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All maps might not be included in Rise but there are still like 20 challenge maps just for score attack runs. That is plenty for me. And as far as the leaderboards: there is not an online leaderboard on PC that hasn't been hacked to some extent. But I agree with you on the story for SOTTR. It was definitely lacking. There just wasn't much to follow or connect, And with only like 5 areas it really relied heavily on the challenges and collectibles and if you enjoyed that stuff.
In my opinion though Rise's challenge score attacks were much easier to me. The fact that it included all the different pickups (documents, caches,) along with the whisps and lanterns only made it easier as those weren't required to finish or gain gold they just helped keep your combo along the way. Something that SOTTR doesn't do. in SOTTR if I grab herbs from a bush or a tree or wahtever it doesn't extend your combo meter or add to it like it does in Rise. That is what I mean about my original post. I know the challenge tombs I have tried pretty well and even with a perfect run I can't seem to get gold.
Easy gold? In shadow, gold IS the highest score. Hence my OP 'WTF up wit Shadow score attack.'
As far as collecting whisps and stuff that part really is the same for both games I understand it greatly. All this isn't even what my origianl post was about
It seemed to be plenty for those who made the game. That is probably exactly how much they planned on releasing. You can't say the 'whole game' is incomplete and unfinshed because there isn't enough repitition of areas in every mode for you. if they added that much it would be overwhelming
Never seen it
So you don't have a strategy.....