MY HERO ONE'S JUSTICE

MY HERO ONE'S JUSTICE

This game is broken
I've played almost 400 matches on ps4 and I'm gonna tell you now that this game is horrible . Most of the mechanics are just completely broken.

Supports are busted and are pretty much used a crutches. Supports come back waaaaay too quickly, sometimes at ridiculous speeds with some characters. Muscular and shigaraki have to be the most busted supports in the game. Supports do guard damage and some of them can be used to get guaranteed guard breaks, like WTF.

Zoners (and Bakugo) are broken and dominate the game. Grabs have huge hitboxes with busted tracking. Wall combat is buggy and can be abused by some characters. Sometimes you'll be sent flying across the stage and back to the wall because of the stage randomly flipping over when on a wall. Idk if this is a bug or not, but when I'm attacked while blocking on a wall, my guard is instantly broken.

This game needs more stages with big open areas with no walls AND no stage outs. Some characters need huge nerfs (Jiro, Todoroki, Dabi, Bakugo) others need buffs. There are some other characters with broken attacks, Like Froppy's aerials, Momo's flashbangs and canon, and Toga's knife's and transform grab (if you use them together).

Oh yeah, almost forgot, the ranking system is garbage. I had about 2000 points yesterday and ended up fighting the #1 Toga player who has about 11,000 points, which was really exciting, but ended up being disappointing and a wake up call because all she did wad spam her knifes and her transform grab. When she landed her grab, she would just spam my supports all at once and rush me. She then hit me with a 50% combo using shigaraki, (which by the way she got back 5 seconds after he was recalled) and then repeated the same ♥♥♥♥. So disappointed to see people like this at the top.

Overall, this game deserves a 4/10. No content, broken combat, and a horrible ranking system. This game needs a update ASAP. If I missed anything or you disagree with anything I said, feel free to reply. Other than that, I'm uninstalling this game, its community and gameplay is horrible. Play this game only with friends.
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Showing 46-60 of 61 comments
Lord Prosciutto Nov 9, 2018 @ 8:57am 
I still think it's wrong. You're acting like Tsuyu, Toga, Jiro or Aizawa are problematic to deal with. They have just as big weaknesses as they have strengths, and it's not difficult to create a situation where you can exploit their weakness. That's where supports are helpful. You're just listing all of these characters' strong points and make them seem like their somehow overpowered. Everyone is on equal ground in most situations, everyone can choose their supports to complement their playstyle and help where they struggle. How is that bad exactly? I think it adds a bit of tactical depth to the game. Without it it would just be button mashing and who has better super armor move wins, since inputs are so easy in this game. The only character with seemingly no disadvantages is Todoroki. With him it's just a waiting game. He's vulnerable when sliding, that's how I usually get him, but it's really quick so it's difficult.
IM THE HERO Nov 9, 2018 @ 10:12am 
Originally posted by BASSHUNTER:
I still think it's wrong. You're acting like Tsuyu, Toga, Jiro or Aizawa are problematic to deal with. They have just as big weaknesses as they have strengths, and it's not difficult to create a situation where you can exploit their weakness. That's where supports are helpful. You're just listing all of these characters' strong points and make them seem like their somehow overpowered. Everyone is on equal ground in most situations, everyone can choose their supports to complement their playstyle and help where they struggle. How is that bad exactly? I think it adds a bit of tactical depth to the game. Without it it would just be button mashing and who has better super armor move wins, since inputs are so easy in this game. The only character with seemingly no disadvantages is Todoroki. With him it's just a waiting game. He's vulnerable when sliding, that's how I usually get him, but it's really quick so it's difficult.
I dont think Froppy or Aziwa are broken actually, just said Froppy's aerial grab has a lot of tracking and that her ranged attacks do a bit to much damage. For Aziwa, his Quirk erase grab, it has no deadzone and its hit box is a bit big. That's all I have to say for them really. But Jiro though, you really cant cbange my mind that Jiro isn't a little busted because of her bass special. Same goes for Todoroki and Bakugo, they are just completely broken, period.

I dont have a problem that supports are in the game at all. I just think that supports shouldn't be able to apply guard damage and be used to get guaranteed guard breaks, that's it.

Which slide are you talking about? His ice slide or when he slides a bit when he attacks?
When he uses his ice slide he can go as far as he wants and jump on the other side. You can jump over it but he'll most likely fireball if you try or rush you completely since you're more vulnerable in the air. If he really wants to play it safe he can just ice wall.
When he attacks, he slides a bit before hitting you, so it's very easy to counter. But if he blocks your attacks and waits, he can pretty much counter you like most other characters. If he attacks you first though, you can pretty much attack him mid animation.
Last edited by IM THE HERO; Nov 9, 2018 @ 10:14am
IM THE HERO Nov 9, 2018 @ 10:19am 
Originally posted by BASSHUNTER:
I still think it's wrong. You're acting like Tsuyu, Toga, Jiro or Aizawa are problematic to deal with. They have just as big weaknesses as they have strengths, and it's not difficult to create a situation where you can exploit their weakness. That's where supports are helpful. You're just listing all of these characters' strong points and make them seem like their somehow overpowered. Everyone is on equal ground in most situations, everyone can choose their supports to complement their playstyle and help where they struggle. How is that bad exactly? I think it adds a bit of tactical depth to the game. Without it it would just be button mashing and who has better super armor move wins, since inputs are so easy in this game. The only character with seemingly no disadvantages is Todoroki. With him it's just a waiting game. He's vulnerable when sliding, that's how I usually get him, but it's really quick so it's difficult.
With muscular, I would use my special, attack my opponent twice, and muscular would completely break guard and leave me with enough time to follow up with a knock up into a combo.
Shigaraki I just use when someone about to wake up from the ground. If they block when they wake up, I guard break. If they jump out of it, I'm pretty much safe anyways and I almost have him back even though I just used him.
Lord Prosciutto Nov 9, 2018 @ 12:49pm 
He can be hit during his ice slide as well, it just needs solid positioning. I usually jump and try hitting him with my projectile from above (Izuku's finger flick, has pretty good tracking and it's fairly quick). Then I can apply pressure freely. At this time, Todoroki spammers usually panic and get beaten easily. Only good Todorokis put up a fight in this situation. Though it might just my experience since i played only Izuku on ranked until now.

I think guard in this game is only supposed to be a last resort or something like that. In normal fighting games guard gauge is not needed since they usually revolve around mixing up crouch and overhead attacks in order to break opponents guard and transition into a combo. In this game however, we only get an unblockable move, which usually can't be mixed up into a combo. That's why i believe guard damaging supports are fine. Most characters can't guard break without using meter and if they can't guard break, they get punished. Even if they use meter, they cannot follow up with a combo, it's just a saving grace in case you're blocked. Therefore, smart usage of supports, offensively and defensively is necessary. If you need to guard, a support might save you from guard break, but you pay for that with increased support cooldown time. Player that is applying pressure gets rewarded with lesser cooldown time, just like it should be. Fighting games usually reward aggresive approach. Calling a support during neutral uses less support gauge, so it can be easily used to intercept zoners as well, you just need a support fit for that. Muscular and Shigaraki are pressure and combo break supports, so they won't help much during neutral against a zoner.

What I think this game should have is something that rewards pressure with your main character. That way zoners who only run away would be disadvantaged by the mechanics. In Under Night In-Birth there is a sort of tug'o'war mechanic. Approaching and attacking the enemy builds up a meter shared beetween both players. The more you have, the higher damage bonus on attacks you get. And if you have more than your opponent for a longer while, you can boost your damage even more through an input. Something similar might work well here. Or maybe something similar to Guilty Gear, where running away depletes your special meter.
IM THE HERO Nov 15, 2018 @ 7:56am 
Originally posted by BASSHUNTER:
He can be hit during his ice slide as well, it just needs solid positioning. I usually jump and try hitting him with my projectile from above (Izuku's finger flick, has pretty good tracking and it's fairly quick). Then I can apply pressure freely. At this time, Todoroki spammers usually panic and get beaten easily. Only good Todorokis put up a fight in this situation. Though it might just my experience since i played only Izuku on ranked until now.

I think guard in this game is only supposed to be a last resort or something like that. In normal fighting games guard gauge is not needed since they usually revolve around mixing up crouch and overhead attacks in order to break opponents guard and transition into a combo. In this game however, we only get an unblockable move, which usually can't be mixed up into a combo. That's why i believe guard damaging supports are fine. Most characters can't guard break without using meter and if they can't guard break, they get punished. Even if they use meter, they cannot follow up with a combo, it's just a saving grace in case you're blocked. Therefore, smart usage of supports, offensively and defensively is necessary. If you need to guard, a support might save you from guard break, but you pay for that with increased support cooldown time. Player that is applying pressure gets rewarded with lesser cooldown time, just like it should be. Fighting games usually reward aggresive approach. Calling a support during neutral uses less support gauge, so it can be easily used to intercept zoners as well, you just need a support fit for that. Muscular and Shigaraki are pressure and combo break supports, so they won't help much during neutral against a zoner.

What I think this game should have is something that rewards pressure with your main character. That way zoners who only run away would be disadvantaged by the mechanics. In Under Night In-Birth there is a sort of tug'o'war mechanic. Approaching and attacking the enemy builds up a meter shared beetween both players. The more you have, the higher damage bonus on attacks you get. And if you have more than your opponent for a longer while, you can boost your damage even more through an input. Something similar might work well here. Or maybe something similar to Guilty Gear, where running away depletes your special meter.

That might work but some zoners dont really need special to do damage to you or zone you out. Sometimes zoners will rush you when you're weak and try to special you to end the match though, which is annoying.
I actually like the idea of people who run away lose meter, I just feel like that it wouldn't work out to well since the other person trying to run and dodge projectiles would lose meter aswell. If the developers found a way around this though, then I wouldn't mind that mechanic being in the game. It would actually be a really good mechanic, so people who are dealing with zoners that are running away, would get meter to play more agressive using their specials. This would also stop zoners spamming specials, when you rush in, to space you out or catch you.

Blocking in the game is pretty much you setting up for a counter. You blocking and then unblocking at the end of your opponent's combo to successfully counter. That's how it should be, that's how it is. Supports timers shouldn't be decreased when applying shield pressure, because at the end of the day someone's just going to use their support when you're guarding, let the support attack first to get the timer decrease, then guard break, which is most of the time is guaranteed because if you try to escape the support will just hit you and your opponent will hit the guard break anyways. They can do this over and over again because of the timer decrease from guard attacks.

Supports should be used as combo extenders and starters. I wouldn't mind letting people use supports to escape from combos, but with the ridiculous speeds of which supports come back, my answer will always be no.
Supports should have fixed timers, so when you use them, they go on a timer that cant be decreased. Supports timers should be cut in half only if the support misses. I wouldn't mind supports applying guard damage, being used to get guaranteed guard breaks, or being used to escape from combos if their timers were fixed.
Some Supports should only follow through with a attack if the first hit lands. This would leave a small handfull supports to be used for agressive playstyles. This would also make it easier to pick supports to counter or play around guaranteed guard breaks
Overall, if they just added these changes to supports to the game, it would balance supports, and still allow different supports to reward different playstyles.

The game also rewards pressure by decreasing the timer on supports when comboing. This leads to huge combos (which I wouldn't mind if the combo wasnt able to be set up AGAIN after the combo) and even infinites. I think this has been fixed a little though, with some supports getting nerfs. Shigaraki support got a big nerf which I'm soo happy about. This is probably why everytime I try to punish someone who's been playing agressive I get knocked out of every combo I use against them because they get their supports back at ridiculous speeds.

I feel like like some ranged attack from zoners should be nerfed a bit. Like Toga's knifes, the developers need to tone down the hit stun they apply. I dont know if It was just the character i was playing, but a Toga player started spamming their knifes and I couldn't dash out of it right away. I was pretty much stun locked for a good three knifes until I blocked and then dashed out.
I think she can stun lock slow characters with her knifes if they dont block first which makes it soooo hard to reach her when her knifes have sooo much knock back on guard.
Last edited by IM THE HERO; Nov 15, 2018 @ 8:06am
IM THE HERO Nov 15, 2018 @ 7:58am 
Sorry for taking so long to reply, I've been busy.
kunoz Nov 15, 2018 @ 10:10am 
this game doesn't require any skills, its pretty much a guessing game where you have to rely on rock/paper/scissor a long with few sparkles mindgame. there isn't any technical skills at all. the characters are extremely broken and the rank system doesn't even punish people for ragequitting aka wasting time, i pretty much agree with you, this game is pretty ♥♥♥♥♥♥ overall and the only reason why i am playing it is because i just want to get my endeavor in the 1st spot.
Xatu Nov 15, 2018 @ 10:14am 
Originally posted by kunoz:
this game doesn't require any skills, its pretty much a guessing game where you have to rely on rock/paper/scissor a long with few sparkles mindgame. there isn't any technical skills at all. the characters are extremely broken and the rank system doesn't even punish people for ragequitting aka wasting time, i pretty much agree with you, this game is pretty ♥♥♥♥♥♥ overall and the only reason why i am playing it is because i just want to get my endeavor in the 1st spot.
Its way more technical than you think. While I agree with you that its often just rock/paper/scissors its not always like this
Lord Prosciutto Nov 15, 2018 @ 10:16am 
Originally posted by kunoz:
this game doesn't require any skills, its pretty much a guessing game where you have to rely on rock/paper/scissor a long with few sparkles mindgame. there isn't any technical skills at all. the characters are extremely broken and the rank system doesn't even punish people for ragequitting aka wasting time, i pretty much agree with you, this game is pretty ♥♥♥♥♥♥ overall and the only reason why i am playing it is because i just want to get my endeavor in the 1st spot.

So it's a pure fighting game, without difficult inputs? Fine with me.
kunoz Nov 15, 2018 @ 10:52am 
It is very often that the game utilize the RPS style, the game mechanic was specifically designed this way. There are unblockable moves that are faster than normal attacks, characters that have faster normal attack than other characters, superarmor moves that have higher priority than other superarmoves and broken zoning phase where projectiles moves faster than other projectiles and can beat other projectiles.
shadow200 Nov 22, 2018 @ 1:45am 
l2p
btan219 Nov 24, 2018 @ 9:40am 
you are trying SOOOOO hard to convince us this game is bad. just stop playing then. im sure if this is how you react to a game you think is "broken", you probably have bigger issues in your life you should focus on. work on getting a life first.
IM THE HERO Nov 25, 2018 @ 6:16pm 
Originally posted by btan219:
you are trying SOOOOO hard to convince us this game is bad. just stop playing then. im sure if this is how you react to a game you think is "broken", you probably have bigger issues in your life you should focus on. work on getting a life first.

Uuuuum... ok lmao. I already stopped playing, ive moved on to better games. Not trying to convince you the game is bad lol, just pointing out the flaws. Dont take it personally, which you obviously did. Havent heard someone say that in a loooong time, the last time I heard that was 8 years ago in COD lobbies. ♥♥♥♥♥ ancient.

Most of us have moved on bud, last thing i posted was from a week ago. I dont care anymore. Later dude.
Xatu Nov 26, 2018 @ 11:15am 
Originally posted by Tokoyami Fumikage:
Originally posted by btan219:
you are trying SOOOOO hard to convince us this game is bad. just stop playing then. im sure if this is how you react to a game you think is "broken", you probably have bigger issues in your life you should focus on. work on getting a life first.

Uuuuum... ok lmao. I already stopped playing, ive moved on to better games. Not trying to convince you the game is bad lol, just pointing out the flaws. Dont take it personally, which you obviously did. Havent heard someone say that in a loooong time, the last time I heard that was 8 years ago in COD lobbies. ♥♥♥♥♥ ancient.

Most of us have moved on bud, last thing i posted was from a week ago. I dont care anymore. Later dude.
You dont care but still took the time to write this
Samy Nov 27, 2018 @ 7:17am 
Deku shoot style player/20 ?
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Date Posted: Nov 7, 2018 @ 7:34am
Posts: 61