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She's make believe.
this whole game's story isn't real either it's just fiction we shouldn't debate about it too ?
Anyway I just started the game and her lack of empathy at the start caught me by surprise. I think she's meant to be that way now. A lot of in-game documents imply her to be obsessively hostile. It gives her a 'morally ambiguous' vibe I suppose.
Its funny because I agree with you, on many part. Ever since I finished tomb raider 2013 like 4 days ago or something which was also my first playthrough of the game, haven only playing Rise and Shadow one time before, I gotta say I dont agree with her becoming a psychopath, but her lack of empathy and showing remorse definitely gradully declines over the two sequals (where she would blame herself and feel pity for friends and innocents that she puts to harm). I mean shes brutal in 2013, but thats because of pure survival instinct, the will to do terrible things to survive. That said....one important distinction to remember that separetes these games and her character development from each game is that Lara realises more and more that her childhood memories and ideas of what is means to go on treasurehunts and looking for hidden/forgotten secrets around the world in different countries and cultures doesnt work as peacefully as she first thought, alot of that is of course due to the main antaganist Trinity. She will not just encounter problems related to solving the mysteries, but also fighting against others that want to achieve the same goal, but through other less civiliced means. I just finished Rise a second time and I think its gem that concludes that the Lara that started out in 2013 is not the same Lara going forward after Rise of Tomb Raider. She acknowledges that other people are willing to hurt her and those closest to her in order to achieve the same goal and that in order for her to survive she has no choice than to do the same against them when the situation calls for it. THAT SAID....I think the main reason for this kill-rampage moments in Rise and Shadow (which I dont enjoy, I love the sneaking and stealth, but I hate the open combat) is because of the story. The story in 2013 makes most sense to our reality and makes totally sense for the characters reactions and choices whereas in Rise and Shadow the story is so far off reality and into fantasy almost that the plot becomes somewhat ridiculous. The plot in Rise is better by far than in Shadow where the plot is easily the weakest link. But the point is that the story that the devs decided to write is what ultimately made Lara this "Rambo-girl". I played the trilogy backwards (first time I've ever done that in a videogame seires) and guess what, despite the two sequals having superior gameplay features and graphics I personally think the 2013 title is superior and easily the best representation of Lara Croft. If anything I want a 2013 Remastered with modern graphics and added story missions/things to do.
And let's examine Lara's main choices that made me really hate her:
1) In TR2013, she's looking for her friend, then she finally finds her together with a very shady figure, and then immediately goes to sleep. For context, up to that point, EVERYONE on the island wanted to kill her, except for her friends. I am seriously surprised she didn't get her throat slit in her sleep! And of course, she wakes up, everyone is gone, her friend kidnapped by the shady figure.
2) Again, in TR2013, she kills a lot of people without even flinching, yet when she has to kill a deer, she's crying. Some people say the amount of people she kills means she's a borderline psycho - I think it's just the consequence of how the gameplay is implemented. There's usually a huge discrepancy between the "cutscene" Lara and the "gameplay" Lara. I think the devs really wanted the "cutscene" Lara to be the true side of her, but then they also wanted to have a gameplay where you shoot thousands of enemies. And well, you can't have both without character inconsistencies all over the place.
3) Yet again, in TR2013, the biggest mystery of the game is revealed in the most on-the-nose way possible. Throughout the game, you can very easily figure out what the mystery is, or at least have a strong suspicion what it is. Yet when the game literally has to show you pictures showcasing that mystery, Lara is sooo very surprised this is the case. Like, seriously Lara, are you even thinking?
4) In the Rise of TR, pretty much same thing happens: they talk about this mysterious sage, you meet some person somewhere, and then the big reveal is that this person is that sage, which you could have figured out the first time you meet that person. Lara is of course surprised as heck.
5) In Shadow of TR, Lara is pretty much responsible for causing the apocalypse, and the game spends a loooong time showcasing all the bad things that happen because of her. Lara is constantly sulking throughout the game: because she caused all of this, because her father killed himself, blah blah blah. Lara, acknowledge what you did, learn from it, and move on!
Bottom line, she's a very weak character, and it feels like the developers don't want to give her character any edge, because oh my gosh what would people say on Twitter? Idk.
Anyway, I still really enjoyed the Shadow of TR as a game. Didn't like the previous installments (2013 and sequel), but this one, in my opinion, captured some spirit of the original TR games, especially the love of exploration and beautifully crafted tombs. My advice would be to just ignore Lara and her ramblings and focus on literally every other aspect of the game.
1) thats called bad writing :)
2) Well said, I still dont understand where people get the psycho from though as she kills because she has no other choice, the player is almost never given a choice to not kill the enemies, its possible but very hard to pull off in some scenarios (imagine how much bigger impact it would be to give the player themselfes the choice of killing the enemies or finding another non-lethal way around which would resolt in up- and downsides to the plot. Thats character development for both Lara and the player). The game was made to be modern actionpacked because the devs didnt believe exploration and a few confrantions alone would be entertaining enough for todays players.
3+4) Again...bad writing :/
5) yup, move on Lara, we are tired of hearing about your daddy issues.
I dont think she's a weak character because there is potential with her, but you can say they went the "safe" route for sure with her personality/traits which is very understandable since they wanted to try out this "new" version of Lara and gameplay to appeal to most likely a new/wider audience. Remember that this trilogy is supposed to be Lara when she's a "teen", or I'm guessing the 18-21 mark. Whatever the new Tomb Raider game will be I hope by then she will be given a more adult look, with like you mentioned a personality with more backbone.
TR2013
Lara: Oh, God! I'm in trouble. They're killing people.
Roth: What? Who?
Lara: Men. I don't know why. I had to kill some of them. I had no choice.
Roth: That can't have been easy.
Lara: It's scary just how easy it was.
ROTTR/Therapy trailer
Lara: I had to take control of the situation... if i didn't the we'd all have to die on that island
Therapist: Did you enjoy taking control?
Lara: You mean killing, dont you? Did i enjoy killing? I did it because i had no choice!
Someone who dont paid attention to story can not noticed this SOTTR also handles great heroine and villain stuff because both Lara and Dominguez are not evil they wanted to do everything right Lara want to learn truth about her father and stop evil organization while Dominguez want to protect Paititi i recommend to watch again that cutscene where Lara and Dominguez argue in San Juan church back to Lara i think she was amazing written as a character(and there is also perfect acting by Camilla Luddington) I really like her and even started to carry about her she is most believable Lara as character so far in my opinion she react like humans she smile, she cry, she joking, she is sad, she have successes and failures and she also kicking ♥♥♥
In my opinion one of the main issues in shadow of the tomb raider is that it tries to portray her differently.... here is a quote from an article I found.
source: https://variety.com/2018/gaming/features/shadow-of-the-tomb-raider-interview-2-1202846070/
I guess having a bad white protagonist, someone that needs to learn their lesson is what present-day keyboard warriors want.
Over the course of the past 2 games she's been through stuff far worse than what soliders go thru during war in my opinion. She's lost friends, family and basically is in constant turmoil and constant pain.
Especially if you read the comic books that fill up the voids in-between each of the three games, she's gone thru hell almost literally.
So it should be no surprise that she is the way she is in Shadow, when you're in that much pain, you can't think strait all the time. Hence why some people see her as a villain, how she saw herself as a villain and why she's also seen as a hero almost at the same time. Especially with how greedy she got with the dagger.
Of course this is all my opinion. But from what i've researched and read and seen Lara's behavior makes sense in Shadow. How thing's don't always lineup and how her views can sometimes get clouded.
What I like about Shadow, it shows realism, Lara isn't perfect, she's got issues and strengths.
However don't get me wrong, I think the story writers could have done Lara a bit better in terms of her morality and beliefs, instead of her sometimes being all over the place. But it's still not bad.
However I do hope the next trilogy for the Tomb Raider series shows her mature significantly, and bring a more upbeat and less horrific story.