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"5256":
{
"name": "BuffName5256",
"effectType": 0,
"type": 5256,
"level": 1,
"maxOverlayTimes": 1,
"canClean": 2,
"visable": 2,
"effectId0": 1,
"target0": "PlayerInfo.CollectionDrone",
"effectValue0": 1,
"effectId1": 1,
"target1": "PlayerInfo.FlashLight",
"effectValue1": 1,
"effectId2": 1,
"target2": "AmberShield",
"effectValue2": 1,
"durationTime": -1,
"detachOnHit": 0,
"resetBuffId": 0,
"backGround": "GameUI/UI-Buff-03",
"timeProgress": "GameUI/UI-Buff-07",
"icon": "BuffIcon/1",
"buffParticle": "0",
"buffParticleTexture": "0",
"overlayDesParameter": [0,0,0],
"description": "BuffDescription5256"
},
since most of keplerth's items data is stored as numbers you need to use the language file to find which thing uses which number
\Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Language\Language.txt
the files you will be editing are here:
\Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config\
sometimes you can find the buff directly if the configbuff file like with the example i gave
other times you will have to search several files to find what you are doing, in the case of doing the flashlight i first found the item number in the language file then looked for it in configitems but didn't find it because accessories are in configarmour, i got the equipBuffId from there and went into configbuff and found what i needed to change the item
just remember to change effectId# and effectValue# to 1 for these ones
For something like AttackSpeedMultiplierVaule an effectValue# of 0.75 would grant a 75% bonus to attack speed
Also if you just change the attack speed effectValue# on an accessory the text on the accessory in game won't change but it will still grant the effect, item descriptions are in the language file