Shadow of the Tomb Raider

Shadow of the Tomb Raider

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Zobrazeno 18 z 8 komentářů
35% Over 1080 Ti is nothing in 4K, Ultrawide or not .

Thank you .
Two words mentioned that I don't like: "Fewer Firefights".

This is very disappointing for me. I was expecting either an equal amount of combat as the previous games, or more.

But to find out that there is less combat has me seriously worried. A major red flag.

This is what happens though when a different developer takes over. Things get messed up.
KRON 10. zář. 2018 v 9.44 
Sean původně napsal:
Two words mentioned that I don't like: "Fewer Firefights".

This is very disappointing for me. I was expecting either an equal amount of combat as the previous games, or more.

But to find out that there is less combat has me seriously worried. A major red flag.

This is what happens though when a different developer takes over. Things get messed up.
You do know that Tomb Raider was never about combat, right? It was about, you know, tomb raiding?
Yes, However I loved the direction the reboot took.
I just copy/paste what I've written below the ACG review, especialy for the shmucks with their "But in the original TR games...":

The thing is, I didn't like RotTR as much as TR2013 because there were even less fights and more exploration.
Wouldn't be such a problem, but it hurts the replay value alot.
"Uncharted 4" did the same mistake by toning down the action in favor of more climbing and running around.
And since this climbing and walking is just interesting/challenging the first time, it's boring if you do it a second tme, except you haven't played the game for a year or two.

Yeah, people call someone like me a "CoD"-kid, even if I never played these titles.
But I just need my little bit of action, and when it comes to the newer TR titles, these bits of action are the only moments of "true gameplay".
These moments, where you have to concentrate and the outcome is different each time, even if it's just slightly.

And compared to the classic TR titles, the "adventure aspect" (climbing etc.) in newer games is mostly automated and barely deadly.
In older titles, no matter how often you've beaten the game, dying cause of a misjudged jump is still very possible.
So in these older titles, you have to concentrate all the way through instead of typing something on your phone while climbing.
Naposledy upravil Billy Blaze; 10. zář. 2018 v 11.30
Sean původně napsal:
Two words mentioned that I don't like: "Fewer Firefights".

This is very disappointing for me. I was expecting either an equal amount of combat as the previous games, or more.

But to find out that there is less combat has me seriously worried. A major red flag.

This is what happens though when a different developer takes over. Things get messed up.

https://us.v-cdn.net/5020794/uploads/editor/kl/o3ke7q8iha95.gif
AmAtic 10. zář. 2018 v 12.01 
Easy Allies gave it a 8,5/10
Sean původně napsal:
Yes, However I loved the direction the reboot took.
that was the direction that Rise took the first remake had far less combat.
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Datum zveřejnění: 10. zář. 2018 v 9.32
Počet příspěvků: 8