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Сообщить о проблеме с переводом
Your definitions of "Crack" and "fix" are loaded and arbitrary
Fixes are patches that correct a preexisting problem with the game, from the perspective of the coding team.
Cracks are just fixes that correct the problem of the game not working for the clients of the crack, whether they're legit or not is irrelevant to the definition.
And your second and third points fail to refute mine. In #2, the company is selling a broken product. And denying the right to users to fix it. When was that ever ok?
#3, that's the company fixing the game. I never said the Company had to fix it explicitly via their own in-staff programmers only. Except for copies that don't recieve GoG's fix. Then we're back to the company selling a broken product while banning users from diy-fixes.
Not sure what validation servers you are talking about since players do activate their Steam copies of this game (it's this activation process that's unintuitive) without having the need to buy another copy.
Even if the product isn't broken, there are cracks for it. Even if people don't pay for a product (actually, especially if), they use these tools. It's all just the same justifications.
And how does the perennial existence of Cracks contradict my point? The territory of my statements is solely that of legitimate users. I never said Cracks only exist to fix games for legit buyers, I said that is a practical use.
Such games certainly should be kept away from Steam.
Because no one is going to check if you are legitimate user or not, for every legitimate one, these is like 10 not so (and that's underestimation).
You do what you think is right, they do what they think is right, rights owners do... you get the point. Everyone has a point.
I'm not sure if I need to argue here. Demand your rights, if the game lied to you. I prefer to not buy games Day-1. That way I get more protection from lies. So far, I only got burned on Steam once - with Booster Trooper, that says it has Multiplayer but actually doesn't.
Have a good day.