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1) what cable are you using to connect your monitor to your pc
2) is that cable connected to the correct port or did you accidentally put it into your mobo
Hi, Yule! Thanks for inquiring.
I've considered that as well.
1) I tried to check with 2 different cables for different ports/displays, so in that way we can disconsider the possibility of the cable or specific port being the cause. I don't have the specs anymore but both are HDMI cables and both give me 4K/60Hz - one for the TV, one for the monitor (in this case topping at 1080p)
2) My GPU has 2 HDMI ports, so they're constantly plugged in. My mobo port is way above and I did try onboard graphics just for the sake of testing and IGFX barely runs the game - I had to set it to 800x600 with lowest settings to enter a scenario;
3) Also for testing purposes, I've used an DisplayPort to HDMI 2.0 4K adaptor by DELL on both DisplayPorts - the'yre both functional and the problem persists.
4) Tried running from a different SSD, it remains pixelated; tried then with my HDD, same problem.
I'll try the fresh install (OS),... I'm utterly lost, here.
I just tested some other possibilities...
Now, I've ruled out (for the issue continued):
- Memory, changing back to 2 x Micron 2400 MHz from the 2 x Corsair Dominator Platinum 3600 MHz;
- SSD both old and new + HDD:
I tried the old SSD with Windows and the HDD with the game;
New SSD with the game on the old SSD and HDD;
I removed the new SSD (Aorus AIC NVMe Gen3) and tested with only the old SSD/HDD connected.
I'll try the reinstall of the OS...
But I'm really worried that I just WON'T find the answer.
Any possibilities of PSU malfunction? They're brand new, as well, just bought them on December and installed the setup this January. PSU cable malfunction can cause this? How could I test it? Why Shadow of the Tomb Raider is affected on shadows while other games, such as Resident Evil 2 are not?
I'm nearly losing my mind over here...
The issue with the shadows persisted.
Only things I didn't test and cannot test are the PSU and the motherboard, both brand new.
I'm starting to believe it's a bug of the game? But if so, many more would be complaining...
Gonna leave SOTR behind for a while and then test/play other games :(
Searched A LOT over here on Steam and the Internet in general, what I have found is that many people state this has something to do with computational limitations. Like... many people have the same issue AND THERE IS NOT an apparent solution. NVIDIA ain't doing nothing to solve since, as my tests indicate and many others', it isn't a hardware (their hw) issue.
What I don't understand is about other players... did everyone just get used to this issue?
I mean, if that ain't case for many people doesn't experience this, why does it happen to some folks only? I saw a lot of gameplay and none of that is usually there, only when someone is pointing out the problem as I did here.
My point is should I even bother to test it any further?
I'd have to put some money that I don't have, like buying a mobo for my retired Intel i7-7700K and test with it (ruling out the motherboard and or the processor) and/or I'd have to buy new cables for my PSU and test with both specs.
How about you, guys? How's the game for you?
Can you re-post working links to the google drive images / videos in your first post so we can see what you are referring to ? The links are no longer valid.
Also to clarify, does the issue go away when you play the game w/o ray tracing? It is fairly well known that SOTR's implementation of ray-tracing is pretty poor and comes at a HUGE performance cost that is likely not worth it.
https://www.youtube.com/watch?v=V6IMRrjvWPE
You can then compare it to IGN benchmark that was made at launch
https://www.youtube.com/watch?v=X5CrHwlCItg
Pay attention to Lara's hair shadows and notice poor shadow resolution from NPCs in Paititi
proteus714, I haven't tried it myself lately, it's an issue for Kev195pl currently
I kinda... gave up? And moved on.
Control appears to have the same issue in some areas, but I saw the same thing on a lot of videos, so I'd say "poor implementation" and that's settled. As Kev said, that wasn't the case with SOTR.
And no, back then I wasn't running it with RT, my 2080 Ti couldn't handle it 4k @ 60 FPS steady if I remember right.
My rig has since changed a bit, I can give it a try if you guys want it...
(RTX 3090 + RAM @ 4000MHz... the CPU is the same, but it runs from 5GHz to 5.2GHz if needed)