Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Edit: Sorry, must've mistaken it with another game.
The original version was made in 3 days for the Ludum Dare game jam back in 2015: You can check out a timelapse of me developing it here:
https://www.youtube.com/watch?v=tAkG_1kIZzo
The New super mario bros series is another example, except the game looks way more 3D.
2d games used to be made "in 2d", back in ms-dos and even the first years of Windows 32 bit (95 and onwards), but the pc always had an hard time with arcade-like games because of its chunky-pixel mode, which don't allow for smooth scrolling of large portions of the screen, of any size.
When 3d acceleration was made available on the pc, developers started using it for 2d games aswell, which finally turned the pc into a machine able to run any kind of game.
Using a 3d API for 2d games also allows for an easier addition of complex special effects, that with 2d would need a lot more coding and cpu power.
Super mathy explanation: https://en.wikipedia.org/wiki/Orthographic_projection