Shadow of the Tomb Raider

Shadow of the Tomb Raider

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arathad Sep 13, 2018 @ 7:35am
HBAO+ vs BTAO
Does anyone else think both have it's pros and cons and can't actually decide which is better?

Im constantly switching between them... I think HBAO+ is sometimes too dark. Some places behind vines and between rocks/buildings seem too dark sometimes... I'm sure light would still get there, but they are almost pitch black, it's definitely not realistic.

But on the other hand with BTAO animals like the Jaguar are lit up from below, while they shouldn't be because the light is coming from above...

Ehh, sometimes I think PC gaming's options are a curse, I always fiddle way too much instead of playing the damn game.

I also noticed during some scripted sequences that with HBAO+, there is no AO between Lara's hand and her knife while she's holding it. Same thing happened in Deus Ex Mankind Divided in which weapon models and hands didn't have any AO with HBAO+ turned on...
Last edited by arathad; Sep 13, 2018 @ 7:36am
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Showing 1-3 of 3 comments
Gabi Sep 13, 2018 @ 7:46am 
If you can't decide, just select one and play the game. The difference between high settings and maxed out is rather minimal (this may change when ray tracing etc is added, but for now, just set and play).
Zurv Sep 13, 2018 @ 7:51am 
https://youtu.be/KvN0w51xYdY

check that video about they talk about alot of the settings. But short version HBAO+ is much better than BTAO
arathad Sep 13, 2018 @ 8:30am 
I know what HBAO+ and BTAO do... i'm just saying that neither are good. HBAO+ is nice, but is too intensive, not realistic at all. Unless you think a little vine or a bush makes everything beyond it go pitch black, there's no way leaves block that much light. Light actually pass through them.

Anyway I decided to play with BTAO, that is developer's vision of the game's art. I played through ROTR with plain SSAO because HBAO+ was busted and made snow look dirty as if it was covered in mud. Not to mention the LEGO cracks in walls. VXAO was also combined with HBAO+.

At least in SOTR they fixed that, but should have added intensity option. Gears of war 4 has an AO intensity option and it's great

I can't think of any game besides AC : Unity where HBAO+ actually was better than the standard setting. I even remember The Division having HBAO+ which was so inaccurate it actually had no shadowing under the big city bins. It looked like there was light under them, and the gap between the bin and ground was like 5cm.
Last edited by arathad; Sep 13, 2018 @ 8:34am
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Date Posted: Sep 13, 2018 @ 7:35am
Posts: 3