information and put them together into a solution to a problem and a complete story on why it all is the way it is, this is the game for you.
Very well explained. It's really hard to convey how the puzzles, or rather obstacles, work without giving examples. In the end, it's really hard to separate between them because they all merge into one big mystery.
I don't know the why, but I also haven't seen much that would make me question it. I'm sure once you get into it, more interest is generated, but overall I'm feeling like it's a glorified walking simulator. If the puzzles aren't really puzzles and are just obstacles waiting for you to find the obvious answer somewhere, it further cements the feeling of it being a walking simulator, at least to me. There doesn't seem to be any real survival element to it, as resources seem plentiful and you can always restart the loop.
I don't know. I'll have to think about it, on whether or not I want to save the money or keep playing. Overall, I'm just not feeling the intrigue I was told I would.
This game isn't really about the characters that inhabit the world. I'm sure there are quite a few people who would disagree with me on that, but in my opinion it's more about the ideas these characters represent and their purpose/role for the greater story. The characters themself have more of a supportive role and make the world seem somewhat alive.
At this point, it's also pretty important to mention that you have to do a lot of reading. If you don't like reading, you will not like this game. Most of the story is explained through writings and if you really pay attention to them and the characters mentioned in them there will be moments that make you shiver.
Also, if you don't question the story yet, you definitely haven't played far enough. It's up to you if this is what you want from this game.