The Legend of Heroes: Trails of Cold Steel II

The Legend of Heroes: Trails of Cold Steel II

[Builds] Share your Builds!
Please share your builds for ALL & EVERY characters that you setup, including equipped gear, master cores, cores, and description of the build you use for.
< >
Showing 1-15 of 16 comments
Zane Greedon Feb 25, 2018 @ 6:24am 
Most common is Fie getting 100% Evade then having the Mirrage Master Quartz on to gain Magic evade so nothing can touch her... also a question, does the Master Quatrz with Magic Absorb end up healing you? or taking the MP of the magic attack with you stil taking damage?
Broso Feb 25, 2018 @ 6:42am 
Moebius + Chrono Burst is the god build, no need for anything else.
Hallowedsoul08 Feb 25, 2018 @ 7:56am 
Originally posted by Zane Greedon:
Most common is Fie getting 100% Evade then having the Mirrage Master Quartz on to gain Magic evade so nothing can touch her... also a question, does the Master Quatrz with Magic Absorb end up healing you? or taking the MP of the magic attack with you stil taking damage?

then post it here please, along with the items you use.
Zane Greedon Feb 25, 2018 @ 8:20am 
Fie with Mirage Master Quartz, orbments are (in this order) Evade 1, Shining R, Attack 3, Wrath, Evade 2, SpeedBreaker 2, Nightmare 2, Bayaku (the Sleep and Blind ailment causer) The Equipment is Pattern Shirt which adds on an extra 20% Evade. High defense shoes to cancel out the Pattern Shirt's low defense. And Evergreens, perferable on both accessory slots, this will add Fie up to 100% Physical Evade, and 75% chance to evade magic attacks.
Also, if "Katze" absorbs magic attacks in HP so you dont get damaged by them, use that instead since at level 5 it shoulg get 90% chance to absorb magic.
Professor Prinny Feb 25, 2018 @ 10:21am 
Best thing I've done in CSI and CSII is giving Rean Canon, then giving him more arts related quartz for the fun of it.

I'll post a proper build with Canon Rean when I get to part 2.

Edit: I've done Criminal Laura before too.
Last edited by Professor Prinny; Feb 25, 2018 @ 10:22am
Zane Greedon Feb 25, 2018 @ 1:09pm 
Originally posted by Professor Prinny:
Best thing I've done in CSI and CSII is giving Rean Canon, then giving him more arts related quartz for the fun of it.

I'll post a proper build with Canon Rean when I get to part 2.

Edit: I've done Criminal Laura before too.
While that's not a broken build, I guess the title of this discussion is just builds in general...

Also, giving Rean the True Gladiator Belt, Gladiator Belt, and Level 5 Force lets him recover basically 10CP each turn, which is so stupidly strong
AnemoneMeer Feb 25, 2018 @ 3:33pm 
Time Lord Sharon.

Thor Master Quartz.
Orbment needs as much attack power as you can cram into Sharon, EP Cut 2, Deus Gem, EP Cut 1 and Skanda Gem (or Chrono Burst R if going poverty mode). Precise setup doesn't matter outside of the core three gems.
True Gladiator Headband & Belt. If you can double up belts, that's even better.
Ally with Force Master Quartz and Gladiator Belt (Probably Rean, but anyone with a damage S-Craft will do)
Ideally two Phantasmal Mirror allies.

Sharon has a 30 CP Craft that hits twice. This is core to the build, as it means she generates CP at a normal rate while using it (CP generation from craft hits is 50%). Thor gives her damage to EP. Chronoburst consumes 160 EP to take another turn. Ergo, Sharon, on NG, can generate about 140- EP and 24 CP per Binding Chains. +4 CP for every S-craft that is used by an ally. Sharon will have 1030 EP. Before crit, Sharon can thus accomplish about FIFTY loops of this before running her EP to 0. Before crits.

The Force Master Quartz + two phantasmal mirrors equates to an extra CP, meaning sharon can pull off 40 loops of this before running out of CP. With double belt, Sharon can do this for over 100 reps before running out of CP.

Should there be even a single extra target on the field, sharon has infinite turns, as her EP and CP gains overtake her losses.

I tested this against the true final boss, while 8 levels below it without revolution, and it died on hard, NG standard, before sharon ran out of fuel. Without items. Or any stacking cheese builds on anyone else.

All of this assumes you get zero rushes and zero Zero-arts turns. Getting them adds still more turns to the fire.
Last edited by AnemoneMeer; Feb 25, 2018 @ 3:47pm
Macros Mar 1, 2018 @ 7:39am 
On my hand, I can decompose my usual team in three pairs.

First, Laura-Fie as main damage dealers.

Laura:
Accessories: Lion Heart & Medal of Strength
Master Quartz: Vermillion
Quartz: Carnage, Mars Gem, Domination, Quilin, Seiryuu, Action 3, Hit 2, Waterfall

Standard STR build, with the potential to open with an extremely brutal S-Craft once buffed (and if the enemy is lower level, all the better). Trading away the Hit 2 for something with more punch might be worth it, but missing your targets is frustrating. Nasty debuffs for those who do not die immediately (though that's mostly bosses, and they might be immune to those debuffs, so it might make sense to change Quilin and Seiryuu for something else).

Fie:
Accessories: Evergreen & Black Virtue
Master Quartz: Raven
Quartz: Aeolus Gem, Zeus Gem, Byakko, Wrath, Evade 2, Impede 2, Attack 3, Action 3

I didn't go the full evasion tank route, and as such, Fie ends up with 90% evasion "only" (and no magic evasion). However, the speed/delay build is, in my opinion, probably better. While Rean is usually seen as the main culprit for delay builds, I can't help but think Fie is perfect for it due to her high speed. In the end, she can keep piling up delaying attacks (and more often than not triggering Laura's assists) like there's no tomorrow, with the occasional Chrono Burst when you feel like having two extra shots (without assistance she can only cast it twice, though).

Then, Jusis-Emma as casters-buffers

Jusis:
Accessories: Grand Cordon & True Gladiator Belt
Master Quartz: Rebellion
Quartz: Divine Salvation Gem, Yaksha, Brahma Gem, Enchantment, Shining R, Action 3, Mind 3, Attack 3

Basically my swiss army knife. Noble Command to buff everyone, and then he can spam big damage arts, possibly even a lost art if the situation is suitable. He might even support Fie in delaying if the situation calls for it (Rebellion+Rapid Thrust 2 is modest, but might be handy from time to time). Can spam Chrono Burst a bit.

Emma:
Accessories: Medal of Charity & Still Blue
Master Quartz: Pandora
Quartz: Searing Sun Gem, Deus Gem, Diabolos Gem, Hadès, Chakravarti Gem, Reaper, Mind 3, Action 3

Artillery support, with Healing/Magic Protection crafts. The first art will hit quite hard, and the following ones won't be pleasant either. Can try an all-or-nothing burst by opening with a lost art (better have an overdrive saved; if it's a zero-art turn, even better). All in all, nothing really special, she has a good range of arts, buff or otherwise, Pandora increases the targeted area for more splash damage, and she has enough EP to not suffer too much from the increased spell costs from the Master Quartz.

Finally, the supersubs, Rean-Alisa

Rean
Accessories: Passionate Rouge & Golden Emblem
Master Quartz: Force
Quartz: Clear Moon Gem, Genbu, Deus Gem, Chrono Drive R, Attack 3, Action 3, Impede 2, Hit 2, Speed Breaker 2

Will usually come in play once Jusis is running out of steam (buffs from Rebellion exhausted and/or no more EP). Then it's business as usual: super-mode, delaying crafts ahoy. Alternatively, might start in place of Emma, use Motivate to buff everyone quicker (helpful for Laura's damage peak) then switch with the witch. As a trump card, he can switch on a zero-art turn to cast Artemis Tears (or just switch-overdrive if it's an emergency)

Alisa
Accessories: Gladiator Belt & Grail Locket
Master Quartz: Angel
Quartz: Glimmering Star Gem, Golden Bell, Invigorate, Holy Breath R, Purgatorial Flame R, Chrono Burst, EP Cut 2, Cast 2

Here to come in when the main fighters are running out of CP/HP, by spamming her restorative crafts. Chrono-Burst and Grail Burst to spam it more if needed. I gave her a few support arts, but honestly, she barely uses them, so I'd probably be better off by throwing in an Action 3 somewhere.


All in all, maybe not the greatest builds there are (Rean and Alisa in particular could do with some tune-in, mostly they got the leftovers from the main four), but solid enough.
Last edited by Macros; Mar 1, 2018 @ 7:44am
Zane Greedon Mar 1, 2018 @ 7:50am 
imo, Emma with Rebelion MQ is what I'd go for since that Stealth at the begging and ATS up along with Hades makes her deal about 100K damage with her first art, and she cant get hit while casting it too, since Stealth makes her dodge anything thrown her way.

Alisa's Angel MQ is just overpowered since you can tank anything till death and one of her crafts give everyone in a small area Insight

Rean with as much CP recovery possible just makes him a hit like a Locomotive along with moving as fast as one.

Fie can dodge literaly everything with Shield 3, Mirrage MQ, and 100% Evasion (this can easily be gotten with "Pattern Shirt" or "Aura Guard II.")

Laura and Millium I can put into the same category since both are suppose to be the Heavy Attacker. Brave or Tauros or really any MQ that raises attack can be significant to hurting the enemy as much as possible and both have Crafts to boot... expecially Millium's crafts since they can cause Faint, the best status to inflict in the game.

Now, Sharon equipped with Attack (lots of it) ways to recover CP, and Thors MQ since she has an attack that hits 2x and causes Delay, and with Thors MQ she can get more than enough MP back to use Chrono Burst, use the attack again, use the Burst again until her CP runs out, but by then the enemy could have about a 100 Turn delay just because you used it about 10 times on them and the delay occured 2 times.
Macros Mar 1, 2018 @ 7:54am 
Originally posted by Zane Greedon:
Now, Sharon equipped with Attack (lots of it) ways to recover CP, and Thors MQ since she has an attack that hits 2x and causes Delay, and with Thors MQ she can get more than enough MP back to use Chrono Burst, use the attack again, use the Burst again until her CP runs out, but by then the enemy could have about a 100 Turn delay just because you used it about 10 times on them and the delay occured 2 times.

While it's true that Sharon might be the most overpowered character, I admit I didn't spend too much time on her because ultimately, you only get her for two times in the story. In the end, I just felt more comfortable with the regular class VII members.
Zane Greedon Mar 1, 2018 @ 9:41am 
I understand, but your discription says "ALL & EVERY" so I contributed Sharon's broken build.
Macros Mar 1, 2018 @ 9:56am 
Originally posted by Zane Greedon:
I understand, but your discription says "ALL & EVERY" so I contributed Sharon's broken build.

It's not my description, though. ;)
Zane Greedon Mar 1, 2018 @ 11:48am 
oh, I didn't pay close enough attention to that :P just assumed by how you were talking.
In CS1, I went with a Chevalier dodge-tank Rean. The fantasy was that he'd be leading at the front, parrying blows like an expert swordsman and taunting enemies away from his teammates like the self-sacrificial hero he is. While a cool idea, in retrospect it is a poor setup. The AI in the Kiseki games is atrocious. All you have to do is move everyone but your designated tank to the backline, and the AI will just target the guy at the front anyways, so there's no need for Chevalier's taunt effect. Chevalier's damage boost is proportional to how much health you have lost, and losing health on purpose in these games is suboptimal. Impede builds will delay the enemy for so long, you will hardly ever receive damage in the first place. A dodge-tank means that you will never take damage. Even if you somehow do take damage, your damage boost is nullified whenever CP-battery Alisa hits your character with a Blessed Arrow. It goes without saying that being at low health to make Chevalier's damage bonus worthwhile is incredibly dangerous. Gaius could make use of it with his Wild Rage, but it only consumes 30% of his health compared to Agate's masochistic tendencies, so even then it's difficult to get Gaius down to 30% and maintain his CP. I suppose a Chevalier dodge-tank Gaius MIGHT be able to make the best of this fantasy, as he 1. is able to damage himself on demand for the boost, 2. is able to gain CP at the same time without a Blessed Arrow erasing his damage boost, and 3. would have the evasion and the reach to evade damage so that he does not die at low health.

A low-health Chevalier Laura might be better than the classic Tauros Chevalier, as Laura does not suffer the consequences of the 1.5 turn delay after attacking. Chevalier and Tauros are already superior to Brave Laura, as their damage bonus is independent of the 50% str buff. Therefore, Chevalier Laura might be the best DPS build in the game...
Immortal Reaver Mar 2, 2018 @ 7:32am 
I am using
Rean - Tauros ( dmg multiplied by 150% on craft/attacks but delays,) + Domination (First attack 2x dmg), and equipment, quarz and accesory that boost most CRIT and STR
at start use food to get +50%STR and most bosses get killed in 1 full S-Craft ( McBurn got 10% health remaining, Vermillion Apocalypse 1 shoted on normal, but dont remember if it was on crit or not)
Fie- build for Evade 105%,Speed and Impede, linked with Emma
Emma-Pandora(arts dmg 1,5x),Hades(first art 2xdmg) build for ATS + Dmg Lost Arts, override use lost art, Fie with item recharge Emmas EP, use second lost art
4th member with Moebius (focusing on using AoE items buffs) usually Millium or Laura (for smash weapon type) focused on ADF,DEF with shields + remaining Lost arts
Last edited by Immortal Reaver; Mar 2, 2018 @ 7:33am
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 25, 2018 @ 3:19am
Posts: 16