Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It usually depends what party you have. My party was Rean/Alisa/Fie/Laura with backup of Emma and Jusis. In my case when I didn't predict that boss will execute his/her S-craft (yes, you can predict and take some countermeasures) all what happened is, in worst case scenario, my party have been one-shoted, Alisa got ressurected with full HP/MP/CP she casts Seraphic RIng and we are back to be fully-healed. Since most of this S-Crafts are not All Area (with couple exceptions) it is most likely that not everybody got KO-ed, since I usually spread my party, so I simply swap Emma in and she casts Seraphic Ring. The other thing you can do is simply taunt boss to use S-Craft on Alisa by simply using hers just before. There are many, many other tactics you could use but I am telling you how I beat most bosses in this game ;)
Firstly, the reason why people say that CS 1+2 are the easiest games in the Trails series so far boils down to two main reasons:
1. Familiarity with the core battle system from previous experiences
2. Exploitation of the differences within the CS sub series
In regards to point 1, the battle system of all the Trails games are fundamentally the same since Sky and as such any experience can be carried forward. Your crucial points list is testament to the things you will just naturally learn and is also the foundation to some more complex concepts gameplay wise.
Another aspect of this is that the CS games have more relatable parallels to other RPGs which make it easier for newcomers to transfer skills. For example, CP regen in CS games are higher compared to Sky. This results in more CP during any one battle thus the cost trade off for Crafts is more flexible. i.e. you end up using more crafts.
This leads on to point 2. The differences in the CS games make it so that the player actually has more options during battle compared to Sky. As stated earlier, more CP means more craft usage. Another aspect of this is the generally more powerful crafts accessible earlier in the game compared to Sky.
There is a whole lot of different aspects that can be basically be summed up as power creep for the player, which results in obscenely high damage numbers and complete shut down of enemies.
This is where the trouble actually lies. This power creep results in circumstances which make it possible for players to end a boss battle without the boss getting a single turn. Where normal encounters are nothing more than an exercise in repetition.
As a counter to this, the developers chose to inflate HP numbers, and increase damage to insane levels. Effectively, game balance is out of whack. This gets worse on higher difficulties.
Thus where the split in opinion lies. If you understand these differences, then you learn to exploit broken mechanics. If you don't yet understand this, then you will face difficulty spikes until you do.
Of course, this does not take into account actual preparation a player takes into regard. If you play whilst doing the bare minimum, then the game will be harder for it. e.g. Many players will always focus on the same set of characters since it is too cost prohibitive to fully equip everyone. Thus you skew your experience where some characters are far too strong compared to less used ones.
The game calculates AT Delay proc chance seperately for each alternative source of delay present. So say you use Rean's Arc Slash only, then the one source of AT Delay is calculated once against the enemies % efficacy.
However if you stack more sources of AT Delay, from impede, MQs, Acc, crafts, etc, what results is that for each new source, a seperate calculation for efficacy is done. As long as one goes through, the cumulative AT Delay value is then applied.
In math form: 1 - ((1-x)^n)
where: x = % efficacy to AT Delay (in decimal form)
n = number of sources of AT Delay
Thus, the higher n is, the higher the % chance to inflict AT Delay.
One of few battles where I remember having trouble with and had several, at least two or three, game overs was when I had to use clearly underleveled party members with bad equipment because I hadn't prepared them for a battle despite of game's warnings. I can't really blame anyone but myself for making it harder on myself than it needed to be.
A few of the reasons why I think the game was surprisingly easy:
1) Status effects and similar things, including AT Delay, are generally speaking really easy to get and inflict on most enemies (compared to how it was in the Trails in the Sky). Sure, bosses have resistances or immunities to most if not all of them but it is still one reason why I feel like game is easy.
2) CP regeneration speed. The amount of CP you can regenerate with items, attacks, buffs from crafts and arts is just ridiculous. If you get a good start in a battle then you should not be able to run out of CP during a battle very easily.
3) OP characters. For example Fie in evade build or Laura's S-Crafts with full CP and buffed STR, even more so with a quartz that gives double damage from the first attack.
4) Additional emergency tools the game gives the player. For example the one that recovers HP / MP / CP, gives three turns to player, makes arts instantly casted and so on.
Also, if you play a long time with the same party then you naturally figure out how to defeat certain kind of opponents so at some point it doesn't really matter what the enemy throws at you because after seeing it once you already know how to counter it in one way or another.
I'm not going to say the whole playthrough was a piece of cake but until very late into the game and even then only for a very few boss fights I didn't really have much trouble with the enemies. I almost regret I didn't go for nightmare for my first playthrough.
It seems like nobody else actually addressed this part of your post specifically, which is surprising since it seems rather odd to me, and you already have a decent grasp on the game mechanics.
I actually haven't played on normal, so I can't speak to it, but even on hard and nightmare, there were only a couple bosses that could come close to "oneshotting." Since you mentioned Altina as a specific example, I'm actually at a loss......because I don't recall Altina's S-break as being particularly threatening. I mean, when you say she "oneshots" your team, you obviously mean from near full health, right? An Altina that can do that on normal mode would be a bug, but not any bug I've ever heard of. Can anyone else comment on this?
Let's see....
Positioning? Most S-crafts aren't target all. A lot of them attack in a line. On harder modes, I'm actually more likely to take a turn just to reposition someone.
Chrono burst and overdrive. Also super overpowered.
Shield. Elliot casts shield. Enemy uses S-craft. Profit.
Pairing delay after arts casting reduction with character. Space for Alisa. Mirage for Emma. Etc.
The main problem with this games is that it's either too easy when you know what to abuse, or too hard and punishing if you don't.
Stack AT Delay and the bosses are never going to get a turn. You dont even need to fully commit to it. I had Gaius with impede 2 only and his Delay Craft worked a decent amount of times on bosses.
Stack Evasion and they are never going to touch you
Use Adamantine shield/Crescent mirror and you are blocking like 90% of the S-crafts
Abuse Chrono Burst and Overdrive, instant double buff, healing, pure damage, etc.
SPEED. If you have to choose between boots that give you 7 speed and boots that give you 1000 def you chose SPEED
Abuse the Bells Quartz and Cast Quartz. My Waifu Emma had 95% cast reduction (Toval Accesory, Cast 2 and "Cast 3"), Mirage Bell and her initial MQ. She literally casted 3 to 5 Mirage arts IN A ROW.
Lost arts. Specially the one that overheals. That way you are not going to get one-shoted.
Thats all that comes to mind. I just finished my first run of this game in nightmare and didnt have much trouble (the first game was nightmare first run also, and my first trails game so I got rekt by a couple bosses but I kinda enjoyed it
Sorry if my english is not that good.
I will add a bit more information on this. You can generally expect late game boss S-Crafts to one shot most/all of your party members if you are not prepared. However, there are various methods of dealing with it.
Master Quartz
Angel - This is a common choice for surviving S-Crafts since it provides 1 (or 2) auto revive on death while refilling your HP/CP etc. Also provides Seraphic Ring at level 5.
Iron - My favorite choice since at level 4 or 5, you will be able to withstand any S-Craft thrown at you provided the character is at/near full health (required for the damage reduction bonus).
Crafts
Stealth - Only Fie has this one, but it will allow you to ignore any source of damage in the game. The only downside is that it requires you to either predict the S-Craft or maintain this status throughout the battle.
Platinum Shield - Jusis has this and it will provide you physical immunity, saving you from a lot of things really. However, if the attack carries an ALL CANCEL component, then it will not help.
Crescent Shell - Emma's version of Platinum Shield for magic/arts attacks.
There are arts that provide similar effects to Platinum Shield/Crescent Shell as well. However, a key recovery art that is used to quickly recover your party is Seraphic Ring (late game art). It's expensive, but worth having it on at least 1 member (the one that is expected to survive the S-Craft).
There is also the option of using status debuffs on the boss too, but I wouldn't exactly call it a reliable method of dealing with it since it may or may not proc when you need it.
I highly suggest running both Angel and Iron master quartz. Iron is mostly needed if you're fighting a very prolonged battle where you'll eat more than 2 S-Crafts, or if you want more peace of mind.
Anyways, although I haven't had a chance to capitalize on it yet, that Delay thing is really neat. I look forward to finding way to use that well - it might make replaying CS1 less tedious. Also, I actually forgot how useful Angel can be with Seraphic Ring (if you can handle the casting time!) I actually ended up replacing it to test a new MQ (Katze) and... yeah. Likewise, I basically ended up replacing Iron with Megalith (I was trying to not double up too hard on MQ elements, soooo....)
Apparently, though, I've also learned that another big problem was that I forgot about Cryptids. I found my first one when I was like level 70, when it was 100, so I noped away. I never did get around to going back to deal with those. My contacts mentioned that these things drop gems, which are where the Lost Arts come from. I had none of that. No overheal, no nothing. That was absolutely a big part of my frustration. And honestly, considering how this series' sidequests tie into the worldbuilding and are not only important but not an insulting waste of time like most other games... I still think it's a jerk move, but I understand balancing the endgame around having these - but having a point of no return when the game is balanced around that is also very mean.
That said, now that I'm in the Reverie Corridor, I've since decided to completely re-equip everyone and come up with some broken tactics, and I succeeded in that thanks to the Thor and Aries Master Quartz. I do feel like nothing in the game is a threat anymore, sure, but it took forever to reach that point, and you also don't get access to these in CS1 (Thor was Instructor Sara's personal MQ and could not be transferred, etc.) I don't get how CS1 is supposedly too easy, but meh. What matters is Chrono Burst + Wild Charge + Thor = Gaius can solo bosses once his turn comes up.
Thanks for all the advice, everyone. I'm already making sure to apply some of it.
Nah, It is quite easy to cast it before boss next turn since S-Crafts have huge delay. I remember that Emma in my party had short casting time (5 or something like that). You can always cast chrono burst or use overdrive if you need it right now.
If you don't want to use Seraphic Ring you can always go with Rean / Alisa (Angel MQ) / Fie / Machias (Iron MQ) S-Craft survival strategy.
Rean (Or anybody else) - Linked with Alisa (Auto-Thelas)
Alisa - Angel MQ
Fie - Stealth ability
Machias - Iron MQ
No problem, You would be surprised with how many different strategies are there. It is fun to came up with your own solution instead of relying on some walkthroughs.
There's enough options available that you have a buffet of potential broken team comps by the end of this game. My preference was that every single broken strategy started with Fie. Min/max, right? Speed is the most broken stat and evasion is the second most broken stat, so it feels like a natural choice to me. She always gets the best stuff and every single quartz and equipment has to have either speed (first priority) and/or evasion (second priority) on it with a few possible exceptions: zeus, black bell, and maaayyybe speed breaker, if I don't have anything else to use. Defense doesn't matter. For master quartz, I prefer Thor so I can abuse the mp regen and repeatedly cast chrono burst. However, I'll use any master quartz with a larger speed bonus depending on my mood. Since upgraded holy breath has speed on it, I can even attach that and be a backup healer. If you get tired of using her OP crafts, using black bell to cast soul blur 2423824332 times is pretty fun too.
After that, you want one good support caster. Out of class VII, Elliot, Emma, and Alisa are the best options, but you can sort of pull it off with almost anyone. The most important arts are adamantine shield, crescent mirror, and seraphic ring. If you don't have those yet, just use the best healing arts available. Then, the other characters don't even matter that much.
I'm partial to using Laura with Fie because of the Heimdallr chapter in CSI. In contrast to Fie, all of Laura's equips and quartz increase attack and give cp regen. Whenever her cp reaches 100, I immediately S-break, unless I see an important turn bonus about to come up, then I S-break there. When I do this, Laura almost never gets a regular turn because due to the long delay after the S-craft, between the overdrives, chrono bursts, following up whenever Fie unbalances or gets a crit (which is constantly), and other ridiculous things (that's guy's Emma casting 3 phantom phobias in a row), Laura reaches 100 cp before she can actually move again. If I actually get a Laura turn, she almost always self buffs attack or just repositions.
The only problem is they can't overdrive for most of the game on the first playthrough, but that doesn't matter either since neither of them are your primary caster, and the best use of overdrive is to cast things like shield and artemis tears.
I guess you can say it's mostly a matter of experience and assuming you have battled them enough times to get a feel for when things happen. You can't guess it correctly all the time, but you can at least start to think, "I can expect an S-Craft soon, so I better put up my countermeasures or have my dedicated survivor topped off on HP."
They technically do have a CP bar, but you'll only ever see it if they land on a CP turn bonus. That being said, I'm not 100% sure if they follow CP rules for S-Craft.
+1. I only add that you can use any move that deals lots of damage (S-Craft, Art, etc.) before boss turn to ensure that this predictions are right.
A good party for that part of the game would be Rean/Fie/Laura always on the field and swapping Emma and Alisa with each other as needed.
Laura for pure attack and speed and give her the Domination quartz and if she gets first turn bust out first turn with Radiant Lion, if you can get someone to buff her before her turn or land on a ! crit turn its actually kind of disgusting how much dmg she can do.
Fie build as an evasion tank you can get 100% evade on her through quartz and gear and put her front and centre to get attention. with a secondary focus on AT delay/canceling
Emma is the magical version of Laura build her to kick ass and not give a ♥♥♥♥ about names with arts
Alisa to be honest i just really use cp regen on the rest of the party and tend to swap her out until it wears off then reapply
Rean as stated build him AT delay and canceling arts/crafts
Rean and Fie pretty much all fight hit the boss with Arc Slash and Bullet Cyclone Respectively. Laura hammers the ♥♥♥♥ out of people with her sword until she can unoad her S craft. Emma blows people up with magic and Alisa keeps the cp flowing on everybody.
The only fight that is a true exception and does contain a certain ammount of luck is when you Face McBurn. If you get unlucky he will 1 shot your entire party from 100% health