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I haven't done any glitching after the first couple times the first couple weeks of the game so I have all the upgrades to look forward to earning. I'm hoping as Nightmare mode gets balanced out it's going to be a good time getting the goods.
Hit me up for a group at next patch!
Second worst issue is the deal with floppies. That means it's a bad idea to run anything other than skid row or Chinatown, making half the missions just objectively worse to run, but still technically possible.
Another point which could be discussed here in the forum is to completely reset the progress of all players and to restart the entire game. This should be done if it is ensured that glitching is impossible and other major issues which can be used to "cheat", as for example the "snowies die if they can not reached a player" are fixed. After that we will see who really deserves level 4 and 5 disks.
I don't see a reason to. If glitchers want to keep all the top-rank items so that they've "beaten" the game and feel no need to play it more, more power to them quitting the game. I don't think a penalty of removing those items really helps anyone. Especially not people who earned red floppies legitimately through rare Master drops or even rarer legit Nightmare runs, who would be very frustrated.
As mentioned by someone else, we have to abide by a certain patch/hotfix cadence for a cross-platform game like this to make sure everything stays on parity across all platforms. We are actively looking at ways to address more immediate concerns faster in the future, as we do understand the immediacy of this problem.
Once it's patched, we expect to see the amount of glitchers drop out significantly.
Does that cadence mean we should generally expect any issues found during a patch release to take around 6 weeks to resolve? Just trying to set expectations.