Shadow of the Tomb Raider

Shadow of the Tomb Raider

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Dubfreak Jun 22, 2024 @ 3:20am
10% combat?
this game is 90% exploration / tombs etc and only 10% actual fight / combat...wth is going on................ i was expecting much more combat, im 50% completion of the game and i barely fought anyone.
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Showing 46-52 of 52 comments
Timbo Sep 26, 2024 @ 2:53pm 
I just played the part where you have to use underwater grass to stealth around fish. This one isn't as good as Rise, so far.
Internet(s) Oct 12, 2024 @ 10:54am 
Most of the people in this thread seem to be of the impression that combat was not a big part of this series. They are wrong of course, both the original trilogy and games like legends and underworld had more combat than shadows. Both the first reboot and rise of the tomb raider had more combat and better combat IMO. In fact, shadows probably has the least out of all the games. It also seems more linear, with less open world puzzle spaces than rise did, probably to its detriment.

The combat encounters in shadows are not great either because it doesn't have good AI or encounter design. So the solution is just to shoot everyone in the face with the silenced pistol or bow. In fact, you can hide in a wall cover and the braindead enemies will walk 1 by one up to you and you can shoot them in the face as they come around a corner.

I dont think tomb raider needs to be an action heavy game, with constant combat. But I feel like rise of the tomb raider gets it right by having good combat, great puzzles and tombs, exciting set pieces and cool open areas to explore. Shadows is more of a linear puzzle and narrative experience, which isn't my preference but im sure some people like it better.
EF_Neo1st Oct 12, 2024 @ 1:37pm 
Originally posted by Dubfreak:
this game is 90% exploration / tombs etc and only 10% actual fight / combat...wth is going on................ i was expecting much more combat, im 50% completion of the game and i barely fought anyone.
Tomb Raider was all about exploration (no map, no NPCs, no hints, no logs, no nothing) and puzzling (also no hints, no logs, no nothing to help either neither indications) .

Shadow is the most Tomb Raider game of this trilogy and 2013 is not even a Tomb Raider game, is an Uncharted game with a random female character that for some reason happen to be named Lara Croft and for some even weirder reason the game happen to be named Tomb Raider or else no one would know it is a Tomb raider game as even Lara herself dont look like Lara Croft anyway.
EF_Neo1st Oct 12, 2024 @ 1:40pm 
Originally posted by Internet(s):
Most of the people in this thread seem to be of the impression that combat was not a big part of this series. They are wrong of course, both the original trilogy and games like legends and underworld had more combat than shadows. Both the first reboot and rise of the tomb raider had more combat and better combat IMO. In fact, shadows probably has the least out of all the games. It also seems more linear, with less open world puzzle spaces than rise did, probably to its detriment.

The combat encounters in shadows are not great either because it doesn't have good AI or encounter design. So the solution is just to shoot everyone in the face with the silenced pistol or bow. In fact, you can hide in a wall cover and the braindead enemies will walk 1 by one up to you and you can shoot them in the face as they come around a corner.

I dont think tomb raider needs to be an action heavy game, with constant combat. But I feel like rise of the tomb raider gets it right by having good combat, great puzzles and tombs, exciting set pieces and cool open areas to explore. Shadows is more of a linear puzzle and narrative experience, which isn't my preference but im sure some people like it better.
About "original trilogy", the original was 5 games not a trilogy and while combat increased with each iteration combat never was "the core of the gameplay" in a Tomb raider game, it started being more with LAU trilogy (that is not the original Tomb Raider series) with combat being more like God of War focusing on QTE and timed dodges while parkour was from Prince of Persia and both exploration and puzzling were simplified in comparison to any of the original 5 Tomb raider games.
shadowgravy Oct 12, 2024 @ 5:24pm 
The first Tomb Raider had five human enemies (Larson, Pierre, Cowboy, Bald Man, Skater Kid) and Natla. Otherwise, all the combat was against animals, mummies, mutants, and dinosaurs.

TR2 introduced the bullet-sponge henchmen at every turn. TR3 continued this game mechanic, but balanced it with friendly NPCs who could help Lara defeat baddies in certain places.

TR4 had human enemies in a few key levels, primarily when Von Croy appears and deploys his assassins. The main enemies in the game are scorpions and skeleton warriors. As lengthy as the game is, I'd say combat comprises less than 10% of the adventure.

The Young Lara story in TR5 doesn't have any combat. The other three stories vary; but there is almost no vs. human combat in the Rome levels.

TR6 is very light on combat; it actually encourages stealth and subduing human enemies with non-lethal weapons. There are a few levels where lethal combat against security guards is unavoidable.
Last edited by shadowgravy; Oct 12, 2024 @ 5:45pm
Awakened Gamer Oct 13, 2024 @ 9:04pm 
Originally posted by Internet(s):
Most of the people in this thread seem to be of the impression that combat was not a big part of this series. They are wrong of course, both the original trilogy and games like legends and underworld had more combat than shadows. Both the first reboot and rise of the tomb raider had more combat and better combat IMO. In fact, shadows probably has the least out of all the games. It also seems more linear, with less open world puzzle spaces than rise did, probably to its detriment.

The combat encounters in shadows are not great either because it doesn't have good AI or encounter design. So the solution is just to shoot everyone in the face with the silenced pistol or bow. In fact, you can hide in a wall cover and the braindead enemies will walk 1 by one up to you and you can shoot them in the face as they come around a corner.

I dont think tomb raider needs to be an action heavy game, with constant combat. But I feel like rise of the tomb raider gets it right by having good combat, great puzzles and tombs, exciting set pieces and cool open areas to explore. Shadows is more of a linear puzzle and narrative experience, which isn't my preference but im sure some people like it better.
I know right? People are to funny I am all for nostalgia to but I do not let it blind me I could hardly ever finish old tomb raider games due to no rpg elements upgrade system, this does not mean I could not enjoy adventure games though but it just got to repetitive after a while for me.

People also forget angel of darkness man what an underrated game.
EF_Neo1st Oct 16, 2024 @ 4:05pm 
Originally posted by Starseed Gamer:
Originally posted by Internet(s):
Most of the people in this thread seem to be of the impression that combat was not a big part of this series. They are wrong of course, both the original trilogy and games like legends and underworld had more combat than shadows. Both the first reboot and rise of the tomb raider had more combat and better combat IMO. In fact, shadows probably has the least out of all the games. It also seems more linear, with less open world puzzle spaces than rise did, probably to its detriment.

The combat encounters in shadows are not great either because it doesn't have good AI or encounter design. So the solution is just to shoot everyone in the face with the silenced pistol or bow. In fact, you can hide in a wall cover and the braindead enemies will walk 1 by one up to you and you can shoot them in the face as they come around a corner.

I dont think tomb raider needs to be an action heavy game, with constant combat. But I feel like rise of the tomb raider gets it right by having good combat, great puzzles and tombs, exciting set pieces and cool open areas to explore. Shadows is more of a linear puzzle and narrative experience, which isn't my preference but im sure some people like it better.
I know right? People are to funny I am all for nostalgia to but I do not let it blind me I could hardly ever finish old tomb raider games due to no rpg elements upgrade system, this does not mean I could not enjoy adventure games though but it just got to repetitive after a while for me.

People also forget angel of darkness man what an underrated game.
What I dont understand is what do rpg elements upgarde system have to do with finishing or not the Tomb Raider games... like, what does it change upgrading Lara and weapons or not?
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