Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I see this argument a lot when new games come out; people accusing each other of lying that they have or don't have bugs and crashes. What you have to understand is that every PC is so incredibly different in hardware and software, even identical models of manufactured machines, that it is impossible for a software developer to account for every difference.
Not only can each specific type of hardware cause bugs within software, but things as ridiculous as what types of individual electronics can unintentionally cause problems. (Like the type or supplier of capacitors on your video card which could be entirely different from the ones on an identical card that someone else has.) What software is on each machine can also lead to different results. What drivers you have installed, what programs you have installed, and sometimes specific unrelated software combinations can cause unexpected bugs in other software. I once worked on a printer problem that was only caused by a very specific combination of a specific version number of a specific release of Microsoft Office combined with another program on the same machine that was completely unrelated. I don't recall the details but it made absolutely no sense, yet removing one of the programs completely solved the problem.
Developers cannot account for every combination of programs and every bit of hardware on every machine in existence. To expect so is completely unrealistic and bordering on insane. They do their best with the information they have on the majority of machines that will be in their target customer range. That's all they can do.
*Though I have seen some doozies that should have been avoided. No Man's Sky was one. The original release at least denied an entire slew of AMD processors because they didn't support SSE 4.2 and an entire range of video cards for similar reasons. (Though I found that there are potential workarounds for the SSE support which I have tested successfully, just not on No Mans Sky) Why you would intentionally make your game exclude such a wide swath of machines is beyond me, but it happens. There was also an issue when Magicka was initially released with a wide range of video support for laptops, but the developers were very apologetic and explained that as a small team they couldn't test and support every machine out there and thus focused their attention on desktops first with a base support for laptop video and would be working to expand the support later on, which they made good on.
To the developers of The Sinking City:
I was disappointed to find that this is starting as an Epic Games exclusive. I refuse to support Epic for many of the reasons stated by others, and due to the fact that the one time I tried to use their launcher and signed up for an account I was bombarded with emails from Epic stating that attempts were being made to hack my account. When I tried to deactivate my account I found that their site/account management made it impossible to do this and had very little usable information. Their customer support is severely lacking. However, I did find a contact email address and told them the issue and that I wanted to just deactivate their account and the issue was handled within a couple of days.
So I'll be waiting for the Steam release which I'm very happy will be happening at least.
The other thing I'd like to say is PLEASE, if you make another Lovecraft themed game, PLEASE use another story as a base or come up with something a bit more original. The Shadow Over Innsmouth has been made into different forms of media so many times I'm sick of it. I'll still be playing your game of course as I'll support any Lovecraft themed media so we can see more of it, but this may change if all we see is The Shadow Over Innsmouth again and again and again and again.
For example, the recent The Call of Cthulhu game has much of its game lore settled deep in Innsmouth and Dark Corners of the Earth was a direct adaptation of the story. When you don't see many Lovecraft games done WELL, having 2 or 3 telling the same story is too much. The ones that have done it the best while truly deviating from existing stories are probably Darkest Dungeon, the original 1992 Alone in the Dark, and Grim Dawn. Honorable Mentions go to Cultist Simulator and Shadow of the Comet/Prisoner of Ice. There is so much more to Lovecraftian Tales than Dagon, Cthulhu, and cults.
For example, you have the following great options for Great Old Ones and Elder Gods:
Azathoth, Hastur, Yog-Sothoth, Shub-Niggurath, Nyarlathotep to name a few.
You have a ton of options for unique creatures and monsters as well:
Night-gaunts, gugs, the Great Race of Yith, Shoggoths, Dholes, Flying polyps, Zoogs, and the Hounds of Tindalos for example.
There's many other stories that would lend inspiration and a base for other games such as:
The Dunwich Horror, The Case of Charles Dexter Ward, The Horror at Red Hook, The Lurking Fear (Which was used as a base for the 1987 Interactive Fiction game made by Infocom: The Lurking Horror), At the Mountains of Madness, Pickman's Model, The Colour Out of Space, and many more!
I understand that Innsmouth, Dagon, and Cthulhu are the best known items from Lovecraft's writings, but you're doing a disservice to both long-time fans of Lovecraft and even potential new fans by narrowing a great number of works and a beautifully crafted mythos into 3 tired and over-used topics and stories.
Thank you all for your time.
It is true what you say about the different components of a PC, and that this can affect the compatibility of a game differently. But I can tell if it's hardware deficiencies or their compilation, or if it's just sloppy programming. And if there is no clash in the game, the AI's go through walls, talks are broken abruptly, and the animations are bad, then I'm very sure that the problem is a sloppy programming, not the compilation of my hardware.
A lot of players would have to have the same compilation if all the same bugs and mistakes occur. Especially the testers of various magazines should have a very exquisite PC on the start, and their compilation is definitely not the one I have with me. And yet I have the same bugs and graphics errors that the testers report? Very unlikely that this is due to the components of the PC.
just for comparision i play division 2 on this pc maxed out and had not a single stutter loading hang or what ever (division 2 is insanly good optimized)
but sinking city give me serious trouble when it comes to stuttering cause i tryed a lot of things already setting distannce textures and foliage to low without an improvement
moving the game to ssd with said settings had no effect (well maybe the stuttering itself is faster now but that could be placebo)
locking the games fps to 30 40 50 had also no effect the stuttering is still there i also tryed setting process priority to high with no effect
on the other hand i can max the settings and have always 60 fps even in the most intense graphics scenes
but when running through the town like every 20 meters there is a stutter and that can be anoying af
but the game has other problems too in my opinion it is to fast for a lovecraft game and i mean to fast i every aspect
the story goes to fast your movment is to fast the movement of the enemys and overall combat is to fast
the speed of the whole gameworld does not really fit the atmosphere it should play more like resident evil one (ps1) you know ok maybe not that slow but you get the idea i think
but the crazy thing is i still kinda enjoy it xD the graphics when maxed out are cool to look at sometimes i also play without compass and interaction symboles
i like the detective thing and exploring the two combat is the lowest you can think of but since you have to watch for ammo it can get tense sometimes
so yeah i would not give more then 65 rating you can really see the game was rushed and thats no wonder having big ben interactive in the back
everyone who knows chaosbane knows what im talking about so be awrae when buying anything that is published by big ben interactive
at last if anyone has another possible fix for the stutter pls let us know here 1000 thx in advance even if it does not help i thankfull for any idea wich may fix the problem
peace