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But even before that, this wasn't released as a mp game,... so that can't be the reason you're thinking of.
The game was only $20 from day one,... the game itself offered 10-15 hours of content if you took your time. It added more game modes over it's time, and even fleshed out some of the game to make it last longer for a newer player boosting 15-20hrs at that point.
I think you're just wanting way too much from a game that's actually been completed long before you posted this.
EDIT- not only that,... but looking at your profile, you've gotten 59 hours out of a $20 game,.... What more did you want!?
also im upset because he treated his other devs like ♥♥♥♥ and fired a discord mod for being openly trans. get some perspective. youre such a loser.
but i did notice that a lot of people seem to be having issues even opening the game. he's really just not fixing anything huh? hence why i called it abandonware.
Wait, what?
1: Based dev is based.
2: A dev has finished their game, and is moving on. This is how video games work. Bethesda isn't patching every little issue a small percentage of players have, 10/5 years after Skyrim/Remastered came out. They have moved on, as they should. Even moreso in the case of this small indie dev that does not have a massive team to split into patching this game and working on others. You just sound needy and greedy. Take the fun, infinitely replayable game and move on.
The value for money in this game is attractive, but I don't want to give my money to a greedy bigot. Plenty of other games out there worth my time and money(mostly indies these days; yes this is indie. Pay your devs what they're worth you capitalist management class leech.
If I'm misinformed, well, you have a lot of PR work to do to fix this ♥♥♥♥♥♥ image you're now stuck with don't you?
Beside making pure singleplayer titles in 2021 seems kinda wasted market.
I am pretty sure this dude got some mental problems, for all those things you guys mentioned
The game was pretty fun when it came out, kind of an idle-adventure hybrid that played fast. You could reach the top of the progression in one sitting if you knew what you were doing. There were lots of paths to take and the game felt very different depending on what priorities you made.
But it started to suffer from code rot. New updates introduced bugs, and some of those bugs never got fixed. The big four were:
1) The Dig Spot bug: The desert accidentally got its weighing changed and now, if you have even a single piece of desert unlocked, ALL dig spots will spawn there, blocking you from getting any other regional artifact. You can work around this by using Shrines but it means that you have to go heavy into magic from the beginning every time if you don't want to get stuck.
This bug has been reported over 100 times. There were moments when the Bugs Forum's entire front page was just threads about it. There were times when the General Discussion board was mostly about it.
2) Power Plant bug: Power plants stop working if you enter a building. Incredibly annoying. You can reset them by breaking and replacing a building nearby, but god what a hassle.
3) The game will not even get past the start screen if Steam Cloud is enabled. This is a five-alarm fire situation and I was shocked that the bug continued to be tolerated. I don't know how many purchases were returned because of this.
4) The game runs poorly on modern monitors that run higher than 60 Hz.
I think 4 is somewhat recent but items 1-3 have been around for over a year and have never even been acknowledged by the devs. Hopfrog would show up every month to introduce the new merchandise, and would respond to questions about said merchandise, but would not reply at all to any questions about these bugs.
Patches would still happen, but none of these bugs were ever fixed or even acknowledged. Items 3) still blows my mind. The game CRASHING AT TITLE sounds like something that you would want to fix instantly, not let linger for over a year.
Each of these bugs have been reported many, many times. Like, dozens of threads dedicated to each one.
We've since learned that there has never been a continuous development team. Hopfrog mostly stopped doing coding work early on and the responsibilities have been passed from hired hand to hired hand. I think Hopfrog ignored these bugs and didn't talk about them because he just literally didn't know how to fix them, and nor did anyone else. Those were someone else's work, and those people didn't work here anymore.
Hopfrog has since deleted his social media and seems unlikely to want to return to this project.
It's a sad state where the game is less good than it was at launch, but that's what happened. I wouldn't mind an old version of the game from before when all the bugs got introduced.
i haven't played in a while so i haven't experienced any of these bugs but this sounds like hell and it's increasingly embarrassing that they haven't been patched yet and most likely never will because as i state for a third time now for the guys who want to wah wah about me being "greedy" this game is abandonware.
this has way less to do with being disappointed in no multiplayer (broken promise sucks, sure) and more that the game is accumulating game breaking bugs oh and also the dev is a huge bigot (transphobic), basically refused to credit his ex-team for the work they actually did which means he stole their work under his own name, and offered to pay the artist who's been making game assets for forager for ~2 years barely minimum wage after he's been commissioning them for years. which is so far beyond "kinda ♥♥♥♥♥♥" that's peak capitalism and greed.
i am extremely disappointed in hopfrog's behavior, and i wonder if what he did was worth everything now? he let it progress to the point the game is now because of his greed and instead of patching the game so its actually still playable or even taking it off steam if he doesn't plan to upkeep it he's letting it sit as is to reap in more cash from the unaware buying it. its majorly depressing to see a once beloved game fall to the wayside like this.
Yeah. I mean, on the first two pages of the general forum right now, there are six different threads complaining that the game doesn't even get past the title screen. The oldest one is from three days ago. The bug has been around for a year.
There are also four threads about the game not running well on 144 Hz monitors. Also very recent.
This isn't even the bugs forum.
Hopfrog started out very involved and had such a positive attitude. It's a hell of a journey
from there to your game crashing at title for over a year and never even acknowledging that it's happening. I mean, I don't care about that bug, because I don't use cloud saves, but most people do, and that's one hell of a slice of the market that you just cut out.
I could care less about multiplayer. When I saw his offer it as a future expansion, I thought "oh that won't end well." Migrating from SP to MP is very, very hard unless you built the game with MP support from the beginning. Don't Starve and Stardew Valley did it, but they had massive professional support.
Hopfrog got in over his head and he outsourced development so much that he can't even keep his game from crashing at title anymore.