MY HERO ONE'S JUSTICE
Jet Chan 29 OCT 2018 a las 10:46
Why is there no combo breaker?
I get you can use a support to break out, but lets say one person is trapped in a combo that deals 75% of their hp, how is it fair the person dealing the damage gets rewarded with their supports charging faster while the person being damaged doesn't get their supports? Is there just some hidden way to break out of combos I have no idea about? It feels cheap that one person can just do a combo, inbto a support use, into another combo, into a plus ultra, into another support use and all the while the other person has maybe half the support bar filled for 1 support?
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Mostrando 1-10 de 10 comentarios
MAG 29 OCT 2018 a las 12:14 
what combos are you getting trapped in that do 75% of your life bar? long combos are annoying, but dont say ridiculous ♥♥♥♥ like that
Última edición por MAG; 29 OCT 2018 a las 12:14
Jet Chan 29 OCT 2018 a las 12:22 
Publicado originalmente por Topanga:
what combos are you getting trapped in that do 75% of your life bar? long combos are annoying, but dont say ridiculous ♥♥♥♥ like that

Sure it's an exaggeration but really does it matter how much hp it does when the point still stands: Why is there no way to get out of a long combo if neither support is up and you have no way to charge the support cuz you cant do damage cuz you're trapped in a long ass combo
MAG 29 OCT 2018 a las 12:38 
Publicado originalmente por Jet Edge (✿ ♥‿♥):
Publicado originalmente por Topanga:
what combos are you getting trapped in that do 75% of your life bar? long combos are annoying, but dont say ridiculous ♥♥♥♥ like that

Sure it's an exaggeration but really does it matter how much hp it does when the point still stands: Why is there no way to get out of a long combo if neither support is up and you have no way to charge the support cuz you cant do damage cuz you're trapped in a long ass combo
because you should be rewarded for getting your opponent in that situation to begin with, if you don't have the supports up to break their combo, you either misused them (which imo is a good reason for getting put into a long combo) or you didnt have them to begin with because you havent done the damage yet.

if you, or your opponent, could just break the combo everytime, then there'd be no incentive to use/practice extensive combos b/c your opponent is just gonna support out of it. im not saying you should just deal with it, but a good portion of the time you're stuck in a combo because you ♥♥♥♥♥♥ up or you got outplayed, one just has to learn appropriate support use/timing.

this would only be unfair if your opponent was the only one that could use long combos (which ofc isn't the case). if you practice your combos enough (like they have), then you can be dishing out the same damage to them.
Última edición por MAG; 29 OCT 2018 a las 12:39
Jet Chan 29 OCT 2018 a las 13:09 
Publicado originalmente por Topanga:
Publicado originalmente por Jet Edge (✿ ♥‿♥):

Sure it's an exaggeration but really does it matter how much hp it does when the point still stands: Why is there no way to get out of a long combo if neither support is up and you have no way to charge the support cuz you cant do damage cuz you're trapped in a long ass combo
because you should be rewarded for getting your opponent in that situation to begin with, if you don't have the supports up to break their combo, you either misused them (which imo is a good reason for getting put into a long combo) or you didnt have them to begin with because you havent done the damage yet.

if you, or your opponent, could just break the combo everytime, then there'd be no incentive to use/practice extensive combos b/c your opponent is just gonna support out of it. im not saying you should just deal with it, but a good portion of the time you're stuck in a combo because you ♥♥♥♥♥♥ up or you got outplayed, one just has to learn appropriate support use/timing.

this would only be unfair if your opponent was the only one that could use long combos (which ofc isn't the case). if you practice your combos enough (like they have), then you can be dishing out the same damage to them.

I'm not saying it should be up every time, where I take issue with it is when someone uses a support, yours isn't up (or vice versa) and then starts a long combo. Your supports still arent up, then at the end of the combo their supports are up again. How is that in any way fair when someone just traps you in a combo right from the get go? I don't see why we couldnt have a naruto style 4 substitution jutsus (but on a longer cooldown or less at a time) just to give people a chance when they get trapped in a long ass combo.
MAG 29 OCT 2018 a las 13:34 
Publicado originalmente por Jet Edge (✿ ♥‿♥):
Publicado originalmente por Topanga:
because you should be rewarded for getting your opponent in that situation to begin with, if you don't have the supports up to break their combo, you either misused them (which imo is a good reason for getting put into a long combo) or you didnt have them to begin with because you havent done the damage yet.

if you, or your opponent, could just break the combo everytime, then there'd be no incentive to use/practice extensive combos b/c your opponent is just gonna support out of it. im not saying you should just deal with it, but a good portion of the time you're stuck in a combo because you ♥♥♥♥♥♥ up or you got outplayed, one just has to learn appropriate support use/timing.

this would only be unfair if your opponent was the only one that could use long combos (which ofc isn't the case). if you practice your combos enough (like they have), then you can be dishing out the same damage to them.

I'm not saying it should be up every time, where I take issue with it is when someone uses a support, yours isn't up (or vice versa) and then starts a long combo. Your supports still arent up, then at the end of the combo their supports are up again. How is that in any way fair when someone just traps you in a combo right from the get go? I don't see why we couldnt have a naruto style 4 substitution jutsus (but on a longer cooldown or less at a time) just to give people a chance when they get trapped in a long ass combo.
When the combo ends, you can still comeback and do a long combo to them in return. Like I said before, you're making it sound as though there's absolutely nothing you can do. If you're getting put into long combos so often that it's becoming such a big problem, then you need to work on avoiding them (i.e. learning the roster so you know what characters can do, learning when to block or when to dash, using super armor, etc.). You have options in this game. If you're consistently put into long combos over and over, it's not the fault of the game, it's your own. This takes time, but you will get it eventually.

If you're playing well against your opponent, you shouldn't find yourself at the mercy of how long they can extend their combos. They have to drop their combo at some point. How you use that window of opportunity will determine whether you end up continually getting combo'd. You still have a chance to get your supports up and to combo your opponent. It's frustrating, but that's how the game works. You have to adapt to it to be successful.
Última edición por MAG; 29 OCT 2018 a las 13:36
MeatClown 29 OCT 2018 a las 14:24 
Publicado originalmente por Topanga:
Publicado originalmente por Jet Edge (✿ ♥‿♥):

I'm not saying it should be up every time, where I take issue with it is when someone uses a support, yours isn't up (or vice versa) and then starts a long combo. Your supports still arent up, then at the end of the combo their supports are up again. How is that in any way fair when someone just traps you in a combo right from the get go? I don't see why we couldnt have a naruto style 4 substitution jutsus (but on a longer cooldown or less at a time) just to give people a chance when they get trapped in a long ass combo.
When the combo ends, you can still comeback and do a long combo to them in return. Like I said before, you're making it sound as though there's absolutely nothing you can do. If you're getting put into long combos so often that it's becoming such a big problem, then you need to work on avoiding them (i.e. learning the roster so you know what characters can do, learning when to block or when to dash, using super armor, etc.). You have options in this game. If you're consistently put into long combos over and over, it's not the fault of the game, it's your own. This takes time, but you will get it eventually.

If you're playing well against your opponent, you shouldn't find yourself at the mercy of how long they can extend their combos. They have to drop their combo at some point. How you use that window of opportunity will determine whether you end up continually getting combo'd. You still have a chance to get your supports up and to combo your opponent. It's frustrating, but that's how the game works. You have to adapt to it to be successful.
I hope people don't get discouraged to play this game because people in the community make it out to be broken and bad
MAG 29 OCT 2018 a las 14:36 
Publicado originalmente por Rising Revolt:
Publicado originalmente por Topanga:
When the combo ends, you can still comeback and do a long combo to them in return. Like I said before, you're making it sound as though there's absolutely nothing you can do. If you're getting put into long combos so often that it's becoming such a big problem, then you need to work on avoiding them (i.e. learning the roster so you know what characters can do, learning when to block or when to dash, using super armor, etc.). You have options in this game. If you're consistently put into long combos over and over, it's not the fault of the game, it's your own. This takes time, but you will get it eventually.

If you're playing well against your opponent, you shouldn't find yourself at the mercy of how long they can extend their combos. They have to drop their combo at some point. How you use that window of opportunity will determine whether you end up continually getting combo'd. You still have a chance to get your supports up and to combo your opponent. It's frustrating, but that's how the game works. You have to adapt to it to be successful.
I hope people don't get discouraged to play this game because people in the community make it out to be broken and bad
I hope so, too. The game isn't bad, it just came out and people need to learn how it works. They just need to give it a chance.
RazeDevastator 29 OCT 2018 a las 14:58 
That was my issue with FighterZ honestly. If you're locked in a combo, there's really NOTHING you can do to break out from what I could tell.

As long as this game has support characters who can do it, then I don't care how long the meter takes to recharge the use of Sidekicks, I'm perfectly content. It also helps that it's an actual 3D arena fighter, that's what messed me up the most.
Última edición por RazeDevastator; 29 OCT 2018 a las 14:58
Shino "Sinon" Asada 3 NOV 2018 a las 10:19 
the thing is lke every game u have either moments in the combo where u can get out if you have decent timing OR for example naruto ultimate series u have the dodge meter where u have a limited amount of dodges available that recharges over time if you dont get attacked.

I had this happen in mission that a npc got a hit once and started a combo that simply took 1/3 of my bar.

Don't get me wrong, i love the game. But this way of combos and not being able to get out of them unless u have supports who can do that is pretty "old fashioned"...... specialy frustrating against characters like todoroki or dabi which can even lock you into into infinites while even hitting your ♥♥♥♥♥♥♥♥ supports when u use them to get out of it......

my problem is that the game is that it's unforgiving af..... i mean a good kyoka can lock you pretty hard while dodging and hitting supports (i "main" her sort of)....

if you could like dodge out of combos 2-3 times at some point cause of attack delays in between OR a kinda system like in naruto ultimate series.....

sure there should be times in which u can't break it, else they are useless to begin with but when u are low on life and somebody get a single hin in to start a combo, meaning u can actually put down the controller and go use th bathroom cause u can't do anything about is just freaking stupid in my opinion

i even own and play plenty of the 2D fighting games like blaz blue, koihime or even blade arcus..... these are skilled cause can't buttom mash and need to be able to do the combos properly yourself, but when u can button mash to have a full sized combo out of 1 hit

so beats me..... its fun but at the same time i have to say its mechanics are not well made, considering the fact that they were able to give every character good fighting style, but seeing how well made the naruto ultimate series is (even on animation level like compare naruto ultimate "ultimates" and the one here...just animation wise) and how fluent while also being competitive the fighting mechanics are..... it's just sad that the mevchs in this game are at maximum average
Xatu 3 NOV 2018 a las 10:32 
Publicado originalmente por Shino "Sinon" Asada:
the thing is lke every game u have either moments in the combo where u can get out if you have decent timing OR for example naruto ultimate series u have the dodge meter where u have a limited amount of dodges available that recharges over time if you dont get attacked.

I had this happen in mission that a npc got a hit once and started a combo that simply took 1/3 of my bar.

Don't get me wrong, i love the game. But this way of combos and not being able to get out of them unless u have supports who can do that is pretty "old fashioned"...... specialy frustrating against characters like todoroki or dabi which can even lock you into into infinites while even hitting your ♥♥♥♥♥♥♥♥ supports when u use them to get out of it......

my problem is that the game is that it's unforgiving af..... i mean a good kyoka can lock you pretty hard while dodging and hitting supports (i "main" her sort of)....

if you could like dodge out of combos 2-3 times at some point cause of attack delays in between OR a kinda system like in naruto ultimate series.....

sure there should be times in which u can't break it, else they are useless to begin with but when u are low on life and somebody get a single hin in to start a combo, meaning u can actually put down the controller and go use th bathroom cause u can't do anything about is just freaking stupid in my opinion

i even own and play plenty of the 2D fighting games like blaz blue, koihime or even blade arcus..... these are skilled cause can't buttom mash and need to be able to do the combos properly yourself, but when u can button mash to have a full sized combo out of 1 hit

so beats me..... its fun but at the same time i have to say its mechanics are not well made, considering the fact that they were able to give every character good fighting style, but seeing how well made the naruto ultimate series is (even on animation level like compare naruto ultimate "ultimates" and the one here...just animation wise) and how fluent while also being competitive the fighting mechanics are..... it's just sad that the mevchs in this game are at maximum average
Thats just wrong (mostly). The first days I had this game I thought the same but if you Train a little and understand a bit what other chars can you can do it. Unblockable and counterattacks are there for a reason. Youre right with the Todoroki and Dabi things where people really can spam things. This game builds more upon dont let the enemy get a combo (with the said counter and unblockable attack). I mean you can do the same thing that your enemy can and he need to block them or counter them too. Then you have even your supports which most of the time help you out of an enemy combo (but you need to learn to use them otherwise they will just stand in your enemys attack too like you said). You can't use the misson mode as a valid reason because all the special conditions are tampering with the basic mechanics
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Publicado el: 29 OCT 2018 a las 10:46
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