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The reason for this seems clear. They're working against the Erebonian's objective, therefore they must be opposed to the Erebonian occupation. If they're opposed to the occupation, it stands to reason they want the occupation to end. The Erebonian Empire does not want to end the occupation, and it's smoother if they know who the potential troublemakers are and what allies, friends, and resources they have.
By removing the data from the system, it hobbles the Imperial Intelligence division in their attempts to root out troublemakers and insurrectionists who want to throw the Erebonian empire out of Crossbell.
1. That's messed up that Crossbell spies on its own population and keeps that information in some underground facility.
2. Why did they give Rean the order to destroy everything?
Seems weird. They might have been able to salvage some of the data.
And also, they didn't even give Rean the order to aprehend the terrorists using Valimar..
But maybe that's just "anime logic" where you let your enemies go free.
I'm not sure what the data is, exactly, or how it was gathered. I haven't played those games either, so I'm guessing a little.
Rean's orders were to stop the data wipe, or if that failed (which it did), to wreck the network infrastructure so that the Crossbellians couldn't find a way to use it against the Erebonians.
Rean noted that the "terrorists" didn't have any arrest warrants issued for them yet. Since Rean wasn't very happy about working for the Empire in this capacity, he could let them go without disobeying orders. He's following the orders to the letter - not the spirit of the order.
Nope, that is not clear at all whatsoever.
Neither is anything else about the Divertissement.
And the notion you presented in that quoted statement is totally contradicted by CS3, in which all of the citizens of Crossbell are presented to be totally in love with being part of Erebonia and they are all huge fans of being led by Rufus since he's so dashing and handsome and that's apparently all the people of Crossbell care about as of CS3 (and/or earlier too, who knows).
The real explanation to the OP's question is: it's simply very badly-done storytelling...of which the Divertissement of CS2 is just one out of a myriad of similar huge storytelling problems that is present within all of the CS games.
The Divertissement was clearly just slapped into the game as a tacked-on afterthought in order to sell copies of CS2 to fans of the Crossbell games.
The devs probably came up with a thought like: "it would be so 'cool' to have Rean fight some of the Crossbell characters, so let's do that!"...and so they then ramrodded a scene that does that into the game, even though it doesn't really fit or make any sense story-wise. That's my theory anyway, until if/when someone comes up with a better explanation, which I doubt would happen.
Because Crossbell citizens certainly do not like the idea of being invaded or controlled by outside forces and certainly weren't huge fans in love of Rufus. Hell nearly the entirety of Juna's character development in CS3 is learning to cope with and come to terms with Crossbell's fate as she couldn't take it.
I agree with Stabbey that the Disvertisement did a good job of making objective's of each side as clear and showcases the contentment and resentment the people have against the invasion.
For some one who hates the games and never played them and never bought them... you sure do spend a lot of time on the steam boards trying to convince people that they're terrible in absolutely every way imaginable.
Really.
You see Crossbell citizens attempting to stop the Erebonian empire from acquiring information on Crossbellian citizens, and you don't think that it's clear that the Crossbellians are opposed to the occupation.
That says more about your comprehension skills than it does about the storytelling ability of Falcom's writers.