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DX12 on
1080p
fullscreen mode
vsync on, as my monitors are only 60Hz and I had screen tearing without it on
TAA
Stereoscopic off
Ultra settings
16x Anisotropic filtering
Ultra shadows
HBAO+ on
Depth of Field High
Level of Detail Ultra
Tesselation On
Bloom On
Motion Blur On
Screen Space Reflections On
Screen Space Contact Shadows High
Pure Hair Normal
Volumetric Lighting On
Lens Flare Off (don't care for them)
Screen Effects On
I guess you missed my other posts on this thread where I mentioned I was playing in dx12 at 4k on windows 10 1809. I am running cl15 ram but I haven't seen that as an issue in anything else besides this game. Thanks, I will take your suggestion and try to change the timings. My fps is already capped at 60fps with vsync as well. I do that with all my games.
This shows 59 fps avg without maxing game, meaning your dips are normal unless you lower some graphic settings.
https://www.guru3d.com/articles_pages/shadow_of_the_tomb_raider_pc_graphics_performance_benchmark_review,7.html
Heres benchmark once again without max settings.
https://www.youtube.com/watch?v=X5CrHwlCItg
TAA
16x Anisotropic filtering
Ultra shadows
HBAO+ on
Depth of field: has 1.4 fps avg hit on high why not turn that off? Why would you want blur anyhow?
Level of detail Ultra
Tesselation ON
Bloom ON
Motion Blur: (off unless you like blur?)
PureHair: Low (give you 5 fps avg boost)
Lens flare is just the light from flash light and man made light.
Volumetric lighting covers all other lighting
Overall heres what you can do to improve if above doesn't work:
Use BTAO Ambient Occlusion instead of HBAO+ (+1.8 FPS)
Turn off Bloom (+1.9 FPS)
Use Normal Depth of Field instead of High (+1.4 FPS when DoF is utilized during gameplay)
Turn off Lens Flares (+0.9 FPS)
Use High Level of Detail instead of Ultra (+2.1 FPS)
Turn off Screen Effects (+0.7 FPS)
Turn off Screen Space Contact Shadows (+6.8 FPS in select locations where effect is used)
Use High Shadow Quality instead of Ultra (+1.7 FPS)
Turn off Tessellation (+3.5 FPS)
I will try your suggestion about the ram and report back.
Speak for yourself. DX12 never worked well on Nvidia for me. After switching to AMD it works great now on the same system.
By this do you mean they are still happening @ 1440p?
Best thing you can do from here is monitor CPU usage/GPU usage and see whats happening at these exact times. See if GPU usage is lowering or CPU usage is maxing out.
Yes just making sure your not maxing game out expecting to get solid 60fps all the way through. But if you getting dips only in the last city of the game and its only for a second or two its not your GPU. Check to see if CPU usage is maxing out for a second or two.
Also what ram speed do you have with 15 CL?
I will however try lowering the level of detail setting as that is the setting that seems to take from the cpu. I will set it to low and see if that stops the drops or not. Just seems odd.
Setting to low is just going to put more strain on the CPU if it is the CPU causing it. It may give you high enough fps to prevent FPS dipping below 60 depending on how much GPU usage is lost if CPU is bottlenecking. Why don't you monitor cpu usage with MSI Afterburner/Riva Tuner to find out it's the best way to see if/what is potentially causing the issue. But since your capping framerate at 60fps with vsync i highly doubt its your CPU causing anything. It could be your overclock may not be completely stable just on this game and it throttles the gpu clock causing it down clock at certain points causing the dips for 1/2 secs.
I also completely maxed the game out at 1440p with RTX 2080 finished game completely and had 0 drops below 60fps but I was also capping FPS at 60 as if it wouldn't CPU would potentially bottleneck GPU at certain areas of the maps the could potentially cause dips below 60.
Also not really that much faster especially at 4K in 1080p/1440p at high framerates any boost the i5 9600k has over the i7 4790k gaming wise comes from the ram since your running ddr4 CL15 2400mhz your likely getting about 5% better performance than my CPU would with DDR3 2400mhz CL10. Just going from 2400mhz to CL14 3200mhz or CL16 3600mhz can give a 20+fps boost in rise of the tombraider with avg of 15+ 1% and 0.1% fps lows. When it comes to game like PUBG where ram speed doesn't matter you get like 5fps more on avg or a game like The Witcher 3 you get only 1fps more avg.
Rise of the tomb raider gets an average of 17fps more in 1080p with GTX 1080ti and ddr4 3600mhz ram on i5 9600k vs i7 4790k unsure what ram was used for testing on i7 4790k.
95 seconds in
https://youtu.be/X6iPR4jHpMo?t=95
and you can see the difference ram speed makes here on rise of the tomb raider. Some games ram speed doesn't matter but on some sqaure enix and frostbite engine games like battlefield, tomb raider, hitman, etc it makes pretty big difference.
285 seconds in
https://youtu.be/D_Yt4vSZKVk?t=285
But all this would be for high frame rates and 1080p/1440p res so I highly doubt its your ram. Since your @ 4K and the bottleneck is the GPU and your capping fps at 60 its not going to be CPU/RAM imo. The best thing to do would be use rivatuner/msi afterburner monitor cpu usage, gpu usage, mem usage, power %, voltage, ram usage go all out and you should be able to narrow down the cause if you want to try and fix it.
My suggestion try running the game in 1440p with no GPU Overclock and see if the dips still happen.
https://steamcommunity.com/app/750920/discussions/0/1742220359703325560/
This guy has the same exact issue I do. It's only in certain areas, like you step over a trigger that causes the fps to drop, as if it's loading something. I have a drop in the same exact place he mentioned too. I go up the stairs and there is an NPC, fps drops for a second or two then goes back up.
Edit: Nevermind spoke too soon. Still has pauses like it's loading in some areas but other areas where it did before, now don't. I'm actually getting tired of troubleshooting this. I spend more time trying to get the game to perform the way it should then actually enjoying it. I'm going to hold off any play my other games and hope for a performance patch.
Good stuff glad to hear Im using latest hotfix driver 417.58, without this hotfix the game would crash on my RTX 2080 with device hung error.
Since your OC your CPU the default values for these can cause your CPU to throttle. Maybe you already have them set but here they are.
Make sure you set Short duration power limit 255
Long duration 255
processor current limit 256
Actually maybe this video will help different mobo but should have close to same settings for 9 series:
https://www.youtube.com/watch?v=e3tQ1jkf1M4
I would also make sure your CPU isn't downclocking and is maintaining 5ghz.
You could also download AIDA64 and run system stability test to see if it shows any CPU throttle I doubt it is though.