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If I am correct I think you could reverse engineer the sbar to get back to that graph. However it is definitely not meant for that, and I think we end users can not do this just like that.
Also some information here in this post: https://forum.allegorithmic.com/index.php?topic=14926.0
The other thing I was hoping for with SD was the ability to open smart materials created in SP so they could be developed into something more....
So you would make those in Painter anyways. Unless of course there is a way to do smart materials in Designer. Doing a quick search I found this on substance share https://share.allegorithmic.com/libraries/65 might be a bit outdated though (last update 2 years ago)
The few tutorials that are available from Allegorithmic seem to be thrown up forgotten. When you try to use them with the newer versions SD , you find elements have been moved or combined into other functions. Nothing seems really backward compatible or comparable as the versions change. (same applies to the other Substance Product videos)
I'm not complaining here, it's good to see that the software is being actively developed and made better.
The "What's New" videos are good, but I find you have to have some idea of how the older versions worked before the change. If your just stepping into the process with newest SD2018, I find that you can get very confused working from a newbie position like me using the older videos and PDF docs because of this.
Most tutorials are do as I say if you want to produce the same result as displayed in the tuts. They cover the elements being used to design the mats in the video fairly well, but there are tons of other nodes that aren't discussed. I can't find any real good videos that actually explain the different nodes/functions and what they do or are used for or a really good explanation of their underlying parameters.
Working through the video series, you learn how something works, then 15 steps later or in the next video you get the
There's a very steep learning curve here and since I don't have any type of fundamental background in material design, I find it gets confusing, quickly. (LOL)
I'm not faulting anyone here, I could walk through the written documentation and try to learn from that but, I tend to learn faster from seeing it done with detailed explanations and working along with a video type tutorial rather from reading and doing based on the written material.
As for your troubles with version compatibility tutorials and what to do in this situation you can find some help on allegorithmic discord channel.