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Just because the game doesn't do exactly what you are expecting does not mean that it MUST be laziness.
This is a more of a story-driven game than a dungeon crawler. The story is the point, and the only reason the story sends you there is to re-unite with Laura and Emma. There isn't any need for the story to force you into a 20-minute dungeon to accomplish that.
Well, here's the problem with that comment's premise: a straight repeat of the previous game's Legram is what they did in CS2 anyway, with the game as it has been published, but, that repeat is minus the most interesting part of Legram in the first game, which was the Castle.
And it also is minus the other parts that make Legram more interesting & better in the first game, i.e. the Lord of the Manor, the fight vs. the butler, etc.
So ideally, then yes, they wouldn't have repeated anything, and instead they would have made everything fresh & new.
On the other hand, if they are going to repeat stuff, then better to repeat the good/best stuff, instead of omitting it (like CS2 does), while repeating only the more-boring/mediocre stuff.
As for the point that it's a story-based game: yes, but at the same time, they need to make the locations interesting and intriguing and fun to visit. Legram in CS2 suffers in all of those areas for the reasons I've described.
Yep.