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Native 1080p: 60 fps
Xess UQ: 44 fps
Xess Performance: 37 fps
The other 2 code paths, DP4a (what RDNA2 can use) and SM 6.4 (what everyone beneath RDNA2) can use is slower than the CMC code path.
Nvidia can use DP4a on Pascal and newer and SM 6.4 in Maxwell and I think Kepler.
This guy did a benchmark on 6800XT... and the FPS Boost is remarkable.
Although it's true about DP4a... but you should also get some FPS Boost.
There Seems to be a issue depending upon the system configuration or Drivers.
Intel XeSS compatibility
* Intel Arc Alchemist (Xe-HPG)
* Intel Xe-LP integrated graphics (11th-generation mobile)
* AMD RX 6000 (RDNA 2)
* Nvidia RTX 30-series (Ampere)
* Nvidia RTX 20-series (Turing)
* Nvidia GTX 10-series (Pascal)
Hint: disable motion blur for testing or always.
Without Ray Tracing - Not using the benchmark though (don't have time):
Native 3440 x 1440 without XESS - 116 fps
3440 x 1440 XESS Ultra quality - 110 fps
3440 x 1440 XESS quality - 121 fps
Native 4K: 41 fps
4K + XeSS Performance: 40 fps
ROFLMAO.
2560 x 1440 with ray tracing and XESS on - 67 fps
still get worse framerate with it on then with it off.
4k native: 20-30fps
4k dlss performance: 60fps
4k xess ultra performance: 1fps
anything above 1440p in this card runs at 1fps with xess
1080P tweaked settings: 87fps avg, 13634 frames rendered, 100% GPU bound.
Min/Max FPS: 73/142
1080P exact same settings + XeSS "Performance": 47fps avg, 7460 frames rendered, 94% GPU bound.
Min/Max FPS: 44/57
I uh.. tested this a few times on each "performance" level.. lol..
I have screenshots of these.
In the screenshot, it shows the GPU being the cause of the frametime difference, CPU render times (R7 1700) are still in the hundreds (130-415).
I think the XeSS is currently just a software render for some cards. The XeSS part of the frame render (which is not the whole thing) will in theory take 4x (or more) longer than an Intel GPU.
ultra quality gives a (small) fps boost