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If the M4 doesn't have have a bolt release like you say then I agree, it should be an option, no question about it and it's not a huge request anyway.
Adding onto gun realism, it's kind of funny how we fire the AK when the safety is on and the bolt pull distance is way too short, I'd say we should be able to pull the bolt at least 1-2 centimeters further back. This short pull makes it kind of awkward if you're used to reloading AK-style guns in other VR games.
I played with bots on recruit so I could get M4 (because I rolled some good upgrades I wanted to install). Guns spawn in that room behind the door with keycard and teammates usually sweep it faster than I realize they found the card.
The first try I managed to get M4 and thought that the rest of the match is a breeze since it's the easy difficulty. But the game had other plans as I dumped a magazine after magazine into the last boss. That ♥♥♥♥♥♥♥♥♥♥♥♥ was invincible, bugged. I finally died and ragequit when found out that inventory didn't save; haven't played since lol
I hear you, I had him become invincible twice but I did keep my inventory the first time, not really sure why or how.
In a related note, I would really appreciate the option to have separate buttons for dropping magazines and the slide release. I don't know if this is a bug or just me being clumsy, but I find that I often go to eject a spent magazine and somehow simultaneously release the slide. Having these functions on separate inputs would eliminate this kind of problem and be more realistic for how the guns operate.
As of current state of the game, manual reloads serves as a disadvantage in nightmare.
I hope to see in the future, Assault Carbine gets a bolt catch system. It would be so satisfying to load a fresh mag and paddle slap, sending a round in the chamber.
More Money is not the Driving force in this Game.