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I find the game's many cinematic cutscenes go a long way toward keeping it from getting dull.
So 22 hours, but factoring in regular breaks anywhere from 5 minutes to at least 45 minutes to cook and eat dinner, it's less than 20 hours total, probably between 10 and 15 if you do a non-stop marathon session.
Then again, that's also with all the backtracking you have to do in order to find all the stuff and get to the areas you couldn't get to the first time because you didn't have whatever gear for it, as usual. Also I did all of the side quests. Just chasing the main story, non-stop, I'd say it'd take about 8 hours.
I don't expect a game like this to have 40 hours of gameplay. RPGs, even as much as Skyrim could be considered an RPG, maybe, but platforming games just don't have the content to support that much play time. If it were open world, and not guided by wire, then I could see it.
Actually they completely ignored those of us who said "if it's going to have gunplay, we want the acrobatic gunplay like the originals had, otherwise it's just another shooter".
Unfortunately, they caved in to the whners who wanted Call of Doodie with t!ts.
If I wanted to play Call of Doodie, I'd play Call of Doodie. I don't want "realistic" gunplay in Tomb Raider. I want flips and cartwheels and diving slo-mo with dual pistols, because that's what made the combat in the originals entertaining.