Temtem
Mar 4, 2024 @ 4:52am
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A word on Temtem and Crema's future: an open letter to the community
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Showing 1-15 of 311 comments
ShivaRpgN Mar 4, 2024 @ 5:39am 
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While I haven’t started the game (I do own it), I’ve been following the game’s discourse. The negativity was surprising and hard to fully understand when you weren’t there from the start but it was always impressive to see how the developers tried to deal with it. I honestly haven’t experienced this kind of negativity and yet you still did your best to keep communicating. This text was an excellent read. It was very detailed and it seems to be with good intentions.

The only worry I have (as an outsider not knowing for sure it’s a problem) is how the game appears to be very grindy if you want to get all the steam achievements. There are too many between 0.5 and 1.5% and I’m wondering how that’s possible. I’m a completionist and thus steam achievements are very important to me.

Can you explain why they’re so rare? Are the achievements easy to get without being too grindy? If not, will the future updates (up to 1.8) help make the steam achievements easier to get?
WarPaws Mar 4, 2024 @ 5:41am 
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Well, there it is. Another example of why following the GaaS model has very limited benefits in this industry. This is yet another always online game that will be doomed to spend the remainder of its days living in a content void, until the publisher decides to flick off the switch forever.

To the consumers; stop supporting this crap. Stop buying premium passes for games that already cost money to play. You're setting yourself up to get burned by publishers that have little to no interest in supporting their games if the little green line on their graph doesn't move upwards as much as they would like it to. Temtem had a lot of faults, but it had it's charm. Now it's just another title to add to the ever-growing Gaas graveyard.

Edit: I received a community warning from the forum mods over this comment. I reached out to them and asked what it was that I'd done wrong. They never responded. Make of that what you will.
Last edited by WarPaws; Mar 20, 2024 @ 1:20pm
Keksus Mar 4, 2024 @ 5:53am 
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Originally posted by Jordan:
Well, there it is. Another example of why following the GaaS model has very limited benefits in this industry. This is yet another always online game that will be doomed to spend the remainder of its days living in a content void, until the publisher decides to flick off the switch forever.

To the consumers; stop supporting this crap. Stop buying premium passes for games that already cost money to play. You're setting yourself up to get burned by publishers that have little to no interest in supporting their games if the little green line on their graph doesn't move upwards as much as they would like it to. Temtem had a lot of faults, but it had it's charm. Now it's just another title to add to the ever-growing Gaas graveyard.

I don't get your point? What graveyard? They very clearly said the game will stay online and will always be accessible, even should they ever decide to shut the servers down. And its a perfectly fine singleplayer game too with roughly 60 hours or so playtime for the story.
Last edited by Keksus; Mar 4, 2024 @ 5:53am
YaW  [developer] Mar 4, 2024 @ 6:30am 
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Originally posted by ShivaRpgN:
The only worry I have (as an outsider not knowing for sure it’s a problem) is how the game appears to be very grindy if you want to get all the steam achievements. There are too many between 0.5 and 1.5% and I’m wondering how that’s possible. I’m a completionist and thus steam achievements are very important to me.

Can you explain why they’re so rare? Are the achievements easy to get without being too grindy? If not, will the future updates (up to 1.8) help make the steam achievements easier to get?
The first version of the game publicly available on Steam didn't have any achievements, so there are a lot of people that have played Temtem but didn't get any achievements because they weren't available. That's why numbers are so low. If you check the easiest achievement which you can get in the first few hours you'll see it only has 31.5% completion due to the same issue.

Temtem Achievements are not that hard tbh. Completing the campaign will get you most of them. The most time-consuming one would probably be either capturing the whole Tempedia or capturing a Luma.
SyX Mar 4, 2024 @ 6:42am 
First mistake by this game was not having a wipe on 1.0 release.
a lot of people would just not play because they feel "far behind" and had no time to exploit the game like other people did
Carighan Mar 4, 2024 @ 6:46am 
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I'll be honest, it sounds like after 1.8 it might finally be time to start looking at this.

All I wanted was a Pokemon-like with lightweight player interaction. Instead it went full live-service game, continuously adding things and battle passes, which was not at all what I was even looking for. I ended up buying Cassette Beasts a while ago, and that game delivered. It's a high bar to clear, but now that Temtem might finally be "feature complete", it's probably time to play it. Cheers!
Sol Mar 4, 2024 @ 7:08am 
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Originally posted by SyX:
First mistake by this game was not having a wipe on 1.0 release.
a lot of people would just not play because they feel "far behind" and had no time to exploit the game like other people did
There were no exploits or glitches that resulted in economic advantage pre-1.0. Quite the contrary, we tried to keep the economy tight pre-1.0 so they wouldn't have any appreciable advantage. Currently, players can make several times more money now relative to early access due to the new money makers and rebalanced economy.
Mad Dan Mar 4, 2024 @ 7:11am 
I have the game I purchased from Humble Bundle, but haven't activated it yet. But I do have some questions and requests.

I love collecting achievements for games, and Temtem being a creature collector game, it seems right up my alley. I've seen that there are some PvP and multiplayer/co-op achievements. These always feel weird to me since that mean there's an element of achievement hunting that depends on other players. And some time from now, if the play count get too low, they might be unachievable.

So would you consider removing those PvP and multiplayer/co-op achievements OR provide an alternate method to achieve them without those PvP and multiplayer/co-op elements? That would be amazing to fellow achievement hunters.
Charember Mar 4, 2024 @ 7:11am 
A pleasant surprise from the devs, but finally I can see a good trajectory for this franchise. An offline single-player game with some multiplayer features would likely be much better for Temtem 1, so that the franchise can expand and make further sequels without killing off the original game, while still allowing some level of multiplayer interaction (e.g. raids). Excited for what Temtem 2 would bring in the future.
pliza Mar 4, 2024 @ 7:15am 
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Temtem was a great game and concept, but unfortunately you killed the game with:

- The massive micro-transactions that was forced in the game (and the massive price for just a mount, dye etc). Not to mention that the items that we could buy with Feathers was too overpriced too.

- The poor luma/umbra system that is based ONLY IN LUCK, forcing the player to waste hundreds of hours of a monotonous activity to garantee NOTHING in the end.

- The weekly and daily missions that was all the same and, again, monotonous activities that you was forced to do it to complete the pass (that you needed to pay for btw).

idk you but, in my time, games was produced to be fun for the player. Just throwing monotomous activities and a gambling system (just to have a different color for a temtem) is not the right decision to just fill the game with "content" (if I can call this content).

I loved the game until I come to my senses and understand that I was just wasting hundreds of hours of my life in a game that don't garantee me nothing in the ending.
Copter Mar 4, 2024 @ 7:23am 
There's a typo in your title
Vipes Mar 4, 2024 @ 7:25am 
While I’m glad you guys are finally removing FOMO, and making Tamer Passes more player friendly being something I’ve been fighting for since the announcement of them, sadly it might be a little late for that, but it’s fixing one of the reasons why I quit playing the game.

The only thing left to really change is the “always online” now, as realistically no server stays on forever, it’s not an if, it’s a when.
ShivaRpgN Mar 4, 2024 @ 7:31am 
Originally posted by YaW:
Originally posted by ShivaRpgN:
The only worry I have (as an outsider not knowing for sure it’s a problem) is how the game appears to be very grindy if you want to get all the steam achievements. There are too many between 0.5 and 1.5% and I’m wondering how that’s possible. I’m a completionist and thus steam achievements are very important to me.

Can you explain why they’re so rare? Are the achievements easy to get without being too grindy? If not, will the future updates (up to 1.8) help make the steam achievements easier to get?
The first version of the game publicly available on Steam didn't have any achievements, so there are a lot of people that have played Temtem but didn't get any achievements because they weren't available. That's why numbers are so low. If you check the easiest achievement which you can get in the first few hours you'll see it only has 31.5% completion due to the same issue.

Temtem Achievements are not that hard tbh. Completing the campaign will get you most of them. The most time-consuming one would probably be either capturing the whole Tempedia or capturing a Luma.

Thank you for taking the time to answer my question. This makes sense as I’ve experienced this with other games too (achievements added later causing rarity).

Originally posted by Mad Dan:
I have the game I purchased from Humble Bundle, but haven't activated it yet. But I do have some questions and requests.

I love collecting achievements for games, and Temtem being a creature collector game, it seems right up my alley. I've seen that there are some PvP and multiplayer/co-op achievements. These always feel weird to me since that mean there's an element of achievement hunting that depends on other players. And some time from now, if the play count get too low, they might be unachievable.

So would you consider removing those PvP and multiplayer/co-op achievements OR provide an alternate method to achieve them without those PvP and multiplayer/co-op elements? That would be amazing to fellow achievement hunters.

I didn’t know of this. I 100% agree with this.

Devs, if you can make this happen then it would be really appreciated. This is something completionists always think about, it can even affect purchases before getting a game.
AngryVikingPlays Mar 4, 2024 @ 7:32am 
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Originally posted by pliza:
Temtem was a great game and concept, but unfortunately you killed the game with:

- The massive micro-transactions that was forced in the game (and the massive price for just a mount, dye etc). Not to mention that the items that we could buy with Feathers was too overpriced too.

- The poor luma/umbra system that is based ONLY IN LUCK, forcing the player to waste hundreds of hours of a monotonous activity to garantee NOTHING in the end.

- The weekly and daily missions that was all the same and, again, monotonous activities that you was forced to do it to complete the pass (that you needed to pay for btw).

idk you but, in my time, games was produced to be fun for the player. Just throwing monotomous activities and a gambling system (just to have a different color for a temtem) is not the right decision to just fill the game with "content" (if I can call this content).

I loved the game until I come to my senses and understand that I was just wasting hundreds of hours of my life in a game that don't garantee me nothing in the ending.

Battlepass/microtransactions along with Tamers Paradise being a disappointment are what killed it for me. That and I couldn't be bothered trying to navigate the feather economy in order to get the two radars a week that previously had been given to you for defeating dojo leaders again. 1.0 killed this game for me.

They're averaging less than 10% of the players that they had on release and are arguing against creating new content because it takes too much time and doesn't increase player retention. At this point they need to design something with some player retention and another way to get the same tems isn't it. I used to love this game, now it's just an example of what happens when devs don't listen to their community.
Lootador Mar 4, 2024 @ 7:32am 
With the game servers perpetually online, we’re not contemplating an offline mode. That said, we completely intend to uphold our promise that we will always provide a way to play Temtem."
I really do hope that if you guys close the server for any reasons, you'll update the game to provide some offline mode. And also, some way for completing the achievments offline
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