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In-game benchmark crashing often, but I can play the game no issues, so not a big problem.
Running high framerate may cause issues in a certain scape set piece in mid-game with the timers which results in death by being caught by the enemies. Solved by changing temporarily to 60fps.
PS: game is from 2018. It would be lovely if it were 10 years old with the graphics it packs.
Another RTX 4090's owner here. I'm playing this game a 8K (with antialiasing off), on a 4K monitor, with DSR factor set to 4X, in the Nvidia Control Panel.
The only problem I have is in the game's menus, where the mouse doesn't work properly, so I have to use the keyboard to navigate the menus. I also had a problem with artifacts in the 8K image (blinking squares), especially in cinematic scenes, when using Directx 12. Now I'm using Directx 11 (I'm using mods for Lara's body, which are not compatible with Directx 12) and I stopped seeing these artifacts.
However, at 4K, I didn't find any problems.
Rise of the Tomb Raider (2015) is ~8 years old.
Shadow of the Tomb Raider (2018) is ~5 years old.
Maybe this also helps with other "physics" related issues...
I also tried to find a solution for this weird walkie talkie bug which I am affected by (Lara is holding her empty hand at her head when she is supposed to hold the walkie talkie). I changed almost every setting but couldn't find a solution for this one, sadly.
are you on 8K or something?
at 4K highest everything you'd still get 134fps without dlss
its a 5 year old tomb raider game not CP2077 with RT
https://www.guru3d.com/articles-pages/geforce-rtx-4080-founder-edition-review,13.html