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I liked a few side quests like the living golem or the real Salem witch but that's about it.
I was extremely disappointed with all your decisions amounting to nothing, especially with the main quest. My other gripe was the city itself, even with all the fast travel points unlocked, navigating it was just a pain. I also hated the dated approach of looking for each and every house on the map manually (half of which aren't even accurate most of the time).
Combat also sucked big time, just like with the interiors, you are fighting the same 5 enemies (with rare exceptions). Combat AI doesn't exist, everything locks on you and rushes you and gets stuck on geometry.
Not going to touch this ever again that's for sure and even though I only paid 16 eur for it I still feel ripped off.
edit: what?? startopia is now available?? ok what sunken city are we talking about? :D
I soon realised that the reason there's a severe lack of ammunition carrying capacity wasn't so much a hindrance than a purposeful design choice to add artificial difficulty. Enemies are bullet sponges, and you won't be carrying enough ammo to deal with them all in heavily infested areas. That doesn't make the game any more scary, it just makes it irritating, especially when you likely entered that area with a full arsenal, failed to pick up more resources due to already being at carry capacity, and then end up running dry by the other end of the area, and the best you probably got from the area was just more crafting resources.
The side quests are all references to Lovecraft, but that's ALL they are. There's no secrets, no unlockables aside from pointless outfits, no weapon upgrades. The only reason to do side quests is to get exp just to relieve some of the artificial difficulty by increasing carry capacity.
Even the sanity meter could have been handled much better. While it does come with some rather unsettling animations from the main character, the whole 'jumpscare' value of things flashing on the screen quickly wears thin, and eventually you either stop noticing it, or stop caring.
There is some good in this game, I dare say there's even some great potential, but much of it is wasted by bad design, repetitive areas and a complete lack of rewards for accomplishing difficult tasks. References to The Shadow Out Of Time or The Whisperer In Darkness are not rewards, I've already read all of Lovecraft's work, so having a game just wave it around in my face like, "Look, cool reference!" isn't about to impress me.
That being said, I picked it up for £20, and it feels like a £20 game, so I can't really complain that much, I'm getting my monies worth out of it. Just glad I didn't buy it at the £40+ price Frogwares were demanding when they tried to self-publish it here, because it's certainly not worth that much.