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We are currently working on a key-mapping system(with pad),support DualShock(and other dual stick controllers), and improved control convenience options.
It will take time, but we will be able to show it soon. (maybe....)
Thank you!
the way the controller is mapped will be the only comfortable way to aim the right analogue stik AND attack AND jump AND dash , sometimes all in one motion.
if jump is mapped to a face button, you will find wuickly it works much better asa shoulder button, when it omes to using the right analgiue stick in 360 degree aiming.
every game i play with this set up has ppl complain, and then they realize it makes it harder to play with jump anywhere else.
I just could not get used to LB. It is counterintuitive because no one maps jump to that button. I was constantly hitting X from muscle memory. It was just too hard to jump, aim, and attack with all of my instincts working against me. It was like trying to tie my shoe with chopsticks
The left stick button is also jump and steam big picture mode allows you to remap your controller for any game.
**the dash suddenly started working but it's really akward because the jump is LB and the dash is LT
Fire - RB
Swap - Y (b4)
Jump - LB
Reload - R Stick
Dash - LT
Character Status - Dpad Up
Inventory - Dpad Right
Map - Dpad Left
Main weapon skill - A (b1)
Off weapon skill - B (b2)
Interaction - X (b3)
It was introduced but it hardly works and doesnt fix the jumping issues with the game. Remapping your weapons secondary abilities just straight up doesnt work, and when your aim is also tied to your move aiming a ranged weapon with the controller is essentially impossible.