Keplerth

Keplerth

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grail666 Jun 9, 2022 @ 1:33am
Moving settlers
Has anyone found an effective way of moving settlers from one location to another?
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Showing 1-9 of 9 comments
I typically wall them into the settlement and lure them around with hot springs if they somehow escape.
grail666 Jun 9, 2022 @ 1:36am 
Originally posted by Doesn't Learn From Mistakes:
I typically wall them into the settlement and lure them around with hot springs if they somehow escape.
I'm trying to move them from one side of my base to the other so that I have all the settlers consolidated in one location. Do you mean that you build a hot spring, them move, you tear it down and rebuild it over a ways, they move to it, rinse and repeat?
Kirus Jun 9, 2022 @ 3:39am 
My base is in a mountain and the survivor settlement is vertical (top-bottom), in the beginning I also had trouble fitting all the settlers. I tried to build a spa thing down and a new antenna, but only when I destroyed the first spa thing and the previous antenna they started to go down, to be true they started to wander in all directions.
Then I summoned new ones on the new antenna close to the site that I wanted to fill, and they started to migrate and walk more. And latter I rebuilt the antenna and the spa I had destroyed.
My guess the Spa thing sets an area they stay and the antenna help somehow too...
Now they don't wander in base or outside only the area that have beds, spa, etc.

The top
https://steamcommunity.com/sharedfiles/filedetails/?id=2816327332
The bottom
https://steamcommunity.com/sharedfiles/filedetails/?id=2816326339
Sharkpancake Jun 9, 2022 @ 8:11am 
Originally posted by grail666:
I'm trying to move them from one side of my base to the other so that I have all the settlers consolidated in one location. Do you mean that you build a hot spring, them move, you tear it down and rebuild it over a ways, they move to it, rinse and repeat?

Basically yes. The Hot Springs is a good "lure" for settler AI. I had a couple that refused to leave the area around the antenna, so I had to use the place-hotspring-wait-for-them-to-sit-in-it-axe-pickup-move-and-place-down-again method to gradually lure them closer to the central area I had set up for settler recreation.
grail666 Jun 9, 2022 @ 11:02pm 
Originally posted by Sharkpancake:
Originally posted by grail666:
I'm trying to move them from one side of my base to the other so that I have all the settlers consolidated in one location. Do you mean that you build a hot spring, them move, you tear it down and rebuild it over a ways, they move to it, rinse and repeat?

Basically yes. The Hot Springs is a good "lure" for settler AI. I had a couple that refused to leave the area around the antenna, so I had to use the place-hotspring-wait-for-them-to-sit-in-it-axe-pickup-move-and-place-down-again method to gradually lure them closer to the central area I had set up for settler recreation.

Yeah, I've been trying it with beds. Mixed results. I also make a tunnel with stone walls so they have no where to move except in two directions. Also mixed results.
dj8472 Jun 9, 2022 @ 11:06pm 
I have found the jukebox is effective for this, when activated a loose settler in range will start dancing toward it
Last edited by dj8472; Jun 9, 2022 @ 11:06pm
grail666 Jun 9, 2022 @ 11:10pm 
Originally posted by dj8472:
I have found the jukebox is effective for this, when activated a loose settler in range will start dancing toward it

Interesting. Then break it down and build it farther away to make the settler move closer to the desired location. Nice one. I'm gonna try this.
Sharkpancake Jun 10, 2022 @ 4:49am 
Originally posted by grail666:

Yeah, I've been trying it with beds. Mixed results. I also make a tunnel with stone walls so they have no where to move except in two directions. Also mixed results.

If you try the tunnel again, maybe try placing blocks behind them to gradually close off the end of the tunnel you DON'T want them moving to. You can "nudge" them a little by placing blocks behind them to block off their path.
grail666 Jun 10, 2022 @ 1:32pm 
Originally posted by Sharkpancake:
Originally posted by grail666:

Yeah, I've been trying it with beds. Mixed results. I also make a tunnel with stone walls so they have no where to move except in two directions. Also mixed results.

If you try the tunnel again, maybe try placing blocks behind them to gradually close off the end of the tunnel you DON'T want them moving to. You can "nudge" them a little by placing blocks behind them to block off their path.

That's exactly what I did. The bed trick in the tunnel worked excellently at night. The settler would walk down the tunnel to a bed, I'd block the path it came from, break the bed, and it would move to the next bed down the line. Only took a few minutes to get the settler to the actual dormitories.
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Date Posted: Jun 9, 2022 @ 1:33am
Posts: 9