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End game is up to you, most ppl focus on sticker book, pokedex, training for competitive, breeding, safari etc. If you want to get involved in pvp to any actual serious degree you got ALOT of work to do in attempting to catchup or even have a chance.
Its not a real good example of an mmo but its fun if youve got time to grind, but all the fun happens post campaign. This is, of course, my opinion. Don't be alarmed by the rabid fans who act like it's a 10/10 and perfect.
if you already like pokemon and have time to sink, go ahead you'll enjoy it.
I would play Temtem as a mostly single-player games where you sometimes happen to play with other people rather than as a MMO.
I repeat... the grind is a ♥♥♥♥♥♥♥♥♥ nightmare.
uhhh its a monster trainer game thats meant to be taken competitively... of course it's a grind... have you ever tried lvling pokemon up to lvl 99? same ♥♥♥♥, its a grind.
Personally I enjoy several aspects of this game more than Pokemon. The battles feel a fair bit more strategic thanks to the way the priority and stamina systems are handled. By no means are they complicated, but compared to how brain dead simple the mechanics of battles are in Pokemon it's like rocket science in comparison and I appreciate it.
As for people complaining about the grinding... really? Grinding in an MMO or in a battle monster/tamer style game? Gee, I wonder how many other games of those genres are like that. Oh what's that? All of them are, you say? Thought so.
So yeah. For me personally the tedium had outweighed the fun.
I stopped at Island 2 cause I want to replace team members for better ones but training them up is a pain.
Maybe I'll come back to it... but the tedium is punishing at the start.
It has all the worst parts of MMOs and none of the good, pointless padding, tons of backtracking, chocking your resources on purpose, and stuff designed to waste your time with nothing productive.
Wtf are you talking about, there are repels exactly like Pokemon. Also the mount is a permanent repel.
No mount during the first island, scents only have a chance to prevent wild encounters.
Let me guess, you've been end game for ages?
Sounds to me many struggle on certain islands cause they refuse to switch or catch a tem on that island which can deal with their issues, I had to level my mushi finally on 4th due to my mental having issues getting past and it was a breeze,
People need to stop treating this as 100% pokemon difficulty, you are meant to change and finally think where you need to, not power through with the same 3-4 temtem
This is why RPGs largely have moved away from random battles, they're annoying.
Please stop misrepresenting the argument.
Tedium and time wasting=\=difficulty.
All other battles were beaten with at least 4 Tem in good health.