Forager
Gr3atsaga Jun 13, 2019 @ 6:08pm
Obliterator doesn't actually destroy *anything*
Would love to be able to destroy buildings and npcs, but the obliterator doesn't seem to be able to do that. Also that rainbow that for some reason won't let me place land under it.
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Showing 1-12 of 12 comments
martingolding96 Jun 14, 2019 @ 3:59am 
Use the landfill from your inventory not the bar at the bottom of the screen
also the buildings/dungeons and npc's can't be got rid of
Gr3atsaga Jun 14, 2019 @ 3:53pm 
Originally posted by martingolding96:
also the buildings/dungeons and npc's can't be got rid of

Why not? It would be possible if the code allowed you to.
martingolding96 Jun 14, 2019 @ 8:58pm 
As far as i know it's so all the feats can be completed. Ask a dev if they can add a way to remove them.
Gr3atsaga Jun 14, 2019 @ 9:06pm 
Originally posted by martingolding96:
As far as i know it's so all the feats can be completed. Ask a dev if they can add a way to remove them.

Right... because being able to destroy a puzzle you haven't solved allows you to complete all feats. You can't remove buildings and npcs because dev simply doesn't allow it in the code. Which is why in my post I say I would "love to be able to".

I'm pointing out that the tooltip says anything, but that's a lie.
Last edited by Gr3atsaga; Jun 14, 2019 @ 9:06pm
Friso Jul 10, 2019 @ 7:45am 
you don't need to cover the water under the buildings and the rainbow
Gr3atsaga Jul 11, 2019 @ 5:21pm 
Originally posted by Miojo:
you don't need to cover the water under the buildings and the rainbow

For what? What if I wanted to? What if I didn't want the buildings and just wanted the land?
MechaDrakon Dec 18, 2020 @ 3:29pm 
i agree i want just a plan flat work space and the npc's and towers get in the way
Gr3atsaga Mar 12, 2021 @ 10:03pm 
And actually since the islands are not always in the same place on the map, sometimes you might wind up with several areas that are useless for large projects (such as an area with maximum lighthouse coverage) just due to the positions of buildings and NPCs.

Of course, the obliterator itself could use some work... such as being able to lock it from picking up land tiles or structures you have built. So like you don't accidentally destroy a structure you have built and get penalized with a more expensive recipe just to replace it.
Phoenix-Mask Mar 15, 2021 @ 4:21am 
Well from that point of view the tooltip is wrong. Maybe people should suggest stuff to be moveable
PixelyDino Mar 12, 2023 @ 10:15pm 
I think anything that you've completed should be able to be removed, and also broken structure should just reduce the price of what got destroyed to what it was before the thing in question was placed (if cheats can do that and someone has it can you show us how?)
Last edited by PixelyDino; Mar 12, 2023 @ 10:16pm
Sonic Chaos 13 Mar 19, 2023 @ 12:07am 
Originally posted by martingolding96:
As far as i know it's so all the feats can be completed. Ask a dev if they can add a way to remove them.
they could just make it that they become destroyable after you complete the puzzle
PixelyDino Mar 24, 2023 @ 3:53pm 
Originally posted by Sonic Chaos 13:
Originally posted by martingolding96:
As far as i know it's so all the feats can be completed. Ask a dev if they can add a way to remove them.
they could just make it that they become destroyable after you complete the puzzle
this is exactly what I said ;-;
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Date Posted: Jun 13, 2019 @ 6:08pm
Posts: 12