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they should add to game soon cause ıts immersion breaking for me.
I agree, walking is more immersive. I would not realistically run EVERYWHERE and don't need to jog in buildings. Its such a little thing though... I'm still fairly well immersed in the game minus its janky flaws... (That I hope get patched).
2. Go to C:\Users\*username*\AppData\Local\TSCGame\Saved\Config\WindowsNoEditor and open Input.ini
3. Copy this into input.ini:
[/script/engine.inputsettings]
AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=LeftShift)
AxisMappings=(AxisName="MoveForward",Scale=0.750000,Key=w)
AxisMappings=(AxisName="MoveForward",Scale=-0.750000,Key=S)
AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
AxisMappings=(AxisName="MoveRight",Scale=-0.750000,Key=A)
AxisMappings=(AxisName="MoveRight",Scale=0.750000,Key=D)
AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX)
AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="WeaponsWheelRightX",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="WeaponsWheelRightY",Scale=-1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName="WeaponsWheelMouseX",Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName="WeaponsWheelMouseY",Scale=1.000000,Key=MouseY)
AxisMappings=(AxisName="CyclePinning",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="CyclePinning",Scale=1.000000,Key=MouseWheelAxis)
AxisMappings=(AxisName="RotateXAxis",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="RotateYAxis",Scale=1.000000,Key=Gamepad_LeftY)
AxisMappings=(AxisName="RotateXAxis",Scale=-1.000000,Key=A)
AxisMappings=(AxisName="RotateZAxis",Scale=1.000000,Key=Gamepad_LeftX)
AxisMappings=(AxisName="RotateXAxis",Scale=1.000000,Key=D)
AxisMappings=(AxisName="RotateYAxis",Scale=1.000000,Key=MouseY)
AxisMappings=(AxisName="RotateZAxis",Scale=1.000000,Key=MouseX)
ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=CapsLock)
4. Save and exit.
5. Start your game.
Now your character should walk by default. You can jog by holding the Shift key and Sprint by holding the CapsLock key.
Note: this also affects the controls of the motorboat.
https://steamcommunity.com/sharedfiles/filedetails/?id=2532176644
Download the PAK file from the google drive link, and copy it here:
The Sinking City\TSCGame\Content\Paks
Check out the controls settings. Duh.