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Then I summoned new ones on the new antenna close to the site that I wanted to fill, and they started to migrate and walk more. And latter I rebuilt the antenna and the spa I had destroyed.
My guess the Spa thing sets an area they stay and the antenna help somehow too...
Now they don't wander in base or outside only the area that have beds, spa, etc.
The top
https://steamcommunity.com/sharedfiles/filedetails/?id=2816327332
The bottom
https://steamcommunity.com/sharedfiles/filedetails/?id=2816326339
Basically yes. The Hot Springs is a good "lure" for settler AI. I had a couple that refused to leave the area around the antenna, so I had to use the place-hotspring-wait-for-them-to-sit-in-it-axe-pickup-move-and-place-down-again method to gradually lure them closer to the central area I had set up for settler recreation.
Yeah, I've been trying it with beds. Mixed results. I also make a tunnel with stone walls so they have no where to move except in two directions. Also mixed results.
Interesting. Then break it down and build it farther away to make the settler move closer to the desired location. Nice one. I'm gonna try this.
If you try the tunnel again, maybe try placing blocks behind them to gradually close off the end of the tunnel you DON'T want them moving to. You can "nudge" them a little by placing blocks behind them to block off their path.
That's exactly what I did. The bed trick in the tunnel worked excellently at night. The settler would walk down the tunnel to a bed, I'd block the path it came from, break the bed, and it would move to the next bed down the line. Only took a few minutes to get the settler to the actual dormitories.