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This is either a lack of ability to understand the argument or willful dishonesty.
As everyone said, the difficulty of the battles is not the problem. It's the constant backtracking.
Argue the actual argument rather than setting up a strawman.
I remember playing Pokemon Insurgence, that's a tough game, especially on Hard. But I always had the tools I needed to keep myself healthy in between battles.
This actually made it more enjoyable to battle because every battle was fair. I could afford to buy the items I needed and still get the fashion I want to. This promotes fun, and better engagement with the challenge.
TemTem promotes the tedium of walking back and forth across the same maps doing nothing for most of it, easily defeating 3-4 opponents and then being forced to waste items, money, or walk back and forth again.
As for EA player wealth, some EA players have millions since, well, dojo rematches give 64k per week, assuming no losses. But let's say 40ishk since they've not all been available during EA and 40k seems like a fair number to estimate with. Do Dojo Rematches at 40k per week for a year and you get a bit over 2 million pansuns, 2,080k to be exact. This isn't counting other sources of income like PvP, fishing, post office, etc. I'm not one of those since I played very off and on and was often "behind" for most of EA.
That's the thing with a pre-established economy.
Economies are not fair to begin with. They're a way to exchange limited resources.
There were already winners the day the game started, though arguably it was MUCH fairer at the start, like all economies.
I don't see how skipping animations btw would damage the economy. If it's faster it's faster for everyone. If it's faster for everyone than nothing changes. Winners win harder, the rest of us at least can afford basic stuff better.
Not ideal but hey, that delves into philosophy and politics so I'll end it here.
Lol temtem was not fairer at the start. The game got EASIER over EA, the start of temtem has always been and will always be rough because you're suppose to feel like a weak trainer who has to rely on a magic medicine to heal his tems in bad situations. The real problem with the Phial is people are using it one or two downed tems, when infact you should be using it on all 5-6. What that means is, you're not training enough tems and are relying on the standard two for everything. Train everyone equally and watch as the healing problem dissolves.
Near the end of the game, this problem is flipped around, as enemies are tankier even to their respective double damage and do a lot more, but at this pont, you have heals to back you up.
Further, in the game's infancy the only way to truly make money, was from selling things and doing trainer battles. Money was limited and it has since gotten better over time. The tem safari became people's go to method to getting money for a while and that was truly tedious, because low level tems/easy to catch ones, paid bubkiss.
My fairness argument is strictly about the economy. I'm not making claims about "difficulty" cause none of this argument has been about difficulty.
I have 2 Tems at level 31-32 and the others are at 26-27.
This is a type advantage based combat system so I can't always level all of them in SP.
I have one low level Oceara that I just caught before boarding the airship.
I want to use it on downed tems BECAUSE I want to keep my Tems levels on par, which I can't do if they're fainted and not receiving exp. So if two or three are down, (usually one I'm training) I need to revive it somehow if I want it to keep levelled with my other Tems.
The start is slow, tedious and boring. I haven't seen any reviews that see difficulty as an issue in this game.
Edit: Not only is the beginning slow, tedious and boring, but 90% of the story.
It's not christmas, It's too early to send me gifts I don't want like your arrogance, unwillingness to release the iron grip on your bias, or indeed, the defensiveness that you are displaying for no apparent reason.
I don't have the wiki open next to my game window, so if a trainer sends out Gaki and Saku and I send out Gaki and Pewki, then I have no choice but to swap or I will lose Tems.
The swapped Tems then lose a turn and take hits. If I have to do this for more than one battle, and I do bt nature of the games design, then I soon take too much damage.
Did you consider that rather than being skillfull that you just got Tems with better SVs? Or maybe again, you're just being arrogant and defensive.
If you don't have any arguments to make or anything to add to the discussion other than you trying and flailing to flex your e-peen, I'm gonna have to ask you to stop.
I am Bi and all but I don't remember asking you to whip it out so I could admire it.
The first one has always been the crystal shrine. Players used to grind levels there before Kisiwa was added.