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It's under iAmNotAMonster "0" = off, "1" = on
This has absolutely nothing to do with what OP is talking about...
Did you even read the post?
I can't advice about revive, but immunity I would think that is the way.
you killed them
live with the consequences for the rest of mortality
Right, and what does any of that have to do with the feat? OP didn't mention the feat at all.
They just don't want the beets dying accidentally because of explosions caused by slimes and ballistas.
Well, it's on the guides sections, you can disable accident kill ( of the giant beet ), that is what I thought he want beside revive. What is a "feat" btw?
I didn't even try if it works, cos the game seems to have auto save even if you hit the "X" to close before it reload.
edit: "feat" = feature?
Well, if he don't want any feature, guess dev have to set the beet to not be killed like the some of the "NPC" in the game? ( but then some would want to kill it, so isn't the secret option is the better option? )
No, feat = feat, not feature. They're like achievements.
In the Gear tab, they're to the right of Skills.
When you get a Feat, you unlock a cosmetic item.
The only thing that the "iAmNotAMonster" secret option does is unlock the the Monster feat so you can get the cosmetic item and the final feat (which requires you to get all the others) without killing the beets.
It doesn't make the beets invulnerable.
I thought that is a secret that will disable killing, like the invulnerable Bridges ( this I've tried during the early stage before I can make the landfill )