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why try so hard
Except it's not hard. I'm literally 40 levels under the boss. Any decent build will steam roll the boss unless they gimp themselves.
Be it Delay Stacking, Avoidance, Turn Stacking, Stat Stacking, literally anything other than just choosing random Quartz for the hell of it.
When you start a NG Nightmare in the "Sora" series?
It's meant to be the Optional Super Boss that has 3 times more HP than the final boss and is a lot more powerful. In the end, it doesn't really matter, because the game mechanics allow for retarded things such as infinite turns.
It's simple, just don't equip Impede Quartz, don't equip Chrono Bursts, and don't use Zerum items to spam Spirit Unification and Termination Dawn with Rean manning that haxx0r Vermillion Quartz or Murakumo or Orochi or whatever your broken ♥♥♥♥ of choice is.
Or use Evasion stacking, or use Defense and Stat Debuff stacking, or really, only reasonable way to play is allow the game to choose the Quartz for you.
How is Defense actually useful? The defense stat has never done anything for me in Hard difficulty. McBurn would have slayed me with a single S-Craft if I didn't have Artemis' Tears.
Alone? Not much. You need Stat stacking with buff and debuff. It gets to the point that bosses on Nightmare deal around 20% of your HP. Worse than Evasion, but still good enough. With the correct Master Quartz, it won't deal more than 5% of your HP, other than their S Craft.
In the end of the day, it's just plain better to stack STR and kill the enemy in quick S-Craft than stack Defense/Evade and take a long grind to kill.
The way Defense vs STR work is that the higher the difference, the lower/higher exponentially it gets. That's why stat stacking, even if minimal, does a huger amount of difference, things like "What's an extra 30 STR when I have 2800". It's a lot.