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The combat encounters in shadows are not great either because it doesn't have good AI or encounter design. So the solution is just to shoot everyone in the face with the silenced pistol or bow. In fact, you can hide in a wall cover and the braindead enemies will walk 1 by one up to you and you can shoot them in the face as they come around a corner.
I dont think tomb raider needs to be an action heavy game, with constant combat. But I feel like rise of the tomb raider gets it right by having good combat, great puzzles and tombs, exciting set pieces and cool open areas to explore. Shadows is more of a linear puzzle and narrative experience, which isn't my preference but im sure some people like it better.
Shadow is the most Tomb Raider game of this trilogy and 2013 is not even a Tomb Raider game, is an Uncharted game with a random female character that for some reason happen to be named Lara Croft and for some even weirder reason the game happen to be named Tomb Raider or else no one would know it is a Tomb raider game as even Lara herself dont look like Lara Croft anyway.
TR2 introduced the bullet-sponge henchmen at every turn. TR3 continued this game mechanic, but balanced it with friendly NPCs who could help Lara defeat baddies in certain places.
TR4 had human enemies in a few key levels, primarily when Von Croy appears and deploys his assassins. The main enemies in the game are scorpions and skeleton warriors. As lengthy as the game is, I'd say combat comprises less than 10% of the adventure.
The Young Lara story in TR5 doesn't have any combat. The other three stories vary; but there is almost no vs. human combat in the Rome levels.
TR6 is very light on combat; it actually encourages stealth and subduing human enemies with non-lethal weapons. There are a few levels where lethal combat against security guards is unavoidable.
People also forget angel of darkness man what an underrated game.