Keplerth

Keplerth

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BetaNights Jun 9, 2022 @ 1:59am
Any accessory slot mods?
Heyo! Just a quick question... I was wondering if there were any mods that affect how many accessory slots you have? Honestly, I mostly just want two extra so I can equip the flashlight and little pickup drone all the time without giving up other mods lol
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Showing 1-2 of 2 comments
grail666 Jun 9, 2022 @ 2:05am 
No, there isn't.
dj8472 Jun 9, 2022 @ 3:01am 
you could mod the game files yourself to combine accessories, all accessories have 3 slots 2 of which are usually empty here is a quick one i made, its the buff of the modified detector which now also gives the flashlight and amber shield

"5256":
{
"name": "BuffName5256",
"effectType": 0,
"type": 5256,
"level": 1,
"maxOverlayTimes": 1,
"canClean": 2,
"visable": 2,
"effectId0": 1,
"target0": "PlayerInfo.CollectionDrone",
"effectValue0": 1,
"effectId1": 1,
"target1": "PlayerInfo.FlashLight",
"effectValue1": 1,
"effectId2": 1,
"target2": "AmberShield",
"effectValue2": 1,
"durationTime": -1,
"detachOnHit": 0,
"resetBuffId": 0,
"backGround": "GameUI/UI-Buff-03",
"timeProgress": "GameUI/UI-Buff-07",
"icon": "BuffIcon/1",
"buffParticle": "0",
"buffParticleTexture": "0",
"overlayDesParameter": [0,0,0],
"description": "BuffDescription5256"
},

since most of keplerth's items data is stored as numbers you need to use the language file to find which thing uses which number

\Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Language\Language.txt

the files you will be editing are here:
\Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config\

sometimes you can find the buff directly if the configbuff file like with the example i gave

other times you will have to search several files to find what you are doing, in the case of doing the flashlight i first found the item number in the language file then looked for it in configitems but didn't find it because accessories are in configarmour, i got the equipBuffId from there and went into configbuff and found what i needed to change the item

just remember to change effectId# and effectValue# to 1 for these ones
For something like AttackSpeedMultiplierVaule an effectValue# of 0.75 would grant a 75% bonus to attack speed

Also if you just change the attack speed effectValue# on an accessory the text on the accessory in game won't change but it will still grant the effect, item descriptions are in the language file
Last edited by dj8472; Jun 9, 2022 @ 3:36am
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Date Posted: Jun 9, 2022 @ 1:59am
Posts: 2