Forager
Sinatr Jan 19, 2020 @ 9:03am
After update everything is bad..
Game crashes again, so I decide to chill and give some feedback before I start game and regain lost progress.

Problems

.. Droids don't work anymore, they do an action or two and then for some reasons stuck, assigning them to building and taking back will make that droid do few actions, but it will stuck again afterwards..

.. Craft speed suddenly changing, yesterday I was crafting gear very fast (was very happy about this change), but today it's again very slow, wtf?..

.. Game crashes very often.. before patch I never ever seen crash send prompt, now I see it every day sever times ..

.. Starfalls does not occurs.. at all.. is it a hidden rule of "hard mode" ? what other rules I should be aware about?

.. Fairy aura doesn't work at all at low level (upon taking), only after maxing char I somehow see it triggers.. I could rely on it in classic, but playing in "hard mode" I couldn't (had to eat and heal periodically).

Now about changes

- Infinite craft with allowing us to look inside stations without interrupting is useful, but assigning a new craft will interrupt previous crafting and won't restore it, so anyhow I would rather put another crafting station anyway.

- New items on toolbar should be appended, rather than inserted in front. Re-arranging is not intuitive, I wasn't able to figure it out, had to google for patch notes and checking that new menu more accurately to understand how it works.

Still need work

- it's quite tedious to invoke building and quite many ESC to exit it, finding yourself bodyblocking building is not very fun, happens all the time, from start and until the end game, maybe body shouldn't prevent building? It would be nice to speed up access/exiting building screen (a hotkey?)

- UI is not perfect yet, why skills and challenges are behind little buttons in another screen?

- Pause is missing, yes I know about inventory, but enemy still attack buildings, I am swarmed with respawns, etc.. we need pause.

- Removing water is available in the mid game (landfills), but removing land is very very end-game.. since currently all progressions is only about having more lighthouses, this is not good.. we need some earlier game tool to remove land only..

- NPC and static objects (dungeon/puzzle entrances): they should disappears after completing, they occupy finite territory for no reasons, some buildings can be removed after obtaining obliterator, but seriously there is no point of keeping them. As for dungeons, make re-entrance (for farming reasons or that the only challenge to finish one without getting hit) from new station (call it dungeon table) directly or by crafting portals, similar to void portal. And remove building after its completed.

- At the edges of map UI is colliding with in-game elements. I still unable to read puzzle clue on the top, have problems to click at the bottom, view is obstructed by pickup notifications on the right. Proposal: add water around, so that the camera doesn't stop and by reaching the edge it's in the middle of screen at least.

- Arrows should go through everything except if hitting the mob, they should not hit map edges, this is quite annoying to find piles of coins at the edges..
Originally posted by lazyeye:
Thank you for all this feedback! The bugs you mentioned above we are working on currently, and we will discuss the suggestions you made as well. Also -- the crafting speeds were faster then they were meant to be at first, but the patches have restored them to how they are meant to work. Don't forget that Nuclear structures allows you to double your output on all crafting! Power plants, droids, and thunder rods also help speed things up. We made sure to test all of these things today before our patch, and they are working correctly. Let me know if you have more questions!
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Showing 1-15 of 17 comments
Sgnilleh Jan 19, 2020 @ 9:53am 
Originally posted by Sinatr:
.. Craft speed suddenly changing, yesterday I was crafting gear very fast (was very happy about this change), but today it's again very slow, wtf?..

I noticed this as well. My assumption is that this was a bug and crafting was not intended to be increased. It seems like everything overall was suddenly on steroids after the update but it has since been restored to normal after the small update today.

I feel that it is overall better for the game that it was returned to normal because (for me personally) it felt like everything was happening so fast that it made it feel like it didn't matter.

Edit: Official comment from HopFrog: https://twitter.com/_HopFrog/status/1218750412162883584
Last edited by Sgnilleh; Jan 19, 2020 @ 9:56am
Taaren Jan 19, 2020 @ 10:28am 
totally agree with everything
Bioness Jan 19, 2020 @ 1:45pm 
I just got the game yesterday and can confirm the Fairy Aura not working at all (I'm level 21 right now).
kajidiablo Jan 19, 2020 @ 1:51pm 
wasnt restored to normal it was restored to what he intended which slowed down end game crafting so you have to use nuclear stations
BraveEng Jan 19, 2020 @ 5:38pm 
+1
TechnoSon Jan 19, 2020 @ 5:40pm 
Another thing. I have cosmic gloves but attack at the basic speed. I made new world to confirm.
phonon5891 Jan 19, 2020 @ 5:52pm 
Agree with every point OP made. My personal favorite thing about this update:

- Buildings slow? Upgrade to nuclear tier!
- Nuclear tier buildings need fuel.
- You get fuel ingredients (uranium + toxic sludge) from void or by upgrading to nuclear tier tools/weapons.
- Toxic sludge is the limiting factor, uranium is plentiful. You get ~50 sludge per 5 levels in the void, and need 10 to craft ONE fuel.
- Nuclear tier sludge drops are near-negligible, unlike the slime/coin drops from the slime/gold tiers. I went full rampage killing and farming everything in my full map for 15 minutes and only managed to get ~20 sludge.
- One fuel bar lasts ~2-5 minutes, depending on whether you proc industrious boost or not.
- Git gud grinding for fuel lol --developer (?)
kajidiablo Jan 20, 2020 @ 12:44am 
sludge is easy to get you can kill the new boss for sludge once you start farming slime king etc like usual its all the same but slower crafting basicly just means more markets and buying end game materials when possible
kajidiablo Jan 20, 2020 @ 12:45am 
i would say turn one factory into a nuclear factory so you produce x2 fuel and only use it for fuel untill you get a nice stock of it
LuLuLuxy Jan 20, 2020 @ 8:47am 
This is kind of not acceptable. This is not a beta, this is a full release patch. All of this should have been tested. I can't even play the game seeing as my frames are absolutely shot. This game runs off fps so... everything is slower just by that
Neyna Jan 20, 2020 @ 10:56am 
You can add :
- all dungeons (everything giving a seal) don't proc feats nor steam achievements
- artefacts not working (exemple you get the lantern but it's nowhere to be found)
Chris Jan 20, 2020 @ 2:47pm 
I kind of completed most of the game except last achievements. I got to cosmic tier in about 30 hours. After that I left game running over night by accident. At morning most of the areas were filled with fog so I could barely see any tiles. At least going to void and coming back solved that.

After I got to nuclear tier... I kind of felt that getting the tools is all you need, I just waited through the crafting for hours to get all the tools and accessories.

In the end I thought, ok let's upgrade the forges and factories... After upgrade I realized that nuclear update is kind of pointless.
Maybe everything should work as normal without fuel and get the boost from fuel only if there is some fuel in the system and not deactivate full building functionality when not having fuel.

But well, felt like the nuclear structures is something that made me not enjoy the gameplay. I do not see the point of grinding sludge just to keep machines running for resources I actually do not need.
One quarry, 2 mining rods seemed to be enough to keep up with providing iron and gold to furnaces while I was buying map tiles. I got to going to void after I had all the skills and all the map tiles bought and solved. Have done void 2 times total and do not see any more reason to go there, unless I want to make more nuclear fuel to keep nuclear structures running to produce more fuel for them.
kajidiablo Jan 20, 2020 @ 2:59pm 
uranium is best to get in the void and sludge you can get from the new boss, havent tried it since the last patch so tools might be fixed now at least but i managed with no drop bonuses from the items lol but i did have normal crafting speed so i guess thats all i needed lol hopefully this patch i just saw fixes it some
The author of this thread has indicated that this post answers the original topic.
lazyeye Jan 20, 2020 @ 4:25pm 
Thank you for all this feedback! The bugs you mentioned above we are working on currently, and we will discuss the suggestions you made as well. Also -- the crafting speeds were faster then they were meant to be at first, but the patches have restored them to how they are meant to work. Don't forget that Nuclear structures allows you to double your output on all crafting! Power plants, droids, and thunder rods also help speed things up. We made sure to test all of these things today before our patch, and they are working correctly. Let me know if you have more questions!
Duke Leto Jan 20, 2020 @ 8:05pm 
The only previous version of forager that I have played is 3.0.4, just bought the game at x-mas.

Quick tests after 4.0.2 and bugs that still seem to exist:
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- Stardrops still NOT dropping (or at least very very much less than 3.0.4) I have had one stardrop in 33 levels, whereas before I think they dropped at least every other night.

- Dig spots still congregate under flowers in desert biome -- every flower in desert has a dig spot which seems to limit dig spots in other biomes (at the moment worlds I have created after 4.0.0 only have grass, desert and graveyard biomes, so not sure if winter and fire biomes will have any different/additional effects.)

About toolbar
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The OP also mentioned that the toolbar was changed AND that the toolbar should append items AND not change the order - BUT changing order is how it worked in 3.0.4 - so it is not really a change.

What is a change is the fixed ORDER of tools/weapons on the toolbar, sword & bow used to come after hammer, now they come before. BUT this is a good change, hammer should have less priority as sword and bow are more used -- I personally like the toolbar order in 4.0.+ better. (In fact the ability to remove tools is great, like removing the hammer once you get autoheal for buildingsl.)

That said, as a PC player, I use the number keys (1,2,3,4) for the main tools/weapons (pick, shovel, sword, bow) on the toolbar and scroll for other things. It would be good if the number keys always selected the same things for at least the LOW number keys even when you do not have all of the items crafted. i.e., Currently, if you do not have the shovel, the sword will be number 2 instead of number 3... and you finger memory can get screwed up when you eventually do craft the shovel. Appending would also solve this issue.

It might be better to just allow us to assign numbers to particular items on the toolbar and then order is less important. (Not sure if this affects controllers - as I have not used one - but IF you allow shortcuts through the D-pad, then this could also be assigned.)

Feelings on 4.0.+ patch and Forager in General
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The 4.0.+ patch is leaving a bad taste and since I have been a recent purchaser and getting prompted for a review -- I have an itch to give it a negative review -- even though my first play through was pretty good on 3.0.4.

IF the game was in early access, bugs are to be expected, but this many bugs after release feels like maybe you should get a beta program set up for new releases.

Lastly, PATCH NOTES!
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Please release patch notes for BUG releases such as 4.0.1 and 4.0.2 and future versions. It would be nice to know when an irritating bug is supposed to be fixed instead of having to test each patch and get irritated again.

There is a PINNED official patch notes thread in the discussions which does not seem to be updated for a long time. The wiki also seems to have patch notes for versions before 4.0.0. But recent patch notes (4.0.1, 4.0.2) seem to be missing or maybe they have been posted somewhere else?
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Date Posted: Jan 19, 2020 @ 9:03am
Posts: 17