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Hey! Shut the hell up! We don't use logic or reasoning here! Obviously this game is exactly same as ROTT. In 2 years of developing game didn't change anything at all. This game looks and feels exactly same as ROTT.
And don't start with giving good and viable explanations! Chromosome knights that seems to populate this forum atm don't take kindly in stuffs like that.
and this backs me up. 52 fps on very high DX12 preset which again is not even max settings as four of the settings have to be manually changed such as shadows.
https://tpucdn.com/reviews/EVGA/GTX_1070_Ti_FTW2/images/rottr_3840_2160.png
making up BS claims is not logic.
Honestly i can't say anything about that. When i played ROTT i had differen't card so i can't compare SOTR and ROTT 1080 ti performace.
I also dont play at 4k i play at 1080p and if i recall correctly i played ROTT maxed without any issues.
SOTR i play on high 1080p and i get fps drops and lags. I do have 12GB ram so i guess my pc is running out of ram. I Also play on win7 and game has been prolly made for win10.
But if i compare my experience with ROTT and SOTR then SOTR runs like s**t.
Make sure you update all Visual C++ redistributables and Microsoft XNA Framework Redistributale 4.0. Did that on my machine and I seem to be able to play in DX12 without crashing for about 45 minutes now. Previous record was maybe 5.
It is an S8, and I love it. :)
That benchmark in the game is a pretty solid represention of what the load is in game. I was using it to achieve 4K 30fps with a focus on the highest quality on my Vega 56 with Ryzen 7 1700. I ended up at 1800p with most the setting except 3 maxed out solid 30fps, no variations thanks to me using that wonderful benchmark.
Hey, Thanks! :-D :-D