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(Temtem not gaining exp, healing items not working (likely same bug as not gaining exp), no chat in battle (not even quick chat like "I'm attacking this" or "Let me catch this", crash on catch in coop, You need to be very close to partner up and there is no way to tell if you can't see each other except by sharing screenshots/videos, if there is a crash in coop and you have to restart the game (because the game froze when your coop partner crashed and no chat in battle means you couldn't tell) you might be sent to the other side of the map (where you initiated coop) or you might be sent to some other location based on when the game last saved your position, you might get the bug where you can't chat, etc.)
Thank you so much for taking your time to answer and share your opinions, god bless you
However, the endgame is a massive time sink. If you like PvP, you may have fun with the recently added Showdown since you won't have to build your team for it, but other than that, you will need to spend a lot of time making money, grinding levels and tv training, both for PvE and for the other modes of PvP.
Most endgame PvE activities are repetitive, tedious and a time sink. Some of these PvE activities are Freetem (catching temtem and releasing them for money and rewards), Koish of the week (once a week spend around 4 hours on the same spot fishing until you find the right fish for money and rewards), Saipark (run around on the same spot for many, many hours until you find a luma temtem) and Radars (buy it, activate it, run into the same temtem over and over for 3 hours hoping to find a luma). Keep in mind, many players do these activities while doing something else, such as watching Youtube videos, and barely paying attention to the game. They are unbearable otherwise.
For most endgame battles, you will need to level up and tv train 8 or more perfect temtem to have a chance of winning. It takes a lot of time to breed perfect temtem or have enough money to buy them, as well as level them up and tv train them afterwards. There are a few activities that don't require this since you don't use your own temtem (Showdown, Lairs, Evershifting Tower, DraftArena).
It's worth mentioning that there's also a battle pass and a premium cosmetic store with overpriced items, but they are all cosmetics.
They don't respect our time but alo at the day alot of big problem like weird ban flag happenned and they did nothing to refund and help people who got banned for no real and good reasons they were totaly deaf to the people cry and growl.
so yeah disapointing.
So that's why people will compare it to mobile but honestly you can just look up at the mmo's sphere too kinda the same symptom and depravacy = Wasting time over quality making , having big ego and ignoring the players .
Sadly yes but no
yes pokemon suck right now but at least we can hope to have a real masterpiece at some point even if it take 30 years cause they are that much incompetent and disrespectful.
While this game is just a weird relic of the past and everything that is wrong while being fking basic.
Tbh i dont have faith or hope anymore we wont have real "pokemon" game that we deserve and need .
Like with one line more dark and mature and so more realistic and one more "child friendly" (even tho this means nothing in reality but you know the thing) with a good and modern and up to the standard gameplay with a real living world with real ♥♥♥♥ and even why not dreaming a bit the ability to switch fro m turn base to real time combat and traveling with also a switch to do an hybrid way of theses two like old games already were able to do that but today no one bother to do it anymore.
So much wasted potential and ressources and of course numerous of incoherence.
Also even more stupid statement because at least newer pokemons games respect more your time with easier way to change and train pokemon etc ... not as perfect as playing as per say "pokemon showdown" but better than any other games the only problemis that behind that they do 100 bad things and choices and ruining things that were correct or even good lmao.
While being too lazy to give difficulty and run customisation ... and while talking about customisation ho boy the character creation and customisation in the game in general or pokemon individual uniqueness it's a true joke and spit on our faces.
+ 1
apart that i didn't try to play coromon cause im sick of the stagnation of the genra and so annoyed to see so much games trying to replicate the old formula even if it's something working .
But the game seemed kinda cool at the exterior at least.
But anyway if you have time or money to waste or you don't care always gives things a try cause even with their down sides everything is interesting or enjoyable to an extend and even more with friends of course but also need to keep the truth up and so if the thing is mediocre or bad it is period doesn't mean it's not enjoyable.
They removed fertility increasing items from what I understood. Personally, fertility increasers are good as long as you limit them (ie. weekly rewards or even daily rewards).
Loading takes a long time even if you don't crash (3rd island's main city, I crash whenever I enter from the west side). As I'm typing this, I crashed on loading the game. Not having the game focused at the end of a load seems to almost always crash the game.
The official forums where you are supposed to do bug reports is semi-broken. You can't register if you have certain email addresses, so you have to use gmail.
The game seems to save after like every action you take instead of every turn. This is great when it crashes, but horrible because every time you try to pick a target, the game can freeze for a bit.
If you play coop and find a rare tem, only one of you can catch it.
Markings seem to not transfer between consoles.
Due to the coop requiring close proximity, there is one section of the game that is really horrible if you were pushing ahead and accidentally triggered the section.
Compared to other games:
Catching Tems is harder than most games because of a lack of skills that don't faint the enemy and gear that don't faint the enemy.
Very limited money gain for the cost. In most catch games, you have some tem that can gain items or money. This slows down progression when you have to conserve money.
No option to disable animations/dialogue. For example, every time you change a tem, animation. This can be especially annoying when trying to fight tems with long animations. This is also odd because even when animations are skipped (ie. attacking your ally), some parts of the animations aren't skipped. Also, things like status removal still show animations if the battle is done. And every action has dialogue.
(A more ideal option would be to have it so that host controls dialogue/animation and only have long animation in PvP (but make it so you can still skip animations/dialogue if both have it disabled)).
Most tems really only stab or use normal attacks. Very few tems have moves outside of the types that they have.
NPC trainers seem to have near-perfect SVs or something because fights even against the same level opponents can be abnormally difficult compared to other games if you have low SV tems. This is likely a way to artificially inflate time spent by forcing you to overlevel or find perfect SVs. Problem is that because catching can fail, this can basically end up with you forced to overlevel until you have a source of money.
No option to replace a party member with a newly caught tem.
There are coromon who have better PvE traits when unevolved
Changing traits costs fertility.
The game has areas where it can be very hard to see what you are targeting. White on white.
Note: As said above, just because a game is bad doesn't mean it isn't enjoyable.