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The unblockable after depends on the character. Since Bakugo is technically in the air, if you use a unblockable he will most likely get sent flying backwards from a previous attack before the attack is executed. Todoroki's aerial unblockable is really good for this situation and other characters that can follow up with a unblockable after their basic.
I actually agree with that. Togas Y has really good range BUT very slow so it's easy to dodge. If we're talking about close range, the tracking it crazy and will most likely hit you if you try to dash. Togas double dagger Y combo is very annoying and it takes to much work to punish for something so easy to pull off.
Soo true, I love this game, and want it to be good soo badly, but the state of the game atm is bad. My friends even quit playing the game so I'm kinda alone now lol. Really hope they fix these problems so my friends will come back and play.
I understand why some people are upset, but I'm not hating on the game, they have to understand this. The things i said in the main post are true, that's why in my previous replies I posted suggestions on how they can balance/fix some mechanics. If I sounded arrogant before then I apologize. People just used the "you're just bad" argument without taking the time to even read what I posted, so I just replied with my game time to show that I'm definitely not "bad" and that I put time into the game.
I've never played ninja storm so I cant say much about that. The thing is with this game zoners like Todoroki, Jiro, and Dabi dominate the game. That's why their top tier. You can counter them, yes, but it takes a lot of effort and precision to successfully counter, when the person you're versinng is only pressing one button. With the tools these characters have, they can just play super safe, and the only time you can counter them is when they get bored or make a mistake, which is very annoying. I'll give you an example, a Jiro, like all Jiro's, spam their bass ability which stuns you for a VERY long time. You can dodge them, yes, but the time it takes to do so will leave her with enough time to block or use another base attack, depending on your distance from (which is usually far because her bass attack pushes you back). If you do manage to catch her, she can just use supports. You can use a heavy attack but most of the time people will see this coming and just wait to pull out their supports. If they use their bass attack in mid air it actually pushes them backwards a lot, so if you try to punish them by aerial dashing towards them, or by attacking when their above of you, their just just gonna spam it again and stun you or hit you with a grab from the distance they get from using the bass attack. Zoners like this have way to many tools to deal with this kind of stuff and also have supports to back them up. Countering them is a chore and all they do is press 1 button. It's unbalanced. Zoners just need a nerf.
I thank you sir for giving me a good laugh!
I think you are exaggerating, and some of the things you said are just dumb. No character can wallsplat forever, there can be only one wallsplat per combo. And if the game is boring and frustrating for you, why did you play as much as you claim you did?
Anyway, if this is not bait, go tell your complaints and suggestions to the developers, maybe they'll listen. Why did you even post it here?
I agree that it's an exaggeration, it's actually pretty fun to play against good players, no matter the game.
And secondly, maybe he posted it to get attention? Just guessing (no offense
A good Todoroki is fun to fight against sometimes, but some "good" Todoroki's just zone you out the whole game, which is not fun for most people. It feels great when you beat someone like this though, that's why I usually stick around and fight if I see a Todoroki. Nothing I've said is dumb, maybe some things are a little exaggerated, but not dumb.
What? That makes no sense, I played that much because I thought the game was amazing at first, I had no experience and didnt know what to expect. As I played more matches, however, i started to see the true colors of this game, and other people did too. I started to see the flaws. THAT'S why I stopped playing, because after playing all those matches, I started to see that this game wasn't as good as I thought, and that there are plenty of things that need to fixed in the game.
True, you're allowed one wall splat per combo. The problem I have is that it's very easy to do with some characters, and the damage from the combos you can pull off on the wall with meter is huge.
Aizawa has 2 moves that can wall splat you, guaranteed. He can just wall splat you and combo into a special on the wall. He thrives on wall splats. If they manage to catch you mid air though, when you're falling down when the map flips, he can grab you and wall splat you AGAIN.
This is just another thing I wanted add. With some characters, you're able to run to ground from the wall, and special right when your opponent falls down from the map flipping. With Tokoyami's special, since Dark shadow tracks you across the stage, you can abuse this mechanic because theirs no aerial blocking. It will hit you guaranteed. There's no point of jumping away either because dark shadow will just hunt you down.
I guess I somewhat want attention, I just want the developers to see this and fix at least some of the problems. If you guys have a site to were I can post this at were the developers can see it, please post it.