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I doubt JRPG cutscene fights will ever reach Naruto, Ninja Scroll, or Sword of the Stranger, but I'm fine with what we got. Hand animating each individual movement for a shot is incredibly time consuming and expensive (just look at how long it takes Blizzard's animators to pose the characters for a cinematic or how long it takes Pixar/Dream Works to make a feature film), so they'll just have to be economical with reusing stock animations in a cutscene and just make more stock animations that can have a wider range of applications, which to me is more immersive. It's rather jarring to see characters use "game animations" during the game and ingame cutscenes, and then for the game to transition to a pre rendered cinematic or an ingame cutscene where everyone is suddenly using special animations that looks leagues above anything I've seen ingame for the past 90+ hours. It feels disconnected from the rest of the story told "ingame". Imagine if CS1's, CS2's, or Sen 3's finale had a pre-rendered cutscene; it wouldn't have felt like you were "there" with the characters when everything happened. It would've lost its emotionally impact.
CS's artstyle doesn't look "generic" to me; the 2D art is quite lively[imgur.com] and the models are charming to look at. CS1's + 2's models are solid and Sen 3's+4's models are amazing to look at with the ingame lighting applied. I think all three arc's artstyles are great, just different.
What I noticed so far in regards to what this thread is talking about: as the OP says, I didn't see any impressive duel scenes in CS like I did in Trails. And there's a lot more of them in Trails than just the one mentioned in the OP with Julia.
I don't agree with the poster who said those duels weren't impressive. I found those to be mighty impressive, and that's just one of many examples of how the Trails engine is super dynamic and shows instead of tells, which is something that the majority of other/non-Falcom games don't do most of the time.
The S-Crafts in Cold Steel feel more artificial because they always pop up a static cartoon image of the character in the middle of and/or at the end of the S-Craft. Why aren't they using the in-game character model itself - like Trails in the Sky does - instead of a static cartoon like in Cold Steel (the latter is much worse)? And that is compounded by the fact that the static image in Cold Steel doesn't match the costume you are wearing if you are wearing anything besides the boring default clothes.
Similarly, I'm not sure why the background goes all black every time you use an Art in Cold Steel. That's very distracting. It seems like they are trying to cover up some weaknesses/design flaws in the CS engine.
One thing CS does better is that it doesn't make some of the characters appear way fatter than they are supposed to be, i.e. Mueller in Trails in the Sky; and possibly Zin who I am not sure if he's supposed to be skinny or fat because he looks skinny in his portrait but fat with his actual in-game model, but Dorothy says he looks like a bear and bears are fat.
Just for note the S-Craft character cut ins, as well as the screen going dark are both things that started in the Crossbell games. With Zero doing a character cut in of the full character sprite, and Ao starting hte cutin of unique character art. In Zero they started the trend of darkening the screen while an art is being cast. The arts thing is probably just to make it look cooler, and bring your attention to the art animation, and the cut in once again to look cool. I greatly prefer the art to the "eyes" cut in, in Sky, which was more of a meme than anything.
Sen 3, according to the videos I see on youtube, seems like it would be a very unpleasant surprise. Could not make myself feel these overexerted animations/characters are series genuine :(
I skip like every skill/artes in this game lol. They aren't that good.
To be fair that is basicaly every 3d anime style RPG. Also lets not underestimate how poor of a company falcom is when it comes to cash. They do lack in graphics sure but at least the world is detailed (buildings etc) and these NPCs sure feel more like a person than any other I have seen.