Sniper Elite VR
nova Jul 8, 2021 @ 3:26pm
Sniping in VR?
Every game that I have played in VR that had sniping it was wobbly or uncomfortable. How does this game remedy that? People tend to not use a VR stock and so shooting at far distances is next to impossible in a lot of games without some kind of virtual stock or lock on mode. How does this game handle all that?
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Showing 1-4 of 4 comments
Androoovii Jul 8, 2021 @ 3:38pm 
There's a mechanic called focus that zoom's the scope even further than it would be naturally and steadies the aim. You activate it by holding the off hand's trigger while aiming.
X_X Jul 8, 2021 @ 6:14pm 
Weapon handling seemed pretty stable for me, though I prefer using my ProTube and I do recommend that or something similar for this game. Either way the weapons seem to have noticeable weight and move smoothly so they don't jitter around much even if your tracking is a bit unreliable.

As mentioned, activating focus makes it pretty easy to hit far shots. A lot of the action is more 'mid-range' anyways, at least in the earlier missions, so it's not excessively frustrating if you have trouble stabilizing your aim.
Last edited by X_X; Jul 8, 2021 @ 6:18pm
The_Abortionator Jul 8, 2021 @ 9:45pm 
Haven't had any trouble sniping in any VR game really.

I hate virtual stock with a passion as it does more harm preventing me from aiming than any good in steadying aim.

You might not like to hear it but steady hands are your best bet for steady aim in VR/IRL.
RavenTale Jul 8, 2021 @ 9:49pm 
Originally posted by The_Abortionator:

I hate virtual stock with a passion as it does more harm preventing me from aiming than any good in steadying aim.

you probably are talking about Onward since it's the only game with terrible virtual stock implementation, in games like pavlov or H3VR virtual stock is kind of essential for long range encounters.
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