TINY METAL

TINY METAL

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Nosferatu Dec 21, 2017 @ 1:15am
switch version....
On launch, 5 mins in is janky - skipping animations, half finished and terrible aspect ratios

:(

And just why do the troops look like they are on top of the trees when they are in the trees?
Last edited by Nosferatu; Dec 21, 2017 @ 1:20am
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Showing 1-8 of 8 comments
Hello Nosferatu,

We know of an issue Switch verison where the loading video is laggy. Are you experiencing animation skipping or aspect ratio issues during gameplay? Is TINY METAL installed to the built-in Switch memory or an SD card?

If you have personal info you need to report please send it to info@tinymetal.com so we can help you. Otherwise feel free to post a reply here.

Daniel
Nosferatu Dec 21, 2017 @ 1:30am 
Not so much in game, but in the intro it's almost like there are also animations missing, not just laggy, rushed would be being kind.

It's quite immersion breaking when units float on top of cover - and all the black bars during battle animations?
Hello Nosferatu,

It sounds like your game is running as it should. I am sorry about the lag in the initial loading screen. It is a bug in Unreal Engine for the Switch which we are waiting on a fix for from Epic Games.

The black bars during battle scenes are intentional, they are supposed to make the battle feel like a movie.

Units standing ontop of terrain was the result of experimentation. Sadly in 3d your eyes and brain notice when things are "wrong" so we cannot just have units draw ontop of terrain without moving them above the terrain. Otherwise the human brain syas "something is wrong, this looks wrong", and so after experimentation we decided upon having units stand ontop of terrain.

Daniel
Nosferatu Dec 21, 2017 @ 1:46am 
Sorry then, on the small screen, it's bad enough without the bars

and secondly - flat markers would have been better than floating units.

Advanced wars on the GBA managed to do this properly ....such a shame.
Could you show an example of what you mean about flat markers? We're still working on TINY METAL so if players have suggestions we would like to consider them.
Kraehe Dec 22, 2017 @ 4:17pm 
I also play it on the Switch. Why looks the battle like that the camera moves around a ball when switching between attacking and defending squads? I find this irritating.
Saladin Dec 22, 2017 @ 4:54pm 
I have noticed that the resolution in docked mode is extremely low and this results in a very blurry image. Given the visuals, it doesn't seem the type of game that would force the resolution that low. Is this something that will be improved later?
@ Hello Mino

The camera panning between targets in the battle scene is a linear movement with some adjustment to the height. It should not have any rotation component to the movement. Sorry that does not help identify what is making you feel irritated, for now please consider disabling battle animations if they are getting annoying.

@ Hello Saladin

Yes very much so. I spent about a month optimizing the rendering on the Switch. I wish pushing better FPS on the switch was easier, sadly while TINY METAL's geometry is simple our art style requires complex shaders. In effect we have no textures, everything is shaders and lighting. It is on my todo list to optimize the switch and all platforms yet more. Sadly I have already optimized the easy and medium hard stuff, its only the hard to find wins left.
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